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Modelling Help\Screenshots\Requests
It has always been difficult to get decent models for quake 1. So a thread where people can get advice on making models and post a work-in-progress for critiques is long overdue.

Any requests for models may well get met with silence. Specific requests will likely stand a better chance; "I'd really like a knight but carrying a shield" might be better received than "we need a mdler to join our mod remaking counter-strike for darkplaces".
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I Got It To Work Too 
I didn't get it to run even after downloading libs because I was trying lwjgl3

it worked with this:
https://sourceforge.net/projects/java-game-lib/files/Official%20Releases/LWJGL%202.9.3/

looks nice. And seems handy when browsing animation frames. 
 
I'm currently working on some kind of enforcer thingy as an enemy for base maps. I feel like there are a lot of enemy types for these gothic maps but base maps lack visual variety in enemies.

http://i.imgur.com/gABFNPE.png

I'm thinking of a bulky guy that maybe alternates grenades and blaster projectiles. Carrying the gun on the side like a minigun. Slow but deadly.

Not sure if I stick with whats in the sketch. Armor still seems kind of boring. 
Base Ogre 
The description seems like a tech version of the ogre which is pretty cool. Even the quake icon on the chest plate just like the ogre.

Look forward to the progress! 
Flp 
Nice! I would love to model this. 
 
I wouldn't mind sharing work on this but the boots are still lacking definition/a general ideas plus I myself would have to do the sideview before I could start modeling. 
 
I hope I will be able to shoot pineapples into those pants and have the back pop off. 
Flp 
naaahhhh... I won't steal pleasure from you :) I have to finish my stuff anyway. 
 
flp: good concept. Maybe give him a thunderbolt instead of a blaster. Use the thunderbolt on medium range, grenades on long range and a kick as a melee attack. 
Did The Model 
I'm very happy with the the result.

http://i.imgur.com/VaJcIX2.png

I also made a lot of in between saves to document the stages later.
I might be able to reduce a little geometry on the boots and then do a weapon.
I hope it will fit in the quake poly limits 
Awesome Work! 
That looks great! Nice going and looking forward to the progress! 
Thumbs Up! 
flp, looks very solid so far. 
 
Nice one flp. Give him a big gun like a mini gun or something! 
Thanks Guys 
I went with Bloughsburgh's idea about the base ogre a bit and made some sort of chainsaw/grenlauncher fuse.

http://i.imgur.com/MPgv3TR.png

but I'm not entirely sure about it.

Do you know if it is necessery in quake to merge the model geometry with the weapon?

All quake models that have weapons seem to be one solid object. Could I have disconnected geometry in my model? 
Soldier Model 
Taking a base frame of the soldier in account show a model, a weapon and a gun blast. The weapon looks attached but it is diverted.
So it is best to keep the weapon apart, and the blast fire later will be used for attack scenes. 
You're Right. 
I just reexamined some of the models in necros editor and they actually aren't connected.

I also didn't realize that there where muzzleflashes. They seem to be hidden inside the model also detachted.

Thx, now I know how to proceed. 
I Like The Weapon 
I think I'll stick with it. It's kinda cool.

http://i.imgur.com/OkWRNGx.png

Blender's riggify is awesome. Rigging took 10mins and it just works.
The model (including gun) currently has 681 verts, 1366 tris which should be just okay. 
 
I like it. Enforcer but with a chainsaw 
 
flp, looks nifty :) 
Awesome! 
 
 
if you are making a muzzle flash, best to hide it in the gun, near the muzzle. some engines will lerp the muzzle flash and if you stick it in the body you can see it moving between those two spots which can look bad. 
Looks Great! 
Really cool to see the idea come from concept drawing to model! 
Flp 
that's a spicya meataballa 
Just Wanted To Share A Little Progress. 
I'm currently texturing at a sluggish pace.

http://i.imgur.com/d3KFLaG.png 
 
Needs more brown I think? 
Brown = Quake 
You are right. It's very hard to get the colors right. I don't even think there's very much blue in quake at all. I will change the weapon. I've tried color picking from the original textures to find base colors. Seems like quake in general is a world of brownish mud.

http://i.imgur.com/SpciqRk.png 
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