Damager
#101 posted by mfx on 2013/11/11 02:40:42
brushes shouldn�t overlap or intersect each other, i once read long ago.
but they can, and in this case one of them is liquid, so thats no problem.
imagine underwater part of maps like, well negkes dm 456 remix for example. one would go insane tryin to fill the pools with brushes of water, and the brushcount would reach limits soon.
qbsp treats liquids in a different way, thats all i know...
#102 posted by damage_inc on 2013/11/11 02:49:20
I pointed it out cause along with overlapping it's "touching" the void? I don't think liquids are to do that. Also, I backspaced and deleted it, and BAM, there was another brush just like it in the same location... at least I think that's the way it was. Just letting you know/help, not trying to be a pain.
Any Help Is Useful
#103 posted by mfx logged out on 2013/11/11 02:57:16
will check that, thanks!
#104 posted by anonymous user on 2013/11/11 03:08:57
BAH, nevermind. I'm sorry seems it's not like that as far as duplicate brushes, grrr...
Brushes
#105 posted by ijed on 2013/11/11 11:27:57
Of any type can touch the void, won't cause any problem. The exception being brush entities - these won't seal you from the void. They can still touch it though, as long as you've got some other normal brush sealing it.
Water has no problem touching void as mfx says, and brushes can definitely overlap without issue.
Nice Map
#106 posted by Orbs on 2013/11/15 16:53:13
Played on easy first felt well balanced finished in 11 mins. Played on skill 3 felt well balanced a gain died halfway ;). Tried to do a speedrun grr75^)&^)!!&* just a couple of pixels keep me from taking a nice shortcut :)
Last Two Secrets
#107 posted by Orbs on 2013/11/15 16:56:42
might help me out but havent find those...any demos posted have all secrets? cba to watch m all :) I found (in order of play):
-ammo on crates
-GL in crate
-plasma gun
-red armor
-ammoroom with secret button for:
-SNG
-trinity
Orbs You Missed:
#108 posted by mfx on 2013/11/15 17:22:17
Spoiler alert!
YA near the first sentinels in a shootable grate
at the lift.
MH in a rocky hideaway after the first Edie encounter(which is nearly impossible to find, watch out for a small ledge on the left side;)
Would have liked to see a demo from you, and yeah i know where those pixels are, you speedrunning enigma:)
Skill 3
#109 posted by Orbs on 2013/11/15 17:39:49
9:22
110/113
7/9
if someone could hint me the last two secrets i might redo and upload demo
:)
#110 posted by Orbs on 2013/11/15 17:40:46
should refresh before posting :)
Blergh
#111 posted by orbs on 2013/11/15 17:49:09
actualy found that ya first time looking around, but forgot about it when trying the run
NR
#112 posted by Orbs on 2013/11/15 18:51:07
Never say you understand what pixels are on my mind! I will go through deep psychological processes wich will take me through stages of delirium, psychosis halucination but in the end willresult in some twisted revelation of completly silly route choice just to proove you wrong!
Nunc est bibendum!
http://members.upc.nl/verorber/demos/mfx17_NR_orbs.dem
a.k.a this isnt the fastest route but i liked it
Cheers Orbs!
#113 posted by mfx on 2013/11/15 19:07:54
I liked it too:)
Will shut up now...
Nice.
#114 posted by dB_Audio on 2013/11/17 15:43:47
9/9 secrets on my first play! of course i derped after grabbing the megahealth. i'd record a demo if i didn't die so much.
Tronyn Review
Skill 3 100%
#116 posted by Orbs on 2013/11/18 02:43:30
Was missing a bunch of kills the whole time, the cells triggering the voreling was a dark secret to me a long time,good thing found it in time to be able to work tomorrow :)
http://members.upc.nl/verorber/demos/mfx17_nh_orbs.rar
Nailed Those Few Pixels!
#117 posted by Orbs on 2013/11/18 05:49:32
Couldnt sleep was like lets have a coupel trys on that impossible trick, plop after 10 mins of play i got it ofcourse on a pretty poor try, one real mistake and well, damn that grunt! Oh wel atlast didnt screw up end :)
was kinda hoping he would boost those couple pixels i was still looking for instead he costed me a couple secs.
http://members.upc.nl/verorber/demos/mfx17_er.dem
Orbs
#118 posted by mfx on 2013/11/18 08:43:39
Respect!
Tronyn
#119 posted by mfx on 2013/11/18 08:44:52
Thanks for your kind words over at Quaddicted,
i�m glad you liked it.
Orbs.
#120 posted by Shambler on 2013/11/18 12:31:15
Nice shortcut dude! Like the way you dealt with the final room too.
No Problem
#121 posted by Tronyn on 2013/11/18 21:22:24
I liked the darker-than-usual atmosphere.
(I only noticed a bsp error once briefly and it didn't affect gameplay).
It Should Be A Crime!
#122 posted by damage_inc on 2013/11/18 22:45:55
To submit a demo like that.
mfx took "how long" to create that awesome map??? Only for orbs to beat, no destroy, it in almost under a MINUTE!!!
I took longer than that just to beat ONE of the Shamblers in the final room! And 43 other minutes for the rest of the level. I admit though, I'm a bit of a "sight-see'r" when I play. But hey, it was on "skill 3" does that count for something, hehe.
Damage_inc
#123 posted by mfx on 2013/11/18 22:51:21
You should have seen the demo of mfxsp10!
hilarious demo there orbs :D
Ah,
#125 posted by ijed on 2013/11/19 00:23:44
But just think of how long the 'making of' demo of the demo would take ;)
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