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Quake Christmas Calendar Jam
sock talked me into this!

I considered doing some Xmas event for years, but it never happened for the usual reasons. Something like a Christmas calendar where there's a new little singleplayer map behind each door. Based on this and the fact that a big update for Arcane Dimensions is scheduled for Xmas, we came up with the idea for this mapping event:

24 x 1024^3 maps for AD

Essentially a mapping challenge. The maps should use AD and fit within a 1024*1024*1024 box, similar to what we did in SM127.

The restriction is tricky, and it should be interesting to see how people tackle it and make the most of the limited space. Think inside the box. Part of the reason for this is to keep the maps managable in terms of size and playtime. Small 5-10 minutes levels instead of huge limit-breaking megamaps that may not make the deadline. We need 24 in total!

The key is to re-use the space. Something along the lines of "climb up, drop down and the existing area changes, stuff spawns, stuff moves etc." This is where AD comes into play, as it offers a wide range of options and possibilities. Check out the test maps, use them as templates, experiment. This may be good practice and fun.

The deadline is 30-Nov-2017 18:00 (Func time).

Send to the email address in my profile. Needless to say, the maps need to be fully compiled and tested, have skill settings and run on AD 1.6. Must use standard BSP format and not exceed protocol 666 limits (aim for protocol 15 if possible).

If you have technical questions, sock can be messaged through the usual channels, preferably the Terrafusion discord. Or drop them here to be forwarded.
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MarkV has a cheat protection thing that combines the .lit file and .bsp lightmap values.
I thought I was compensating for it in my light tool to defeat the feature, but it sounds like there's a bug, I'll have a look.. 
Re: MarkV And QS Different 
Damn... thanks for catching that Pritchard.

MarkV has a cheat protection thing that combines the .lit file and .bsp lightmap values.
I thought I was compensating for it in my light tool

Turns out I was doing this wrong. I fixed this in light.exe, it will make MarkV render the same as QS. Should have an update out soon. 
 
MarkV also displays Skyboxes quite differently. This is clearly the best thread to discuss it in, of course.

https://i.imgur.com/8z3VCbZ.png MarkV
https://i.imgur.com/Kh1Dieo.png Quakespasm 
Holy Screens Batman! 
This map is looking mighty fine. Did you use sprites for all those trees? That's an insane amount of illusionaries. Or are they part of the skybox? I can't believe people are hitting bsp2 in 1024^3 (head explodes...) 
 
They're using fence textures and illusionaries. They're not perfect - the texture doesn't really have a trunk so I made a really ugly one from a brush, for instance.

There are a lot of them though, many many times more than in that screenshot. I'm pretty proud of it.

https://i.imgur.com/ts2d7uU.png 
Just Some Adulation 
Just wanted to drop in to say that the screenshots posted here look awesome. Congratulations to the authors! 
Agreed! 
 
Pritchard 
trees look fantastic! love it 
 
Looking at the forum in my tired state, I accidentally read "Quake Christmas Gender Jam" and for a millisecond, I was amazed how func_ had changed. 
Teaser Video (repost) 
I'd like to edit a short teaser for the Xmas Jam. It has to be done by Wednesday evening my time UTC/GMT -8 Please post high rez screenshots (1920x1080 or larger) and send me a link or email me if you want to be included. http://www.celephais.net/board/view_user.php?name=dumptruck_ds I'll need the screenshots ASAP. 
 
>Gender Jam

sounds tasty. 
What Time Is The Deadline Tomorrow? 
18 GMT? 
Xmas Jam Teaser 
18 Func Time (24hr Clock).... 
Would be 12 Eastern Time here in the US, 11 CT, 10 MT, etc...

Func time is Germany time. 
Map Sent! 
Happy Holidays everyone. Will be gone until the New Year. Looking forward to seeing everyone's work then. 
 
Due to the heavy workload at work at the end of the year I missed the deadline. I will finish and release my map separately in the second half of January 2018.

Sorry guys. I'm failed all my mapping projects in 2017/ 
Dont Worry About It, Im Not Done Either 
 
 
My time management is as poor as ever, it turns out, but after sixty-two hours awake I popped off an email carrying xmasjam_tens just before noon local time (EST). I had no end of other stuff I wanted to do with this level, but given the unfathomable frequency of distractions tugging me away from Quake mapping, I was only able to do so much. Luckily most of that is stuff I'm content with.

Now I'd love to stay and chat but I was honest to god hallucinating during my mapping earlier today, so if you'll excuse me. 
 
Dude. Sleep!

Looking forward to seeing whatever you created in your altered state, but... don't do that. :-) 
I Dunno 
Some of my best mapping ideas cam from dreams. Curious to see how trippy his map is. 
 
My retro jam 6 map was made on sleep deprivation, cannabis and caffiene. 
I Do It Because I Love You 
And because I'm an overgrown child who can't make responsible life choices, but mostly the love.

Do keep your expectations low though! I should be so lucky to wade into the deep end of the creativity pool.

Interesting (to me) note: I shit you not I ended up building an area in this map that, though mundane, was something I swear I distinctly remember building in a dream. Yes I have dreams about mapping, and I think I did this one already. Had the same kind of problems with it, too. Feels creepy, in the best possible way. 
Received A Bunch Of Maps 
Thank you, guys! 
 
Yeah, don't do that shit Tens. It's not worth it, take it from an old burnt out mapper who regularly used to do that. Stupid little hobby Quake maps ain't worth killing yourself over.

I put off my map too long, tried to hack together an old scrap these past couple days, and didn't end up finishing either. Oh well, another couple scraps on the pile to be finished someday. 
Little Heads Up 
Sorry for the delay. Just waiting a little while longer for FifthElephant to finish his map. It's almost done! 
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