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Nice. 
I am liking that I chose the 150k capped option that apparently doesn't support download programs, and am still getting it through DAP at 240k. 
Or At Least It Was. 
Until something fucked up and crashed the download. Oh well, fuck fileshack and it all. 
Curses 
I was listening to The Fragile and thought that The Very End of You would make a great title for a QW map, but couldn't shake the feeling someone had already used it.

turns out to have been q3tourney6, the worst map ever. >( At least "Starfuckers, Inc" isn't taken. 
Heh. 
I have a great name for a map...

"Coriolis Farce" 
How About A Dutch Four Map Episode Tribute 
the Van de Graaf Generator
the Van Allen Belt
the Van der Waals Force
the Van Oortmessen Thing 
Verily Unto Thee; Rockets! 
Just thought of that one, its so silly, I love it... Probably work better with Q3A than Quake though, its rockets are all "goofy and spinny" 
Mirror's Edge 
Sounds pretty cool: http://www.next-gen.biz/index.php?option=com_content&task=view&id=6598&Itemid=51

Might at least breathe some fresh air into the world of first person games. 
 
Scariness: Well I find some of the Quoth monsters pretty scary. But I also found Q2 monsters scary, at least the concept behind them. I find cyborgs damn scary, especially if they want to make you like them (Trek Borg.)

Doom: Pentagrams are just silly, especially if you don't have a christian education. You're just like, WTF? Is that all? I'm very glad that Quake doesn't rely on them. The flaming skulls and skeletons and giant spiders were idiotic, but that was OK because Doom was just a cool game. The pinkies and Hellknights used to scare me at the time.

Hell, at least the christian version of it, is pure bullshit anyway. There are no sins. Fire crap is just to scare little children... now if we take Greek Hades, or Vikingtime Hel, or grave mounds, or Egyptian graves with mummies, then we're talking.

=) 
Quiet Metl 
go make fitzquakeworld plz 
Mirror's Edge 
....sounds like headbob hell to me. 
Lun 
zquake is pretty much a fitzquakeworld afaik. :) 
Headbob Hell 
Yeah it could end up that way but on the other hand if they succeed in making something that feels good and is fun it make make all other first person games look silly. 
Well 
I've nothing against them going for more customers by making bloodless games; they are a company making a product at the end of the day.

But I prefer 'adult' games, even if they are more teenager in their implementation. And those effects only matter after gameplay anyway. 
Quake Engine Of The Future 
I hereby decree that PantsQuake shall be created, with full support for bollocks mapping and spankular highlights. 
Frib... 
...and how is that different to modern custom Quake engines?? ;) 
In Case Anyone Missed It 
All iD games are available on Steam now. At 5$ a piece, really no reason not to own both q1 mission packs if you don't already. 
Except.... 
if you buy the mission packs through steam, can you play them in the custom engine of your choice? 
Hmm 
Interesting question metl, I guess we'll have to wait till someone who has bought them can tell us the format the data comes in (if its the same old pak files and what have you, I guess its fine, but who knows how they will bundle it?) 
Answer: 
I bought the big pack with all the games. I've let them download and I've exited Steam.

I can now just go into Steam\steamApps\common\<...> and pick out the .wad, .pak, progs.dat, pk3 whatever from there and play it with whatever source port I like.

All the old games are wrapped up in DOSBox when launched from Steam.

There is supposedly a way to launch other engines from within Steam ( http://forums.somethingawful.com/showthread.php?postid=331760922#post331757193 ) but I haven't tried that. 
Czg: 
You are teh legend. I will now also have to go buy them all.

Hurrah! 
2 Map Reviews Posted: 
Pretend Best Friend (by Than)
five Rivers Land (by JPL)

http://underworld.planetquake.gamespy.com/index.html 
But 
Still no Portal of Praevus on Steam :( 
Portal Of Praevus 
Was published by Activision, developed by Raven. Nothing to do with id. 
John Carmack Interview: Talks About Doom 4, Sequels To Quake 3 Arena 
http://www.gameinformer.com/News/Story/200708/N07.0803.1731.12214.htm?Page=3

This is just the third page, but it's the one where he talks about the future games that aren't Rage. I don't know if Quake Zero is old news but it sounds cool.

The plan is to make a free version of Quake 3 Arena where most of the menus and everything happens on a webpage, with new downloadable content I think. And he says later they want to make an id tech 5 version, which excites me for some reason.

We have a kernel team and we�ve seeded it with people from our main team and moved them over, and the plan is right now to do a bridge project that we�re calling Quake Zero. This is experimental and this is one of my pet ideas. We�re taking the Quake Arena code base data sets and repackaging it for incremental web downloads and make it a free game and we�re going to try a sponsored advertising supported free version of the game. I want to try this. Where the website is the hub for everything, most of the menus are gutted out of the game. The game is something that launches instantly. You set up everything on the web page, all of your community stuff there. You get sponsors and advertisers on there to see if we can support this. We have a unique opportunity for this because we own all the stuff on there � it�s still a good game. We can do this with the kernel of the first six developers on here.

The goal is here to make � after Quake Zero � then we�ll probably take all of the lessons we learn from that interaction and make an id Tech 5 Quake Arena sequel with all the bells and whistles. All of the modern stuff on there. That kind of boot strapping process will be the best path. I expect we�ll wind up with 40 something employees. We�re still tiny as far as the big studios go. I want to keep us under fifty.
 
And 
I'm sure it will be far inferior to quakeworld. But that is no news of course.

(blah blah yadda yadda about sensory processing capability and the lowest common denominator and bad internet connections in the US.) 
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