Feedback
#101 posted by sock on 2014/01/01 20:41:08
However, there must have been another area somewhere in the map I didn't find, because I didn't kill all the enemies.
@Than, I don't know how you did it, but you managed to pickup the GL from the church without touching the trigger completely around it! Not sure if this is an engine problem, what client did you use? I suspect the church encounter is the monsters you are missing. Also you went the lower route to the GK, there is an upper route as well which has monster/items with a different challenge if you fancy playing it again.
Secret Not Registering?
#102 posted by Aquashark on 2014/01/01 20:45:51
hello,
i killed the spawn in the small room that you open when you shoot the trigger by the lift, but i'm still at 9/10 secrets.. do i miss something about this secret? how do i trigger it? (i'm using Fitzquake Mark V Final btw)
anyway, amazing map
Feedback
#103 posted by sock on 2014/01/01 21:41:19
@Aquashark, the spawn in the small room is an irc joke. People kept asking me to include a button under a lift and a spawn, that is all it is! :P
** SPOILER - ALL SECRETS **
1. Demon door next to NG/SK
2. A closet in the Church
3. Church Garden, church or SK door access.
4. Stainglass window near GK
5. LG outside on city facade
6. Ogre platform in Zombie Courtyard
7. Demon door on balcony near Zombie Courtyard
8. Demon door above Hub in the corner
9. RA in tower on rooftops
10.Shambler room on rooftops
#104 posted by damage_inc on 2014/01/01 22:18:12
@sock, Yeah, usually I do favor tech/base style maps. But a work of art such as Zendar has to be enjoyed and played regardless of one's general preferences ;) Besides, you nailed EVERYTHING in this release.
Lighting, texturing, gameplay, amazing architecture coupled with great mood and ambiance. Also crazy out the ass connectivity... I go through wondering, how does anyone even THINK like this!!! It truly amazes me.
Thanks again, and Happy New Year's to you.
Thanks!
#105 posted by Aquashark on 2014/01/02 09:55:36
nevermind, i found it.. i think it was "Ogre platform in Zombie Courtyard"
Obrigado E Feliz Ano Novo!
#106 posted by Trinca on 2014/01/03 01:20:14
Left this one for the end :p and I don't regret it a bit... fantastic map with lots of explore places(real paradise) :p
As usually bunnys and jumps was lots of times in wrong places... :)
Died near end but already run all map played second and third time :)
there it goes my first demo!
http://www.quaketastic.com/files/tr_zendar.rar
thanks Sock for this peace of art...
dawn, upload demo to wrong directory... sorry
Oh My God
#107 posted by nitin on 2014/01/03 07:07:25
I dont know how you even begin to make something like this. Truly brilliant map.
147/160 kills, 5 secrets, got to the roof using what's identified as method 2 above (only checked after). Also about 34 minutes playthrough. Oh and got 3 silver keys, not sure where the fourth was.
Very fun gameplay and the design is just mindblowing.
Will definitely play again.
Feedback
#108 posted by sock on 2014/01/03 14:03:49
@Trincia, thanks for the demo, but unfortunately it is a DP protocol and DP has terrible demo play back functions compared to Fitz MarkV. Glad you enjoyed the map, hope it looked nice for you on DP.
@nitin, it is certainly designed to be played several times, lots of different routes and things to find. Also you have got Skill 2 to try as well, if you want more of a challenge.
Looks Like You Impressed Marc Laidlaw
#109 posted by skacky on 2014/01/04 03:37:22
Quality...
this is the guy who writes novels and also wrote the story for the HL games? He has great taste in games according to this interview -
http://www.gamingnexus.com/Default.aspx?Section=Article&I=801
Sock
#111 posted by Orbs on 2014/01/04 18:27:42
did you ever look into the bug i was experiencing with the roof top armor secret? bit curious to know what happens
#112 posted by Trinca on 2014/01/05 00:03:01
Replayed again, found 8 of 10 secrets omg...
#113 posted by kaffikopp on 2014/01/17 15:46:48
Just got around to playing this, and wow... not much I can say that hasn't already been said, absolutely fantastic. Loved the interconnecting layout, being able to approach areas from a multitude of directions, which I think definitely aided in making the combat quite enjoyable as well - nothing too difficult but I really liked being able to approach a situation in so many different ways. I imagine the replay value here is endless.
Also the visuals were gorgeous, it actually felt like a proper inhabited town, very atmospheric. I'd wager the patrolling enemies helped build up under this illusion as well.
I listened to this while playing and the experience was mesmerizing... just exploring the map, admiring the visuals or searching for secrets, was almost tranquil.
skill 3, 66 minutes, 224/224 kills, 9/10 secrets demo (I spend a couple minutes wandering around after getting all the kills... really wanted to find that last secret ;p)
Man, I really gotta catch up on the rest of the quality releases from the last couple years as well, still have yet to play Honey...
Also, this is your last vanilla Q1SP map? Say it isn't so!
Feedback
#114 posted by sock on 2014/01/17 18:36:13
@Orbs, sorry no, I tried to download your latest demo but the link was broken. Can you provide another link to your demo?
@kaffikopp, what a crazy good demo, you jumped around all over the place and even got the RL early! Fantastic skill 3 demo and it felt like your first playthrough as well! Was a pleasure to watch :)
#115 posted by kaffikopp on 2014/01/17 19:15:23
You're welcome. Now keep making maps so we can give you demos to watch! ;p
Repost
#116 posted by Orbs on 2014/01/19 01:22:10
Feedback
#117 posted by sock on 2014/01/19 12:18:25
@Orbs, wow that is an awesome nightmare run, I loved the rocket jump from GK to the MH secret. The upper route via the church is certainly the best way to get all the powerful weapons first. You are the only person I have seen so far who saves the GA behind the demon door. (I designed it as a boast for the final battle)
I watched your bug demo (zendar_buggy_secret) and you are talking about the YA behind the demon door, but I don't understand how this is a bug? unless you are talking about the shootable door?
Bug
#118 posted by Orbs on 2014/01/19 17:03:37
Yeah the YA, the secret just doesnt register sometimes, actualy quite often
BugHunt
#119 posted by sock on 2014/01/19 17:22:05
@Orbs, now I understan what you mean in your demo, I was not sure what you highlighting at first.
The func_door bmodel has one target pointing at a func_secret bmodel with a notouch option. It is extremely odd the door is not firing its target, I checked all skill levels and I cannot get the bug to happen with the Fitz/MarkV engine. What client/version are you using?
Same
#120 posted by Orbs on 2014/01/19 19:39:08
i was accidently usign an older fitz version at first (085) but im pretty sure when idid the nightmare 100% i noticed it and switched tomark V (due tomultidemoplayback)
I'll check if i get the bug in other clients
Bug
#121 posted by Orbs on 2014/01/19 20:09:42
got it in fitz 0.85 mark V and darkplaces within a couple of trys (skill 3). i didi take the sameroute as in the NH 12:07, other routes it happens less. I think it has to do with max_edicts
Commandline
#122 posted by Orbs on 2014/01/19 20:13:57
+max_edicts 2048 increased it to 4096 still happened first try:)
Odd
#123 posted by sock on 2014/01/19 20:55:56
I've got no idea why it happens, I still can't get it to happen for me. I have run the map several times with your route on nightmare skill (god mode) and everytime I shot the door, the secret triggers. I tried different clients Fitz/MarkV/QS and they all trigger fine. I tried to use r_showbbox on your demo to see if the trigger_secret entity is missing but I can't get that information.
Can you do a savegame before shooting the door? Then at least I can try to debug it better.
Got A Sudden Day Off
#124 posted by Orbs on 2014/01/20 11:12:29
so that should be np,just waiting for the gf to go work before i start any game:)
Safegame
#125 posted by Orbs on 2014/01/20 19:45:10
http://members.upc.nl/verorber/demos/s0.sav
i probably noob this up, since it opens it as text, but i geuss you can just copy paste that into a new file. Or enlighten this noob how to do it properly
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