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QuakeEd 3.1 (build 102) *New Level Editor For Quake*
Before I explain everything here, I need to upload the file (preferably to Shub-Hub), but according to the rules there, I need a password to do so.

If someone would be kind enough to provide it, I can upload the file and then complete this post.

Thanks, in advance.
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That Is A Distinct Possibility 
 
A Statistical Probability 
 
Hmm 
A simple yes would have sufficed... 
Highly Improbable 
 
Statistically? 
 
To Necros... 
You'll be happy to know that I've got multiple orthographic views up and running. I just need to work on it a little more and iron out some of the kinks (dealing with clipping mostly) and I'll send you the .exe for testing if you like (or to anyone else who is interested).

There are some other changes as well, nothing major, like brushes can now be saved as floats in the .map file (users choice via Preferences) for more precision and I added more commands into the toolbar.

I'm hoping to finish tonight so I can have it ready for you sometime tomorrow. This won't be considered an actual release but just for testing the multiple XY windows.

If I get it done quickly enough, I'll try and put in mousewheel == zoom for you too. 
 
sounds like good news!
you can use the email addy i have listed on here if you like. just let me know what to focus testing on. :) 
 
Ok, it's been sent. As for what to test, whatever you want really. But, I guess mainly if the multiple views are working as they should and don't cause any crashes or anything.

And mousewheel zooming is in so enjoy. Later I'll make the zoom amount adjustable like GTKR.

If everything is working well and no bugs can be found, then there are just a few more things I need to do and then I can do an "official" release.

Thank you for you help ahead of time, and if you ever need someone to test a map, I'd be more than welcomed. 
Sikkpin 
hook me up please! I need to start working on more than one map at a time, everybody tells me Radiant is good. I dont know the difference between one version and another. But I'm no programmer, so I con offer a little feedback and bug reports.

But let me get this straight:

1 - there can be 4 views: - top, side, side, 3D
2 - the mouse wheel moves the camera back and forth.... ? 
 
*IMPORTANT*
Before you use the new .exe, delete the regisistry entries for the previous QuakeEd 3. Either open the old one and hit the "Reset Registry" button in Preferences or goto "HKEY_CURRENT_USER\Software\id\" and delete "QuakeEd3" manually.

Sorry, I forgot to mention this sooner.

To RickyT23:
1 - Yes. The XY view still works as it always has where you can Tab through the the views(XY->XZ->YZ) but now you can open separate windows for XZ and YZ. All windows can be toggled on or off but the Camera & XY views won't be saved. Meaning if toggled off when you close the app, they will be toggled back on when you start again.

2 - As of right now with this test exe, the mousewheel zooms the XY/XZ/YZ/Z windows and drives the camera forward/backwards along the XY axis in the Camera window. Eventually I plan to do alot more with the mousewheel and to make the camera driving part like GTKRadiant where it moves the direction you are facing and not just forward/back along the XY axis

Do you have the previous release? I need to know whether to just send the exe or the entire package. 
I Dont Have The Previous Package 
Please send me everything.

You can email it to me, or whatever!
Thanks man

I have a project in very early stages, which will be an episode, so I will try a different editor for a map (!)(lol)

Obviously I have been using Worldcraft for all of my releases, so I am likely to draw comparisons. But I am in no real rush to complete this episode so maybe I will get used to the second program...... 
RickyT23 
Just curious if you received the email 
Oh Yeah 
shit sorry man!
The program started up fine after I installed it, but I didnt get as far as setting it up (yet).

Sorry man - I've been hellish busy!

I'll get to it soon tho! ;P 
 
No, don't apologize for anything. I was just making sure you got the email. I wasn't checking in to get feedback. 
Problem With Texture Browser 
I just can't get it to show any textures.Here is the console log:
http://shub-hub.com/files/misc/quaked.png

By the way. Why can't I just copy text from the console?

In the project preferences dialog box the folder selection doesn't work for me. I have to enter the path's by hand. 
Textures 
are those directories correct? i set mine up to just go fetch the wads from the folder they're in when you install qe3.

my texture path in quake.qe3 is:
"texturepath" "gfx\"

which shows up in the log as:
MSG: FoundFile: gfx/base.wad
MSG: FoundFile: gfx/common.wad
MSG: FoundFile: gfx/hipnotic.wad
MSG: FoundFile: gfx/IKBASE.WAD
MSG: FoundFile: gfx/medieval.wad
MSG: FoundFile: gfx/metal.wad
MSG: FoundFile: gfx/ne_doom.wad
MSG: FoundFile: gfx/ne_lend.wad
MSG: FoundFile: gfx/quake(extra).wad
MSG: FoundFile: gfx/quake.wad
MSG: FoundFile: gfx/rogue.wad
MSG: FoundFile: gfx/start.wad
MSG: FoundFile: gfx/wizard.wad
 
Necros 
Thank you. My textures are loading :) 
Well Mine Aren't 
MSG: FoundFile: d:/games/quake/id1/q_all.wad
... etc ...
WARNING: Could not open d:/games/quake/id1/q_all.wad

aroo? 
In Reply To... 
---Lunaran--------------------
Where is your qe3.exe? Is it in "d:/games/quake" directory? If so, make the texture path just "id1/". As of right now, wads must be in a folder that is under the directory where your qe3 is placed and if you use the "Find" button, it'll setup the directory text correctly. This is a limitation from the original qe4 and something that will be fixed so you can place your wads anywhere you want before the official release.

---Ankh-----------------------------------
Console Copy: You can copy text from the console. Use Ctrl+C. I guess I'll create a context menu for the console, as well, but the only thing it'll do is copy so I might not.

Project Settings: Really? What does it do exactly when you press it? What version of Windows are you running? Do the other "Find" buttons work in the "Preferences" Dialog?

---nercos--------------------
Thanks for pitching in with the helping. Much appreciated. Also, I feel like I'm writing a master's thesis here replying to your emails. You'll probably get it in a month or so :). Let me just say real quick that they are all valid points but I hate you for bringing them up. 
Edit In Above Post... 
Ankh: You are right. You can't copy text in the console anymore. Sorry for that. It will be fixed. 
Np 
it's a good editor-- i enjoy using it. :) 
Hm 
it makes the list relative to qe3.exe but loads it relative to the quake base dir, so if I want qe3 in its own folder, any wads I want to open have to be in both quake/qe3/gfx/ and quake/gfx/.

but if you're fixing it then yay 
Hmm 
There also seems to be a limit to the number of WAD files it can cope with. I tried 'installing' all the wads on quaddicted and while they did display in the list, it refused to load anything past about F or G... 
LOL 
ALL THE WADS ON QUADDICTED?!?!?!?!

Dude there are fucking thousands of them.

it refused to load anything past about F or G...

What you mean it only loaded the first couple of hundred thousand? Gah! Yes, sikkpin had better fix that one. (not) 
Hmm 
Firstly, there's slightly under a hundred WADs, less when you remove the duplicates (there's at least 2 different versions of each of sock's packs for instance). You did realise that there were duplicates right? I mean, you didn't just assume that different file names = different texture packs without working out what was in each pack... right?


Secondly, yes, when it's displaying the WAD name in the texture menu and I click it I would like it to then load the textures from that WAD. Seems fairly straight forward. I'm not trying to open every WAD at once, I just want to be able to have every WAD available without having to piss around moving files around. Apart from anything else it's counter productive when trying to decide a theme.

So yeh, probably would be a good idea to fix that... 
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