 No
#12552 posted by than on 2007/08/13 03:41:44
I said it was pre-rendered. The in game graphics are pretty sweet too, but not quite like that. The part where the big daddy drills through the players hand is sweet :)
 IGDA
#12553 posted by Zwiffle on 2007/08/13 07:38:07
Hey people in Madison (Raven people probably exclusively) there's an IGDA meeting in Madison that I'm probably going to be able to go to on Tuesday. THIS Tuesday. The 14th. Of August. 2007. The year of the rat. Maybe.
Anyone here going? Scampie? Anyone?
Free beer supposedly.
 Than
#12554 posted by Shambler on 2007/08/13 11:45:02
I suppose I should have read your post then lol.
 More Bioshock Awesomeness
#12555 posted by than on 2007/08/13 16:05:43
new trailer: http://www.gametrailers.com/player/23434.html?type=flv
the player's body is really visible here too. Looks great, but it won't look like that in game :/
 Uh Huh
#12556 posted by Lunaran on 2007/08/13 16:11:20
Hey people in Madison (Raven people probably exclusively)
yeah fuck you.
If you're going I might attend. Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state so there's no reason to associate with the unimportant studios.
 Bioshock
#12557 posted by ijed on 2007/08/13 16:14:40
Everything I see or read about this game makes me want it more.
That new trailer doesn't really show anything new about the gameplay that wasn't there before, but it definately reinforces the projected excellence in store.
 Erm
#12558 posted by scar3crow on 2007/08/13 18:30:43
Isn't Humanhead in Madison as well? I don't recall Prey being some small project.
 Lunaran
#12559 posted by Zwiffle on 2007/08/13 19:56:42
Sorry, for some reason I imagined you moved out of Madison and back to Chicago or something.
Yeah, Human Head is going to be there, along with smaller studios Frozen Codebase and Big Rooster.
#12560 posted by pjw on 2007/08/14 19:33:18
Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state
Don't lump me in with that, Mr. Cranky, I don't feel that way at all.
I'm not going simply because other people aren't important. Period.
(And I already have other plans.)
 Hola
#12561 posted by anonymous user on 2007/08/14 21:12:33
in bolivia at the moment, but chile was pretty cool too.
so what{s been happening in the last week or so on func?
 So Who Remembers Who Was Going To Chile?
#12562 posted by Lunaran on 2007/08/14 21:35:50
was it necros?
 Nitin.
#12563 posted by Shambler on 2007/08/14 22:57:54
I'm sure.
Errrr. Someone posted a few film reviews without your permission. That's all.
 Sąsiedzi
#12564 posted by bambuz on 2007/08/14 23:33:02
These polish stop motion animations are available in youtube, found it out by accident! I loved them as a kid, and they are still fun as hell. Just turn the sound down.
http://www.youtube.com/watch?v=XSEs994yH-s
I never found bugs bunny or that stuff fun - it was noisy and didn't make any sense. This is the contrary, it's these two builder guys who are always up to some projects. Seems like with Stanislaw Lem, the poles have a special dark humor that they master very well.
 Nitin
#12565 posted by ijed on 2007/08/14 23:46:37
Pretty cool? Fucking freezing more like ;)
 Zwiffle
#12566 posted by Lunaran on 2007/08/15 01:01:42
you better be at this thing because I'm on my way
/me shakes fist crotchety-like
 Ijed
#12567 posted by nitin on 2007/08/15 02:57:06
yep, it was quite cold but not as much as the top of mout villrica
 Problems With Malice
#12568 posted by echos on 2007/08/15 03:20:42
I went to play malice on Telejano and it crashes right after the first cut scene demo, darkplaces won't even get that far.
 :|
#12569 posted by ijed on 2007/08/15 07:45:11
I still haven't seen 90 odd % of the place, pretty shameful. Although the 250+ km does go in my favour.
Post some recollections when your trip's up - I've managed to live inside a PC even on the other side of the planet, so impressions of a new place are always good to hear - what I think the Inspiration and reference thread is all about.
Not much of a traveller, but even so I've found the metro / subway / underground stations here great to imagine as maps, remind me of the Q2 map l i g h t by Jed (for Awakening). Lots of curving archways oversized for the purpose and modern but with an old ancient style as well. Trying to make an old thng new and fashionable. Odd asthetics since in five or ten years those places will look dated, but continue to exist in thier current form for twetny at least.
Yep, nerd.
 Echos
#12570 posted by Spirit on 2007/08/15 08:29:18
Delete the demos from the pak files, most(?) engines have problems with them.
 Echos
#12571 posted by aguirRe on 2007/08/15 11:48:52
Those engines have a lot of compatibility issues, there's nothing wrong with the Malice demos. Try FitzQuake or one of my engines and see if it works better.
 Moderators
#12572 posted by aguirRe on 2007/08/16 20:07:38
I posted a news submission six hours ago, did it disappear or am I just being impatient? ;)
 Aguirre:
#12573 posted by metlslime on 2007/08/16 20:36:53
everyone must have been out :)
I just got in to work, so that's my excuse.
 Thanks!
#12574 posted by aguirRe on 2007/08/16 21:33:51
..
 DM Map Idea
#12575 posted by inertia on 2007/08/16 22:29:35
Convert UT2004's DM-Roughinery to q1!
"The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy."
pic: http://ut2004.gameamp.com/recorded_game/viewMaps/15.php!viewFull=1
 P.S.
#12576 posted by inertia on 2007/08/16 22:29:58
It plays kind of like aerowalk...
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