Problems With Malice
#12568 posted by echos on 2007/08/15 03:20:42
I went to play malice on Telejano and it crashes right after the first cut scene demo, darkplaces won't even get that far.
:|
#12569 posted by ijed on 2007/08/15 07:45:11
I still haven't seen 90 odd % of the place, pretty shameful. Although the 250+ km does go in my favour.
Post some recollections when your trip's up - I've managed to live inside a PC even on the other side of the planet, so impressions of a new place are always good to hear - what I think the Inspiration and reference thread is all about.
Not much of a traveller, but even so I've found the metro / subway / underground stations here great to imagine as maps, remind me of the Q2 map l i g h t by Jed (for Awakening). Lots of curving archways oversized for the purpose and modern but with an old ancient style as well. Trying to make an old thng new and fashionable. Odd asthetics since in five or ten years those places will look dated, but continue to exist in thier current form for twetny at least.
Yep, nerd.
Echos
#12570 posted by Spirit on 2007/08/15 08:29:18
Delete the demos from the pak files, most(?) engines have problems with them.
Echos
#12571 posted by aguirRe on 2007/08/15 11:48:52
Those engines have a lot of compatibility issues, there's nothing wrong with the Malice demos. Try FitzQuake or one of my engines and see if it works better.
Moderators
#12572 posted by aguirRe on 2007/08/16 20:07:38
I posted a news submission six hours ago, did it disappear or am I just being impatient? ;)
Aguirre:
#12573 posted by metlslime on 2007/08/16 20:36:53
everyone must have been out :)
I just got in to work, so that's my excuse.
Thanks!
#12574 posted by aguirRe on 2007/08/16 21:33:51
..
DM Map Idea
#12575 posted by inertia on 2007/08/16 22:29:35
Convert UT2004's DM-Roughinery to q1!
"The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy."
pic: http://ut2004.gameamp.com/recorded_game/viewMaps/15.php!viewFull=1
P.S.
#12576 posted by inertia on 2007/08/16 22:29:58
It plays kind of like aerowalk...
Surprise Surprise
#12577 posted by negke on 2007/08/16 23:11:07
Or
#12578 posted by Zwiffle on 2007/08/16 23:25:49
Come up with an original layout and leave UT2k4 alone completely.
Inertia...
#12579 posted by metlslime on 2007/08/17 00:47:59
it's already been ported to sauerbraten; you could play that...
http://www.quadropolis.us/node/68
Heh
#12580 posted by rj on 2007/08/17 01:05:52
that sure is one hell of a screenshot.
Quaddicted.com Updated
#12581 posted by Spirit on 2007/08/17 16:24:33
27 new descriptions by neg!ke and me aaaaannnd an online description generator script thingie which is truly awesome!
http://www.quaddicted.com/?p=25
Now contribute! :)
Great
#12582 posted by madfox on 2007/08/18 00:59:35
It looks as if the contribute to the revieuws has become much simpeler. I like that.
I only anounce, because I remember myself sitting spending some hours for a few revieuws.
Sorry I can't find nothing of that content back. Even the links to my homepage have gone.
Not that I want to argue, only see my contribute retired.
But of course: This archive is about the content not the people behind it.
Argh
#12583 posted by Spirit on 2007/08/18 09:48:28
Well, your reviews were in a quite different style from what is wanted (and available in the all other reviews) for the site. So I took my time and re-reviewed them all. Sorry about that.
Yes, it's about the content and I will not add descriptions that really don't fit. Instead I will take my time to re-review those maps again.
Surely I will add links to your homepage on said reviews, the only reason for their absence is that there was nothing about it in the readme files.
Spitit
#12584 posted by madfox on 2007/08/19 19:23:05
I had a hard chunq on that comment for Grunt:
Unfortunately it's more quantity than quality.
nothing on the readme files?.......H� come on!!!
You replied you were bizzy on gaming, were a lazy bone and I had to remind you again.
There are a lot of levels there, and they all need to have a suscription, but don't ask for peoples contibution if you make your own part of it!
^ We Are Talking Via Mail As Func Isn't The Place For It Really
#12585 posted by Spirit on 2007/08/21 12:26:54
Anyone know how I get the nailgun near the start on fmb4? I found lots of nails already couldn't get past the bars. Might be some fullbright button in shadows which I cannot see.
Func Isn�t The Place For Quake Related Discussions ?!
#12586 posted by Sielwolf on 2007/08/21 18:46:20
It's Not About Quake
#12587 posted by neg!ke on 2007/08/21 19:09:20
It's about DRAMA :�����(
Time-shift: /me Calms Down
#12588 posted by Spirit on 2007/08/21 19:34:16
Well, we talked via mail. I would have no problem doing it in "public".
Bloody hell, I am doing this for fun, just like mappers/coders work on their stuff for their satisfaction and fulfillment.
It's not like I reject stuff on a personal base or prejudice. If you don't like my reviews then go ahead submit different ones. Unless I feel they are very wrong I will not reject them. Yes, even if it's hours of my work I overwrite. However it would be nicer to review maps that are no reviewed yet for obvious reasons.
Just make sure your submissions are in somewhat decent english. (And without the script working with all the fields was nasty.) I will not spend my time fixing.
Maybe I should go a different approach and not review bad maps (whatever they are) but remove them from the listings so my rating is always positive. I could do like Shambler (wise man!) and have some minimum criteria.
Enough drama?
Gah, Wanted To Preview
#12589 posted by Spirit on 2007/08/21 19:35:31
The last paragraph is pure cynism of course.
Quaddicted
#12590 posted by rudl on 2007/08/21 21:37:31
I like the short reviews
because I usually don't read longer reviews:
Basically I want to play maps and not "read" them.
Example:
longer review: The quality of the map xy is decreasing, because 1).., 2),.. 3),... gameplay was ........
short review: Nice, idbase, author...
And after i played the map I know that the quality is decreasing without reading a longer review
Longer reviews are mainly interesting for those who made the maps to get feedback.
Uh Excuse Me
#12591 posted by negke on 2007/08/21 21:55:07
Nobody asked for a public discourse.
Just for clarification: Those are not reviews, just simple descriptions giving very brief information on a map's size, texture theme and sometimes extra stuff if necessary. What really counts is the author's name, release date and, most importantly, the screenshot.
#12592 posted by ijed on 2007/08/21 22:19:01
If the map is called 'nice' 'poor' 'neat' in its description then its been reviewed, no matter how quickly.
It's a nice guide to what's worth downloading, depending on your level of interest, without opening a full review only to skip to the end to see the summation and avoid spoiling the first playthrough.
The new description system seems easy enough to input into, but I tried one for one of my own maps (tpof, average, its a turtlemap, needs Quoth) and it seems like the link is broken.
Anyhow, I thought func was the place for public discourse?
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