Deadline Updated In Topic
#102 posted by
metlslime on 2015/04/05 00:12:13
Negke
#104 posted by
mfx on 2015/04/05 04:28:30
Looking nice, now send it to me.
Some Shots Of My Map
#106 posted by
skacky on 2015/04/07 01:21:00
#107 posted by
JneeraZ on 2015/04/07 01:25:28
Fucking Incredible, Scacky
#110 posted by
Breezeep_ on 2015/04/07 02:46:37
#111 posted by
JneeraZ on 2015/04/07 03:03:37
As awesome as that is skacky, I think you need to own those colors a little more and pump up the saturation a little. That would really define your indoor and outdoor color schemes.
#112 posted by
quakis on 2015/04/07 03:29:51
I actually love the faint blue tinge outdoors, but feel it might be worth boosting up the interior warmth to break up and diversify the mood in places? Also consider throwing in a smudge of colour contrast - Perhaps the rooftops/domes being something defining like teal green or deeper blue for extra character? Structurally impressive though, it's appealing to look at.
#113 posted by
Lunaran on 2015/04/07 03:47:23
skacky
1) daaang
2) how do the items and monsters look next to the higher res textures though? weird I bet
Some Shots
#114 posted by
ArrrCee on 2015/04/07 05:34:11
Lun
#115 posted by
nitin on 2015/04/07 08:04:01
are they higher res? still seem to look like normal size quake textures?
#116 posted by
mfx on 2015/04/07 10:09:39
Skacky, awesome!
How many entries are we to expect?, i cant keep the count.
12?
Nice!
#119 posted by
ArrrCee on 2015/04/07 14:32:10
Got a chance to go through the thread and see everyone's work so far and man these are looking awesome!
And Negke, c'mon, you've got to finish that!
#120 posted by
Lunaran on 2015/04/07 16:13:43
some of them look upscaled, yeah? am I high?
or is this mmap just that good
#121 posted by
necros on 2015/04/07 16:23:28
that's some sweet high res brushwork ;)
Send Entries To Me Yes!
#122 posted by
DaZ on 2015/04/07 18:49:32
my email address is here on func or you get it from the jam 5 guidelines doc linked in the OP.
Cool seeing more maps! YAY ArrrCee!
I Would Love To See Another Qonquer Jam Sometime Later.
#123 posted by
Breezeep_ on 2015/04/07 19:07:57
Holy Shit Skacky
#124 posted by Tronyn on 2015/04/07 19:15:14
that's the most amazing thing I've seen in a long time. coincidentally, I recently had a very similar idea for a map recently, to what you designed! directly from my to-do list:
q1sp map: "Moon Above, Sun Below" - upside-down skybox, altered gravity, map objects from heretic2, Piranesi style layout, jam2 arabian palace textures). Blue lighting. Use crystal torches. Use quake2 crystal textures. Have moving platforms.
But of course I wouldn't even get to this until Drake is done. Anyway, that looks stunning, great work.
Tronyn.
#125 posted by
Shambler on 2015/04/07 23:18:06
Just sack Drake off and get mapping FFS.