Pope
#104 posted by JPL on 2007/03/06 23:01:21
Regarding Mike Woodham maps, I think he deserves his page(s) in your book !
Pope
#105 posted by Lunaran on 2007/03/07 00:25:12
Oh, jeez ... not really. I can SEE it visually plain as day but I'll be damned if I could tell you what it was called. :(
you should have shown a science major.
maybe ask von to dig in the redbot logs for our conversation about it?
Whoops
#106 posted by ijed on 2007/03/07 01:20:04
I realised after posting that all that stuff - like myfonts - that you�ll have come across there was useless for book printing. I�ve used them for GUI�s and know they can be free to nonprofiters.
The standard Quake font made more readable would be very nice, but I can�t see it happening unless someone with the patience and knowhow offers to help. Mainly because converting it to the right resolution for 30+ characters is very painstaking work.
#107 posted by pope on 2007/03/07 11:17:35
"The standard Quake font made more readable would be very nice, but I can�t see it happening unless someone with the patience and knowhow offers to help"
I have the knowhow, but fuck if I have the patience (or that amount of self hate) to do it. Quake font is again, a display font, to make it legible as copy text...forget it
"Mainly because converting it to the right resolution for 30+ characters is very painstaking work."
resolution isn't really an issue, they're vectors. perhaps you are confusing point size. but yeah, stupid amount of work for something that isn't worth it, lets not forget using someone elses intellectual property.
Lun, fear not... i know i found it via a link in my e-mail, so i'll poke around in there.
Sure
#108 posted by ijed on 2007/03/07 14:12:40
If I do come across a nice gothic / plainletter type font as close to free as makes no difference I'll let you know.
I was thinking of vectors but don't have the knowhow etc. The only people who do that sort of thing for work are even more clinically insane than old-fashioned cell animators.
Pope, Actually
#109 posted by johnxmas on 2007/03/07 17:07:40
I own this font collection: http://www.cthulhulives.org/toybox/PROPDOCS/PropFonts.html
If it suits your needs, I can ask HPLHS if they grant a free use for the book. Quake and HPL Historical Society... Could be a perfect match! And a nice Lovecraft logo in the credits! :) First I might send you the collection for some layout test. Just tell me...
I was thinking... have you considered to raise some funds? A collector limited numbered head printing? This pattern is really a project boost!
Anyway, the font collection is $20 only... Here's an offer: If no free grant, I'll pay for this as personnal Quake fan support to your project. Will you keep a collector copy of the book for me?... ;)
Hmm Errr
#110 posted by pope on 2007/03/07 20:26:47
well the idea what that ALL the copies are to be collector suitable. because since it's print to order (until i remove it from the site that is) there isn't any legitimate way to increase the value of a book, unless I were to then reupload it with content stripped out... which is kind of lame. hehe
thanks for the offer on the fonts. I actually have those :D
Fonts...
#111 posted by metlslime on 2007/03/07 20:59:56
those are nice. I've been trying to find some fonts that have a classic personality, but almost all free fonts on the web seem to be flashy logo fonts, and lack subtlety. (They are "display fonts" as pope says.)
These are also nice in how many are instantly recognizable from old newspapers, old books, etc.
Thoughts And Concerns
#112 posted by Kinn on 2007/03/07 21:38:10
ok, i've given this thread another read prior to posting this, but sorry if this has already been covered.
My main concern is with the focus of the book as an "art" book. It seems likely that the majority of the content is going to be screenshots of community made Quake 1 maps. This is fine, but (and I'm really not trying to sound like a snob here), I don't think this concept is terribly useful in a book on game environment art, in 2007. It would make much more sense to treat the book as a retro study on the games and engines of a decade ago, what they meant, why they were so important, and why there still exists such a great active community making interesting levels for them - the book would then act as a way of showcasing these levels and the "art" would be put in its proper context (in all its low-poly, 8-bit palleted glory).
Well It's Worth Keeping In Mind That
#113 posted by bambuz on 2007/03/07 21:56:16
computer art (like games and other stuff too) moves so fast that ~all books are obsolete immediately in a few years... so it's no shame to be "obsolete" already when coming out. :)
It'd perhaps be possible to have one page explaining the limitations and techniques of quake, you know, showing a few small wireframes, one from the editor four view perhaps. And one from the map.. and maybe the rendering steps like texturing and lightmap too... Just a thought.
Don't painting or photography books have some small stuff about the artist(s) too and the techniques and equipment and way of working and all that. The history too.
Maybe...
#114 posted by JPL on 2007/03/07 22:03:03
... some chronological explanations about the game, how he looked like in 1996, what are the progress of the engines, of the tools, of the editors, then present what mappers are able to do nowadays, with their best maps...
A Cover Idea:
#115 posted by bear on 2007/03/07 23:52:14
A slipgate (that teleports you into the worlds contained inside).
And now over to something completely different - what's the actual legal status of putting a book up for sale with prints of screenshots from a game with copyrighted assets (textures and models and so on...)?
Printing Of Copyrighted Assets
#116 posted by inertia on 2007/03/08 02:11:50
Well, magazines printed pictures of quake levels didn't they?
Kinn, Lets Face It
The contributors are the audience. I definitely see your point but I would doubt anybody would be expecting anyone outside the quake scene to be interested in this.
Inertia:
#118 posted by metlslime on 2007/03/08 03:24:54
I sometimes wonder about that. Do commercial game mags actually post original screenshots, or do they just use the ones from the press kit?
I'd like to think that a screenshot of a copyrighted game or level is fair use, but I wish there was more of a precedent for it.
It's A Good Issue To Raise
#119 posted by Kinn on 2007/03/08 12:19:21
And now over to something completely different - what's the actual legal status of putting a book up for sale with prints of screenshots from a game with copyrighted assets (textures and models and so on...)?
And what about screenshots of levels that themselves illegally use assets from other games? I'll admit I was pretty na�ve when I made marcher - other than the Quake3 textures, there's quite a few sounds and meshes in there that I "borrowed" from other games. Oops. :{
Magazines
#120 posted by bambuz on 2007/03/08 13:26:27
take screenshots themselves, at least Pelit-lehti takes. (They had a story on the 15 year anniversary about article making in the last issue)
Screenshots
#121 posted by ijed on 2007/03/08 13:55:28
Are pretty much free reign - you can take an image / photo of just about anything you like. Where the control comes from is when the publisher sends the magazine / webpage carefully selected pictures from the 100 or so the developer has sent them. I've never heard of these being doctored, but it wouldn't suprise me. /end ramble.
There may be subtlies I'm missing but I'm pretty sure Pope's almost 100% legal proof on the content. Someone might want to file suit over a stolen texture or model but honestly, who would bother?
Bit Of An Fyi
#122 posted by pope on 2007/03/19 14:56:58
in accordance with my planned timeline. I'll be starting to contact some of the participating mappers in regards to the individual pages. I wont really be doing this in any set order so if you don't hear anything, your time will come. Don't feel left out. :D
Again, if you haven't signed on yet and would like to. Please fire me an email at brushworkart@lgmail.com and include your full name and nickname so I can get you into my spreadsheet of joy.
Question:
#123 posted by metlslime on 2007/03/19 19:29:06
how big should our portraits be, and would you prefer we take them in front of a light or dark background. Also, my bio is about 1200 words long -- is this too short or can we just make my portrait bigger to fill in space?
#124 posted by MaTi on 2007/03/20 23:20:42
at last I found that damn topic...
I red all the posts and I see it's very good :)
"what's the actual legal status of putting a book up for sale with prints of screenshots from a game with copyrighted assets"
I think it is the same thing when you are putting screenshots on your page. as it's finished game (it's not stolen and published as from leaks) you can put those screens whereever you want. btw. we don't have 'bad intentions' by including those screens so noone should be mad at us ;)
I also suggest not adding age but date of birth
Or Year Of Birth
#125 posted by MaTi on 2007/03/20 23:22:36
if someone don't want to publish such informations ;)
So When Did This Become A Quake1 Only Book?
#126 posted by Lunaran on 2007/03/21 07:55:05
I thought the book was about brushes.
Metlslime
#127 posted by gone on 2007/03/21 12:11:12
wins
Quake 1 Only....
#128 posted by pjw on 2007/03/21 15:58:28
I think people are confused. I thought it had been clear from the start that the book was going to be about level design (not even necessarily just Quake-series-related level design).
pope, correct us if we're wrong. :)
(And if it's just Q1, count me out--I've never even made a Q1 map...)
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