Well
#1239 posted by Rick on 2014/01/08 20:45:52
More like $70 for the Lite 2. Still quite a bit for a keyboard, then again, I've been using it non-stop for 15 years. The other computer in the house generally needs a keyboard replacement every year or two, so it probably all evens out in the end.
Haha
#1240 posted by Spiney on 2014/01/08 21:17:55
I just buy a clean refurbished one every year at a thrift store for a buck or 2. Most haven't ever been been out of their wrapping.
And I swear, somehow cheap keyboards type better.
#1241 posted by Spiney on 2014/01/08 21:22:36
#1242 posted by mfx on 2014/01/08 21:44:36
Trenchbroom EverQuest??
I Like The Selection Feature
It's basically selection brushes, but it's rendered differently and it seems a bit more useful like this.
Arrow Keys
#1245 posted by Rick on 2014/01/12 19:44:13
I can't seem to make them work for moving around in the 3D view. I found where to change this in the preferences but it just doesn't seem to take. It shows up, down, left and right as the keys but they do nothing.
I don't like the defaults at all, even at maximum speed cranking the scroll wheel is tedious and my finger starts to hurt after a while. For some reason I find the middle mouse button awkward to use.
You Can Use WASD, Too
Also, what are you trying to do with the Arrow keys? What OS are you on? Which version of TB?
#1247 posted by Rick on 2014/01/12 20:43:22
Windows 7
Mouse is a plain old Logitech M100, $10 at Walmart.
I just downloaded TrenchBroom today (and the VC runtime). It says it's version 1.1.1 Build 368. I had tried it last year on a different computer but it wouldn't work with the video card in that computer. This one is a GeForce 210 and display seems fine.
I just want to drive around in the 3D view the same way as in Worldcraft and Netradiant, arrows move forward and back and strafe right/left. Aim with mouse. Just like Quake :)
I was also having problems such as clicking on parts of the interface didn't do anything and the arrow keys wanted to act like the Tab key.
I maybe messed something up so I deleted the TrenchBroom registry key and I'll start all over.
That's Odd
Please try if the WASD keys work after you deleted the registry key. Also make sure that the 3D view has focus when you try to move around. Finally, TB doesn't have a property flythrough mode, i.e., you cannot use the mouse to aim while moving around with WASD, but you can right drag to emulate that.
WASD
#1249 posted by Rick on 2014/01/13 01:31:59
is working now, but I never did like using them as controls.
Arrows Still Don't Work
#1250 posted by Rick on 2014/01/13 06:13:19
I tried changing the wasd keys to the arrow keys, but couldn't get them to work correctly. What's weird is that they would work if the menu was popped up, otherwise nothing.
Also, why is it that none of the other actions that used the arrow keys were conflicting until I set the arrow keys as movement keys. That was kind of strange.
That's Because The Arrow Keys Are Context Dependent
Everquest
#1252 posted by Spiney on 2014/01/13 09:22:14
uses Voxelfarm
http://voxelfarm.com
Author seems to be playing with editing methods from time to time.
So It Can't Actually Be Done?
#1253 posted by Rick on 2014/01/13 15:36:36
I removed all the conflicts and had the arrow keys used only for camera movement and it wouldn't work.
So it can't actually be done even though it looks like it's set up correctly in Preferences?
It Should Work
if it doesn't it's a bug. You can file a bug report on github, and if it's a quick fix I'll release an update.
Partially Transparent Textures {
#1255 posted by ijed on 2014/01/13 16:11:43
Sleep, how do I make these usable?
I remember you said the texture name can be forced by enclosing it in "" qoutes - did you mean doing this using a find and replace in Notepad++?
Will Trenchbroom respect the change?
Will it revert it to none-quoted texture names if reopened?
Will I need to redo the find and replace if duplicating brushes with their textures named in such a fashion?
All stuff I can find out by experimenting, just haven't got around to it yet and a bit of extra info would help.
Cheers
There's No Special Support For It In TB1
If it's really important, I'll try to hack it into the map parser, which is the source of the problem. And no, if you save it the map, it will discard all the double quotes.
Ok
#1257 posted by ijed on 2014/01/13 19:16:47
So I can do one changeover as a test and then only worry about it for proper testing builds.
I think I can live with that for now, it's pretty easy to run a find and replace from a text editor.
Good
I'll make sure that TB2 doesn't choke on those.
{ Is A Crap Implementation
and should really be changed to _alpha or something else etc.
Yes
Whoever came up with that has clearly never opened a .map file in their life.
=
#1261 posted by ijed on 2014/01/13 22:55:49
I Agree
but sadly, this doesn't matter - I'll have to fix the parser for it anyway.
Q3
#1263 posted by interested on 2014/05/16 22:15:54
When can we expect TB2 and Quake 3 support?
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