#101 posted by Baker on 2014/09/16 03:03:40
Still haven't played the map, but am somehow very satisfied and at peace seeing .alpha support and alpha texture support being realized.
I'm trying to avoid screen shots like the ones on moddb page.
Oh My God.
#102 posted by Orl on 2014/09/16 05:21:44
52932 visleafs exceeds standard limit of 8192
I'll post my thoughts on the maps later as I'm still playing them, but I just had to bring this up.
53 thousand vis leafs in locust? How long was the vis job? How long did it take for you to find every leak and patch it? Are you people insane?!
93 Min On Ijed's Map
#103 posted by nitin on 2014/09/16 06:27:56
craziness!
Proper comments on all maps once I play mfx's. Am I right that despite the pak containing 2 mfx maps you can onl play 1? Or is there a secret or something?
There's a small credits map.
Got It
#105 posted by CI475 on 2014/09/16 08:04:57
It's working and it's awesome!
Otp
#106 posted by nitin on 2014/09/16 12:44:17
and how does one get to that?
I ran mfxsp20 from the console. If there's a secret door, or something, then I completely failed at finding it.
There Is A Secret Door.
It's small door near water at the bottom of the level, and when you try it before you finished the final fight, it gives a message along the lines of "Only when you finish your task!".
Otp
you lazy fuck
...There's Water In The Start Map?
Oh.
Nevermind.
Sorry
mfx's level, yes.
Thanks For The Demos
#113 posted by mfx on 2014/09/16 18:13:41
Skacky!
Really, really appreciate that!
Fun With The Telefrag Map End
#114 posted by Barnak on 2014/09/16 20:43:55
Just for the fun of it : I launched the auto-destruction sequence directly at the beginning of the map (duh ! using the God mode and noclip), and played the map in the dark (with holes everywhere).
It was fun to see all those anxious graunts everywhere (after the base "exploded") and earing many idiots far away, killed during the destruction process (falling into holes, etc).
Okay, I admit that my way of playing Quake is highly non-standard, but I have lots of fun with it.
Heheh
#115 posted by ijed on 2014/09/16 22:06:40
I was going to use Dr Who Exploding church method to destroy the base at one point...
8-) Yeah 53000 Leafs In Locust
#116 posted by Hrimfaxi on 2014/09/16 23:22:21
orl:
6 months ago it took 5 days! But thanks to rebb developing the tools I was able to get it down to 11 hours for the released version.
So rebb is the man!! I love the job he has done with the tools!!
daz:
Thanks for playing! I haven't seen the whole video yet but I surly will.
Oh by the way! You missed the under the lift secret!!! 8-)
And all thats playing! I hope you will have fun playing these maps.
Apocalyptic Destroyed Base
#117 posted by Barnak on 2014/09/16 23:38:02
I don't remember ever played a destroyed base like this before. Visiting the destroyed telefraged map in darkness is a pretty impressive experience, especially after all the monsters have been killed.
MFX
#118 posted by skacky on 2014/09/17 00:29:39
You're welcome! Watch me die over and over again. :p
Hrimfaxi
#119 posted by Orl on 2014/09/17 00:52:34
Five days to eleven hours? That's incredible. What changed by using rebb's tools that decreased the time but such an enormous amount?
#120 posted by rebb on 2014/09/17 01:35:02
Afaik hrim just wasn't using detail-brushes at the time ( or only very few ? ), so other tools that support them should be in the same ballpark ;)
#121 posted by rebb on 2014/09/17 01:39:27
Not implying that each and everything should be detail-brushes btw, it *is* possible to shoot yourself in the foot when it comes to PVS quality by turning the wrong things into detail-brushes.
My Goodness...
#122 posted by distrans on 2014/09/17 03:56:52
...dis_sp6 is starting to look like a box map. I'm really enjoying savouring these levels. Big thanks to all who made them possible.
It Was The Best When...
#123 posted by damage_inc on 2014/09/17 04:47:33
...on Daz's stream playing ijed's map he finally gets healed and states so bodly: "I'm gonna kill everything!" Hahaha...
He had NO idea what "everything" actually meant!!! Pure gold :)
*boldly
#124 posted by damage_inc on 2014/09/17 04:49:00
grrrr... edit function needed badly.
Great!
#125 posted by anonymous user on 2014/09/17 09:24:54
These maps have to be the most amazing Quakemaps ever did! Such immersion gameplay and tension like in Telefragged i have rarely experienced in any game ever. The blue blobbs are cool too.
Mfx is master of arcitekture, but what about the lift in your maps? The buttons for them does not always make sense, eh? Nevermind, the styling of your map is unrivalied.
Hrimfaxis is so lovely detailed overall, its crazy. So much to find and explore in these maps.
I thank you for your Hard work!
Anton
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