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Left 4 Dead 2
Most forums threads on this are pointless flame shit.

Not that I'm not expecting that here, but it'd be nice to hear some opinions anyway.

I'm enjoying the demo quite a bit - despite the shortness. The variety in just about everything is refreshing, as is killing a witch with a guitar to the back of the head.

My general impressions:

Tier 1 weapons are pretty lame, but they always were. At least now they feel more unique and suited to particular purposes.

Tier 2 weapons are great, without exception. The Spas auto shot is a laugh, even though it doesn't feel as powerful as the L4D1 version.

The changes to throwable weapons are pretty good overall - the pipebomb having a shorter range and the bilebomb outperforming it in the 'horde summoner' category being a decent modification.

Melee is dangerously fun - brawling typically gets you shot up by your team-mates. Kind of dissapointing that it doesn't seem possible to time a 'perfect strike' ie. 'Dead Stop' on a Charger. The big problem with the melee is the camera. Despite the HUD warning it's very easy (thanks to the blood all over the screen) to not know where your attacker is. It should be third person cam I feel.

The Jockey is great, his supposed ability to leap from survivor to survivor will cause havoc in versus.

The Spitter seems more at home in the enclosed areas of L4D1, but its only a map and a half in the demo, so we'll see. She also has the potential to be very nasty in Versus.

The wandering witch is ok I spose. Really I'd have liked to see a completely new non-playable, whilst keeping the original witch. Will be interesting to see if day/night affects how the witches behave.

The Charger is great - I wouldn't change anything, except maybe how light the ragdoll seems when he's killed. He often floats towards the team when killed in mid charge.

The various reskins to the original SI are businesslike. It'd be nice to see some proper reskins as well though, not just modifications /re-imaginings of the original meshes. Might cause some confusion but I doubt it - they each move in a very specific way.

The new health systems are generally welcome, although defib seems a bit pointless. The Adrenaline is much more tactical than the pills and very useful for the new style crescendo event.

AI Director2 seems pretty functional, although the demo maps don't seem to show it's ability to mix stuff up so much, although we have ended up wandering around in circles (in a good/terrifying way) a couple of times.

[Edited cos most people are playing the full now]
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Meh 
The writing for both characters was pretty insipid. Not the actresses' fault, more the nerd writing the scripts could portray a female character well and/or in a form understandable to others.

And bear in mind that the others are videogame playing nerds (admit it).

I found it easier to relate to Zoey because her skin colour matches my own, Rochelle doesn't act like (white invented) black female stereotypes so I'm kind of lost. But Ellis as well is a cardboard cutout.

It's not easy to write scripts for interactive stuff, I know from experience. Nick works because he's just making comments to himself. Coach is very well acted - I'd be surprised if the actor had mandated changes to his own script, rambling on about food etc. And that fucking laugh on finishing a level makes me smile.

In summary, seeing as I've managed to confuse myself - asking some pimply dork to relate to a female game character who doesn't have big tits will leave him confused. Asking him to do so when she's black will scare the shit out of him. The launguage doesn't have a denominator for 'him that will die alone in around 60 years'.

Ten quid his desktop image is Zoe's head photoshopped onto some porn. 
Hmmm. 
I quite like Zoey. Just more my type.

That add-on sounds cool :) 
Interesting Yeah 
But a bit pandering. Will be intersting to see the Big Valve Plan though.

According to the Left4Dead Wiki Zoey and Franics were supposed to be flirting in the first game, but it got taken out because it was distracting.

Since the games are supposed to be based off of the films and they're for an adult audiance it'd be nice for the characters to have a bit more humanity.

Like having Coach or Ellis recognise more than just the places, or talk about their dead families. 
Rochelle 
With Rochelle, my impression is that they were trying so hard to avoid any gender or racial stereotypes with her, that she came away with very little definition at all. I'm not gonna claim that I can back that up with some evidence from an interview or anything though. It's just the vibe I get.

Coach is played by an actor from that show which gets all the love in the Film Thread - "The Wire" (he played Cutty, for those who know it). He certainly got his share of good lines. I particularly liked him reading a sign in the fairground: "You must be this tall to ride. Sorry Ellis, it's been real man..." 
Rochelle. 
I agree with Preach's assessment. 
Rochelle 
Two words: Hoop earrings.

Is that not enough of a gender and racial stereotype for you people? 
 
Actually yeah come to think of it, who would wear hoop earrings during a zombie apocalypse? WHO?? 
Like 
The black guy who's name I can't remember from the previous having his white shirt buttoned up to the collar and wearing his immaculate red tie. 
Fuck 
He's called Louis. Which happens to be my name :P 
 
I assumed that these were the clothes they happened to be wearing on the day that the zombie apocalypse started. And they haven't had a chance to change their clothes. 
 
That was sort of my thought as well. Fashion being the last thing on their minds at the moment... 
 
It's exactly NOT fashion that should be on their minds during a zombie apocalypse, but instead survival. Wearing a necktie and hoop earrings, or really loose clothing at all (Ellis strap on those overalls!) is a no-no during a zombie apocalypse. It's nothing to do with style but instead COMMON SENSE (as much common sense as you can have, you know, regarding a zombie apocalypse.) 
 
hey man, not everyone's read the zombie survival guide. �_� 
 
With all the zombies around, taking those things off is the last thing on their minds.
Just like you might have shown up in your Hello Kitty pajamas but no one would blame you as long as you kept shooting. 
 
Zwiffle

No no, the point is that this is what they were wearing when the zombies showed up. They didn't choose to dress like that. 
Heh 
Really I think people read too much into this sort of stuff, I mean WOAH, Rochelle wears earrings? HOLY FUCK GUYS EARRINGS.

So pretend you are a woman for a minute, your walking down the street and suddenly 100 zombies run out at you, the 1st thing you are going to do is take off your earrings because they are not suitable for a zombie apocalypse?

It seems that people complain whenever characters in games resemble any sort of sterotype, so lets make all game characters have green skin and 2 heads and come from the planet zog? These people are human and come from Earth, so yeh they are going to resemble SOME SORT of sterotype.

/rant :P 
Hmm 
Yeh, that's fair enough Willem, but I think his point was that you'd at least take off the tie... 
A Better Point Being... 
Every second you're dicking around undoing a tie is more time that a zombie is trying to chew into your skull because you're not shooting the fucking thing.

Which is why I wear zombie-proof clothing in day to day life, just in case... 
Hmm 
And all that time sitting in safe rooms reloading/bandaging/changing weapons/etc they don't have time to take off the tie?

(I think we maybe play games too much, there's a certain inability to distinguish fact and fiction here... ;) 
Hello Kitty Pyjamas 
In a zombie Apocalyse - that's got to be a replacement skin. 
 
negke/Willem, you completely missed my point. I understood where you were coming from in the first place, that's there normal everyday clothing, but my point was this: How hard is it to take off a tie, take out your earrings, or button up your overalls in a safe room? How long will that take? 5 seconds? Nonentity got it right away...

DaZ - yeah, I just kind of said it initially as a joke but I guess people took it to be a real argument :) But hey, if it makes some discussion why not talk about it. 
 
"that's *not *their normal, everyday clothing..." I just woke up cut me some slack. 
 
I can't believe we're even talking about this to be honest. :) They're probably distracted with the whole, "there's 10,000 zombies trying to kill us" situation. Cheers! 
Zwiffle 
You're right that everybody probably would have take it off. But the point that, for example, Louis still wears his tie is to reinforce his role as a business man. This way it's more easily recognizable and supports the intented impression of 'four random characters from different ends of society' teaming up in an extreme sitation (people who don't have much in common and wouldn't have bothered with each other if it wasn't for the zombie killing thing). 
 
Well to steer this into a different direction, since everyone has made their points (and only mine were valid!) it would have been cool if Louis had a red pen in his shirt pocket that leaked, and someone telling him after a bloody fight that he has red on him.

Or maybe they did that, and I never noticed. 
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