
@dumptruck_ds
#102 posted by
Ilpadrino on 2018/05/08 23:55:01
Another awesome video! Do you have any plans to do one on scale? As in the scale of architecture?

Thanks
No, I wasn't planning on addressing scale but it does remind me that I had issues with scale starting out myself. And occasionally I make my layouts WAY too big. Do you have any specifics you want me to cover? I can put on my thinking cap and see what I can come up with.

@dumptruck_ds
#104 posted by
Ilpadrino on 2018/05/09 02:39:57
Just more in line with best practices for scale. I am just starting out and I find I either build to small or to large.

@Ilpadrino Re: Scale
Take a look at the id maps. I cover how to set them up and view them here:
https://youtu.be/sg0iKjYsoBg
A good approach is to get your floor size decided first and if you feel like you've made things too big, encroach on the space with pillars or corners etc. Stay away from boxiness, add shapes to break up the room. Because most of us are familiar with the original game it's good to go back and see "how big was this hallway or room in e1m1?" or "how high up are the ogre's in this section compared to the player?"

That Was Cool!
#110 posted by
Qmaster on 2018/06/23 00:10:24
Keep em coming these are great. I think it is important not to release WIP maps as news on func too. Lot of new mappers have done that lately...makes me avoid their maps until the thread is stale so I know it is safe to play.
#112 posted by anonymous user on 2018/07/05 09:42:43
Thanks a bunch dumptruck!

I Am Using Those Features A Lot Since Then :)
#114 posted by
Shambler on 2018/07/16 23:13:18

Shambler
That's awesome. I was a bit foggy on the matching clip plane and always forgot about it. But once you get the hang of it, it's pretty amazing.

Its Shambler Maps All The Way Down...
#118 posted by
mfx on 2018/07/17 01:08:57
go follow him on twitch and yeah,
Blerbler is mapping some good stuff lately..

Trenchbroom 2 Issues On Install
#119 posted by EARP on 2018/08/15 00:10:08
I am looking for a different quake map editor, I am using worldcraft 3.33. I tried to install the newest trenchbroom supposedly that was trenchbroom 2, run it but after installing missing .dll files it gave me an error message saying that it could not be ran. I am using windows 7. I have run into a lot of problems with worldcraft when using other shapes besides the cube, which makes map building harder to do due to the limitations of the cube shape.
Hm well trenchbroom shouldn't install any dlls itself, which ones does it say it is misdsing? If it is "api-ms-win"something or other then it means you don't have the Microsoft c++ 2015 redistributable which tb2 needs to run, if you are on a 64 bit system I have a zip that has a copy of the dlld you can use but it would probably be better to just get the installer from microsoft's website here
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

EARP
Here's the link from the TB2 Github release page if you want to go directly to the recommended Visual C++ install.
https://www.microsoft.com/en-us/download/details.aspx?id=48145
#122 posted by EARP on 2018/08/15 03:00:18
@therektafire, @dumptruck_ds
I do not remember what dlls it was asking for but I put all missing dlls in directory as far as I know then I tried to run trenchbroom and it gave me an error saying that it could not be ran.
I will just go ahead and try this c++ installer...

Yes
Do that, and make a fresh install of TB since you copying stray dlls into the TB folder is a bad idea.
#124 posted by EARP on 2018/08/15 19:15:57
OK, I did the fresh install of tb, I didn't place the directory directly inside program files but don't think I need to. There have been issues with other editors if it was not placed inside program files. All I have now is game not found and can't locate palette but that should only be because I have to set up the parameters.

EARP