Finished
#101 posted by nitin on 2012/04/06 15:42:10
second map was amazing IMHO (saint), the atmosphere was absolutely stunning. First map was also very nice but not as immersive.
Oh
#102 posted by nitin on 2012/04/06 15:43:18
and I have no idea how you pulled off that second map in what is pretty much standard quake.
Not Standard Quake
Both maps exceed the usual limits and require Fitz 0.85 at least.
Xmp2map.jar
#104 posted by bear on 2012/04/07 00:53:57
So you didn't use the built in .map saving of whatever the last Ogier version to support the Quake GDK?
No That One Sucks.
#105 posted by czg on 2012/04/07 01:11:57
Besides, any Q1 support in the latest Ogier is broken at best.
Otp
#106 posted by nitin on 2012/04/07 02:46:56
yeah I know, and it has fog, but without too much custom tomfoolery (or so it seemed anyway).
Screens Looks Amazing!
#107 posted by ShadoW on 2012/04/11 21:30:21
Great atmosphere.
Finally Played It Last Night..
#108 posted by JPL on 2012/04/16 16:22:27
.. and I cannot add more than what others said already. Really brilliant atmosphere and design, fun gameplay and never boring. Lightning also is very well done. Definitely you are an ace mapper.
I also discovered the limit of my computer (or I may forgot to increaze heapsize to a decent value... though..): i.e I got a lot of choppy areas particularly in the old temple part.
Anyway... that was really 2 good hours of fun, never get lost, never ran out of ammo, never died...
But what the fuck was this ending sequence ??? :)
Problem
#109 posted by costas on 2012/04/16 21:35:04
cannot save nor quick save in darkplaces. I also tried to load maps separately, they load but again cannot save.
The message I get is PRVM_EDICT_NUM: SERVER BAD NUMBER 603 CALLED AT C:538.
any ideas
Reviewed
#110 posted by quakis on 2012/04/17 17:05:53
..My Old Pc Could Run It?
#111 posted by michelor on 2012/04/27 15:50:18
..hey do ya think my valuable PentiumII(best processor ever imho) 350 would manage this map at decent framerate ??
-for your info I can play well even at 2002/2004 games
my pc is modest but godlike optimized and configured by me !
Why Don't You Just Try It
#112 posted by jt_ on 2012/04/28 17:45:29
#113 posted by JneeraZ on 2012/04/28 20:30:26
Yes, in the time it took to ask you could have just downloaded it and played. :)
This Is A Very Good Map
#114 posted by mwh on 2012/05/01 05:03:59
... even though I have so little game time I haven't finished it yet.
I�m Sure
#115 posted by John on 2012/05/01 21:07:26
this is the best made out of Quake 1
I�ve ever seen.
Rubicon2�s "A thousand years into the past" is a glimpse of what he did here, especially the Saint One.
I�ve no words for this!!!
Thank You, CZG!!!
(sorry Than, you�re only 2nd..)
Btw
#116 posted by Tronyn on 2012/05/06 09:39:35
sorry for taking so goddamn long, I've been building up to an exam I write this Wednesday. I've played this and Scampie's new release and they were both brilliant, so it is coming. I especially admire the "stacked layout" style of these maps, the layouts are so brilliant and despite the complexity you know where to go - and then you find yourself re-entering a familiar area but from a new angle. The end was good too, since it's a 20 (or 30) year cliche running to beat the boss and save the world. But real review, no more than a week.
Thank You, CZG!
#117 posted by M4CGYV3R on 2012/05/10 02:56:06
Thank you for this feel storm.
Czg
#118 posted by eerie on 2012/05/20 00:29:14
oh cool, czg, you are atmospheric god
Ha
#119 posted by Drew on 2012/05/20 03:41:37
that sounds so fucking sarcastic
Lizard
#120 posted by anonymous user on 2012/05/28 21:36:49
Awsome. Totaly Awesome
That Autechre Credits At The End...
#121 posted by mfx on 2012/06/01 00:03:47
..made me spine chills!
Har Har
#122 posted by joeblow on 2012/11/04 23:36:35
im confused
Honey Homage With Only Slight Nausea
#123 posted by qbism on 2013/07/12 18:46:44
#124 posted by Joel B on 2013/07/13 06:32:59
That's a very nice look you've crafted there... makes me want to try it on some of my other favorite maps.
Finally Got A Taste Of Honey
#125 posted by Poorchop on 2018/07/26 06:00:34
What's the rule here on bumping old threads? If it's a problem, then let me know and I won't do it again.
I've seen Honey mentioned a few times since partaking in the Quake community and I've seen czg discussed many times, but I still wasn't sure what to expect. I finally decided to try this on the recommendation of mfx after mentioning how much I liked ad_swampy and ad_crucial. The previous posts here already sum up my thoughts and there's nothing that I can add in addition to chiming in and saying that this was really damn good.
I played the grenade/rocket key map first and it was my favorite of the two. The concept that you painted of this absolutely massive abandoned underground complex was executed so well. I immediately found myself looking up and down and admiring the beauty of being surrounded by this ominous void in either direction.
What stood out to me the most that all of this was accomplished without tons of minute brushwork. I didn't notice much in the way of fancy trim or fine detail. It's a very different approach to creating a beautiful map. This was all about atmosphere and it was pulled off so well. I was especially impressed with the changes in lighting and fog when entering and exiting certain areas.
The ending was amazing in contrast to the serious tone of the maps. It was heartwarming and I particularly enjoyed the credits music. I could go on for a while about how much I liked this set but I'll wrap it up. What a fantastic way to say goodbye to the community. It's a shame that we won't see more czg maps but fortunately for me, I still have more to explore, not to mention that this pack has a lot of replay value even if only to admire the architecture and ambiance of the maps. Even though you won't see this post, thanks all the same for the experience.
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