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As Far As I Understand It... 
There isn't much to it in Quake. As has been said already, they pretty much just head straight for the player... even if there are walls in the way.

Sure, this means they're headbutting walls and trying to burrow through solid geometry half the time, but the fact is the player doesn't actually see that most of the time, so it doesn't really matter. 
And They Ignore Vertical Distance As Well 
I always thought the Nehahra solution was nicely done; the monsters head for the last place they have seen the player, instead of where the player currently is. 
Hmmmm... 
...following the interest generated at my local e-cafe, during our two coop sessions through Travail, the owners are considering putting Quake on their LAN permanently (but especially for a retro marathon). Seems people are craving some of the coop action missing from newer games. What's the story with licenses? Do they need to purchase a registered copy of the game for each machine in use? Is one for the "server" enough? 
E-cafe 
I strongly suspect there needs to be one license per machine. Otherwise, people in 1997 would have downloaded the whole game from a single netquake server, legally!

It'll cost about... 5 USD per seat, I think. :)

You could have them contact id, too. 
We Should All Call Id 
and pose as netcafe owners whose customers are always complaining that no games released since 1997 have stood up to quake coop. 
Seems Like 
There's alot of interest in Q1 lately - new faces, servers and forums, not to mention mods.

Not exactly a ressurection, but nice to see that the wealth of SP and COOP material made by the community over the years is still earning kudos. 
Metl 
Again I've got this problem where I can't login with opera. :(

Cookies are enabled for www.celephais.net, all other sites work fine.

Pressing the login button always just brings me back to the login page. 
Feck 
that was me :/ 
Megaman: 
Did you make sure "referer logging" is enabled? 
Gnarf 
Of course not. You should write a notice on the log in page about cookies & the referer.

Thanks for the help though 
No 
You should have read the FAQ page. 
I Have Opera 
and never had trouble with func, at least if I remember correctly. I guess I haven't toyed with the settings enough.
I wish they would fix a couple of long standing bugs though.

For example when closing tabs it very often lags and then closes the tab I switched to after "closing", leaving the tab I tried to close in front. Luckily there is the trashcan but it's annoying still...
The other "feature" is the lack of possibility to change to the left tab after closing the current tab. It just switches to last open, which sucks if you like to open lots of windows and then go through them, for example when browsing a forum.
And then of course are the random 15 sec freezes every 10 minutes or so.
Overall it's still ahead of firefox, the tabs=windows approach is just so much more natural. 
Bambuz 
hm, don't have that lag influencing what tab gets closed - then again, i think im using the beta builds.

might try setting prefs > tabs > c-TAB order to something different than recently used for the left of closed tab issue. or just use 1 & 2 to cycle left and immediately right before closing�

no freezes at all here


the most annoying bugs are that it takes ages to save prefs and the localhost cookie bug for me. also, with 50+ tabs open, it seems to hang sometimes for split seconds, which is still annoying. 
Does Anybody 
have a Q1SP pack called Building or a link to it? It was reviewed at tenfour in 2002 but it seems broken. 
Yep 
I have the maps and .txt on my hard drive - I'll e-mail it. 
CETME 
Send it to Spirit as well. 
 
Done! 
Dumpdidoo 
CETME: Thanks.
http://www.quaddicted.com/filebase/repus_building.zip
(link might change, see below)
aguirRe: Do you know the original zip filename of it? Stupid Tenfour does not work at all (can't get the listings) and Google didn't help.

As the Steam version of Quake comes without the music here is a little gift for everyone. Please don't spread these links too much for obvious reasons.
http://www.quaddicted.com/filebase/quake_music.zip
http://www.quaddicted.com/filebase/rogue_music.zip
http://www.quaddicted.com/filebase/hipnotic_music.zip
http://www.quaddicted.com/filebase/malice_music.zip
http://www.quaddicted.com/filebase/shrak_music.zip
Ogg Vorbis q8 ;)
Do any of the other add-ons on CD have soundtracks?
The Malice soundtrack is pretty great! 
rogue had bad tags, I am reuploading. 
Err, Hipnotic I Mean... 
 
Music 
What are some of the solutions for new music in quake mods right now? I'm sure whatever you picked would make you reliant on a particular engine if you wanted anything more than just a looping .wav file. 
Not That I Would Know 
but an mp3 parser in qc could be possible... 
Parsing Files 
QC requires several engine extension to parse text files, an mp3 parser is a lot further than that. There is a darkplaces engine extension that allows "fake" cd tracks. Put files in:
sound/cdtracks/track001.wav
and it'll play as track 1. You can also use .ogg files in place of wav - mp3 isn't supported as you can't get a GPL decoder for mp3.

As an aside, the original quake soundtrack was distributed with the shareware CD anyway, so I doubt there will be much complaint about it. 
Mm 
Good point about the ogg thing. My fantasy is to be able to trigger a musical cue in-game, which would require entity stuff on the QC side and ogg stuff engine-side, and then worrying about how/when to precache the music ...

I had kind of thought that I might wind up including a custom Fitzquake with lunsp2, and new reasons keep mounting to do so, but I didn't think anyone would mind since Marcher had its own engine and nobody really complained. (Although the awesomeness of marcher helped, so I'll have to aim high :) ) 
Hey 
Wheres a good resource for Q2 maps? Tenfour seems to be fucked... 
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