#101 posted by Trinca on 2009/02/09 14:49:48
guys please just dont make maps to big so we all can finish on time!!!
will be great to have more maps in a pack then in 2001!!!
:)
QUAKE LIVES!!!
2009 THE AWAKENING
#102 posted by gb on 2009/02/09 16:44:03
will be great to have more maps in a pack then in 2001!!!
O_o
indeed!
#103 posted by Trinca on 2009/02/10 13:29:59
ahhh another important question!!!
who will pack then all?
not me please...
me and the English language are not good :(
volunteers please?
I'll Do It If Nobody Else Wants To
#104 posted by RickyT33 on 2009/02/10 13:51:24
Post on Func, QuakeOne.com?
I suppose I'll make a folder called "coagula3" and put the maps in "coagula3/maps", then zip it and post it on Quaketastic, and put links here as news and QuakeOne.com.....
Unless anyone esle wants the job :)
Also
#105 posted by Spirit on 2009/02/10 14:03:45
Make sure that all filenames are lowercase.
And write a readme.
Who is gonna rate the maps though?
#106 posted by Trinca on 2009/02/10 14:04:17
ok, Ricky make the pack, sent to Spirit and he put in filebase!
:)
p.s-> already got 500 brushes!!!
Lol
#107 posted by RickyT33 on 2009/02/10 14:07:18
I havent laid a single brush yet, but the map i have been working on for 16 days has got >1600 brushes :P
Spirit
#108 posted by RickyT33 on 2009/02/10 14:08:51
The players :)
Serioulsy though, its a real shame that UWF and Tronyn arent making reviews anymore. Are they?
#109 posted by Trinca on 2009/02/10 14:18:29
Tronyn said maby 15 days ago in General Abuse that he was going to make some soon...
Hmm
#110 posted by nonentity on 2009/02/10 14:20:00
All levels should exit to start.bsp (assuming this is going in it's on coag3 mod folder).
Any one give me a rough estimate on number of levels gonna need entrances for?
Trinca
#111 posted by rudl on 2009/02/10 14:21:16
Already got 700 ;)
RickyT23
#112 posted by Spirit on 2009/02/10 14:27:06
Great idea!
How about every player gets as many votes as there are maps and he/she can bundle them as wanted. Of course somewhat anonymously through some outsider.
I have ~50 brushes so far, but it will get a weird spirit map again anyways. :P
Id1!
#113 posted by than on 2009/02/10 16:30:29
nonentity, since we are using id1, lets just put the maps in the id1 directory. We could use a naming convention like coag3_name and the start map could be coag3.
As for the number of entrances, maybe just make some kind of structure that is easy to add/remove entrances to/from? Prefab built start map perhaps? Whatever number is estimated will be wrong anyway, so just prepare to have to change lots of stuff on the submission date :)
That Should Have Been...
#114 posted by than on 2009/02/10 16:31:24
id1/maps
Truth
#115 posted by starbuck on 2009/02/10 16:35:40
than makes a lot of sense. Just recompiled oxymoron - what the fuck was I thinking when I made that? Nice lack-of-any-visblocking, asshole. Will try to get it running ok anyway.
I'm starting a new simple map though, hopefully this one turns out a little better.
That Would Work
#116 posted by RickyT33 on 2009/02/10 16:36:10
too.
If we do it the other way then the player can start via the main menu.
I think we should use a mod folder IF a start.bsp is provided, otherwise just name them as Than suggests?
Than
#117 posted by Spirit on 2009/02/10 17:09:59
That won't reset the weapons. Check the rmxpack thread for the same idea. ;)
People can always manually put the maps into id1/maps/ if they want.
Ill Try Too
#118 posted by st3ady on 2009/02/11 22:23:47
we can only use vanilla quake textures?
No,
#119 posted by necros on 2009/02/11 22:43:09
they just mean it can't require any mods to run.
375 Brushes In...
#120 posted by JneeraZ on 2009/02/20 13:13:36
Yeah, not that much but I have yet to add detail. Where is everyone else?
175
#121 posted by ijed on 2009/02/20 13:30:02
Same as you - only blocked it out - but it'll be a small map anyway.
I Wont Start Mine Until The Current Map Is Fairly Complete.
#122 posted by RickyT33 on 2009/02/20 13:36:06
I will make one though, seeing as the deadline was so far away it will be no problem :)
#123 posted by Trinca on 2009/02/20 13:37:04
535 brushes but i�m not having much time :( lots of work at office and at home my smaller kid is sick :(
thks god the deadline is in end of march... :)
real life is eating me alive!!!
Re: Reviews
#124 posted by Nynort on 2009/02/20 13:38:10
haven't had the clearing from UWF to do this yet, but he's not too involved these days, so it's worth checking out to see who's out there. It's a very self-regulating community now. Is there anyone (and UWF has said nothing yet) willing to take over the html aspect of UWF's site? I'm willing to do reviews, if not all that often (once or twice a month). Basically every q1sp since UWF went away has been reviewed, except stark monstrosity, but UWF doesn't really have the time to update often (it's been a couple weeks since I sent them in).. so if someone volunteers, he might accept it.
#125 posted by JneeraZ on 2009/02/20 13:47:09
How is the site done? Is it all hand coded HTML or is there some sort of database driving it?
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