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Map Jam 5 : The Qonquer Map Jam
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and texture set. Check the readme file below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

UPDATE: Deadline extended to WEDNESDAY 8TH APRIL

Theme - Prisons of the underworld
Texture Wad - No texture wad this time. Interpret the theme however you wish! Browse the Quaddicted texture repository for wads : https://www.quaddicted.com/files/wads/

Note: Your entries have to be made for the Qonquer mod. This mod turns Quake into a survival arena with escalating waves of enemies. Download Qonquer from the link below. The Qonquer mod includes some new entities that enhance the arena design, please see the link below for details on these new entities. Due to the nature of arena designs, this map jam may be of particular interest to people with busy schedules or otherwise limited time due to the smaller scope.

Your arena must contain an interesting or unique twist. Use your own discretion as to what this could be.


Guidelines for Map Jam 5: https://www.dropbox.com/s/zwnekjqrag2glvs/MJ5Gudelines.txt?dl=0
Download Qonquer
( http://www.wantonhubris.com/qonquer/Qonquer.html )
Qonquer editing guide
( http://www.wantonhubris.com/qonquer/Editing.html )
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What Scampie Said 
 
Deadline Updated In Topic 
 
Delete 
Obvs 
Negke 
Looking nice, now send it to me. 
Send To Madfox Pls 
 
Some Shots Of My Map 
 
Driving home, remembering this is due on Wed...

http://weknowmemes.com/�/uploads/2012/01/llama-stare-gif.gif 
 
 
skacky - God DAMN son. 
Fucking Incredible, Scacky 
 
 
As awesome as that is skacky, I think you need to own those colors a little more and pump up the saturation a little. That would really define your indoor and outdoor color schemes. 
 
I actually love the faint blue tinge outdoors, but feel it might be worth boosting up the interior warmth to break up and diversify the mood in places? Also consider throwing in a smudge of colour contrast - Perhaps the rooftops/domes being something defining like teal green or deeper blue for extra character? Structurally impressive though, it's appealing to look at. 
 
skacky
1) daaang
2) how do the items and monsters look next to the higher res textures though? weird I bet 
Some Shots 
I decided to participate this time around, been awhile!

http://rctiernan.com/quake/acqonquer_1.jpg
http://rctiernan.com/quake/acqonquer_2.jpg 
Lun 
are they higher res? still seem to look like normal size quake textures? 
 
Skacky, awesome!

How many entries are we to expect?, i cant keep the count.

12? 
Skacky 
love it, looks amazing. 
We Send Them To You Daz? 
 
Nice! 
Got a chance to go through the thread and see everyone's work so far and man these are looking awesome!

And Negke, c'mon, you've got to finish that! 
 
some of them look upscaled, yeah? am I high?

or is this mmap just that good 
 
that's some sweet high res brushwork ;) 
Send Entries To Me Yes! 
my email address is here on func or you get it from the jam 5 guidelines doc linked in the OP.

Cool seeing more maps! YAY ArrrCee! 
I Would Love To See Another Qonquer Jam Sometime Later. 
 
Holy Shit Skacky 
that's the most amazing thing I've seen in a long time. coincidentally, I recently had a very similar idea for a map recently, to what you designed! directly from my to-do list:

q1sp map: "Moon Above, Sun Below" - upside-down skybox, altered gravity, map objects from heretic2, Piranesi style layout, jam2 arabian palace textures). Blue lighting. Use crystal torches. Use quake2 crystal textures. Have moving platforms.

But of course I wouldn't even get to this until Drake is done. Anyway, that looks stunning, great work. 
Tronyn. 
Just sack Drake off and get mapping FFS. 
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