 Easy Now
#12432 posted by Peekaboom on 2007/07/31 14:56:15
Actually, I was thinking of updating the site one day, then I ran into this:
http://mpqarchive.pauked.com/
You can tell I've been out of the loop a long while. Nevertheless, I'd be much more inclined to fill in gaps in that site than update an essentially redundant resource filled with a million broken links.
Thanks for the mentioning your maps, I'll look at them nevertheless.
 Hmm
#12433 posted by Lunaran on 2007/07/31 15:19:59
A tag system for the news would be very handy. :)
 Anyone Else
#12434 posted by nitin on 2007/07/31 15:55:00
notice any issues with fitzquake and the new nvidia forceware drvers (163 release).
When you load a demo or level, the text in the console starts behaving all blurry and jittery and out of focus. It seems to go back to normal on level/demo load.
Havent really ried it properly to know if that's the only issue.
 Necros
#12435 posted by Sielwolf on 2007/07/31 19:00:56
not all capacitors smell or smoke, either because they�re too small, or because they�re old and the stufff inside has dried out.
(I asked a friend because I found the story "interesting")
In any case you should run a thorough check.
 Lunaran:
#12436 posted by metlslime on 2007/07/31 20:01:29
you're a genius!
 Updated Q1 Section
#12437 posted by rudl on 2007/07/31 21:40:08
 Q1 Engines?
#12438 posted by Peekaboom on 2007/08/01 17:07:48
What engines seem to get the most use by the q1 crowd. I was pretty impressed with easy quake, cuz it was easy and looked quite nice. The in-game server browser is huge too.
 Fitzquake
#12439 posted by SleepwalkR on 2007/08/01 17:08:55
#12440 posted by Spirit on 2007/08/01 18:30:04
easy quake = ezQuake? 100% the right choice then if you want multiplayer. :)
For singleplayer use Fitzquake or aguirRe's glquake.
 Joequake/Qrack
#12441 posted by rudl on 2007/08/01 19:58:12
Is good for SP and MP
 MP
#12442 posted by inertia on 2007/08/01 20:25:07
netquake u mean
#12443 posted by Peekaboom on 2007/08/01 20:29:37
what do those alternative engines offer that benefits SP, more eye-candy?
#12444 posted by negke on 2007/08/01 20:34:48
More stability/compatibility. The ultimate eyecandy engine would probably be DarkPlaces.
Each engine has its merits and disavantages, but generally you can't go wrong with ezQuake for QW and Fitzquake/Bengt Jardrup's modified glQuake for SP, as Spirit suggested.
 BspEditor Updated
#12445 posted by Mike Woodham on 2007/08/01 20:41:45
 Cool
#12446 posted by rudl on 2007/08/01 20:48:59
The first version of bsp that runs on my system
(with WinNT 4.0)
 Aguire's Glquake..
#12447 posted by rj on 2007/08/01 21:20:31
runs MUCH faster than any other engine i've tried out in the past, which is what draws me to it the most.. i can run through full-sized unvised maps with barely any slowdown. the fog/skybox support is nice as well, along with the smoothed-out animations.. and of course the informative error messages when you go over certain limits (although for non-mappers that isn't really an important factor)
darkplaces was fun to play around on for a brief while, but it's a little too fancy for me..
fitzquake is more for those who prefer the look of software mode, only with advanced gl features & performance. i always preferred the look of glquake though, so it didn't grab me majorly
 Rj:
#12448 posted by metlslime on 2007/08/01 22:14:07
it is possible to make fitzquake look mostly like glquake...
1. gl_overbright 0 to flatten the lighting
2. gl_overbright_models 0 to darken the models
3. gl_fullbrights 0 to hide fullbright pixels
4. r_oldwater 1 to make water surface slide and stretch instead of swirling
There are some things you can't do unfortunately:
1. can't make the underwater warp have constant HOM and shearing
2. can't make the sky look jittery and melted
3. can't make the particles look like a blurry cracker with bites taken out of it
#12449 posted by negke on 2007/08/01 23:45:44
fitzquake just died for me...
 Heh..
#12450 posted by rj on 2007/08/01 23:47:31
point taken.. although i was getting more at the fact that the software emulation is its selling point (so to speak) and if that isn't what you desire, then there's no real reason to use it over aguire's engine (apart from possible compatibility issues i've read about)
the particles in your engine are indeed much nicer, but that's the only real plus point for me, since i use skyboxes most of the time & have never bothered with waterwarp.. plus i barely notice the difference with overbrights & find the models to look inferior with them included. the jittery animation really grates on me too :/
 Metl
#12451 posted by nitin on 2007/08/02 00:37:42
did you see my post above on fitzquake and the new nvidia drivers?
 Not Good, Nitin
#12452 posted by HeadThump on 2007/08/02 02:09:35
I've heard that Nvidia drivers may stop being compatible with older versions of Opengl whose (ARB) extensions have been deprecated. If it is true, then FitzQuake needs a bit of a rewrite.
Side note, I'm using the latest Fire Fox with auto spell (A chorus of relief from the gallery). It wanted me to replace 'Opengl' with 'penguins'.
 Nitin:
#12453 posted by metlslime on 2007/08/02 02:24:07
oh, thanks for reminding me. Yes, I did see, it, and I would check it out for myself but I have no internet access at home. It certainly sucks if nvidia is beginning to drop compatability with standard opengl extensions.
I'll have to investigate later.
 Rj:
#12454 posted by metlslime on 2007/08/02 02:29:04
so, the reason to use fitzquake can be more than just "liking software mode" in that it has a bunch of bug fixes, and generally loads textures better than most engines, and it has stuff like gamedir switching and video mode switching and hardware gamma and better console usability etc. etc.
Aguirre has done a lot of work on his engine and it probably has most of the bug fixes that fitzquake has, plus a pile of bug fixes that fitzquake doesn't have. In general, my fixes and improvements are in usability and graphics, and aguirre's fixes are map/mod compatability and crash resistance. So my graphics might be more polished, but his engines support a lot of weird mods and crashy maps.
 Conclusion:
#12455 posted by metlslime on 2007/08/02 02:31:22
install multiple engines, and use what works :)
 Nitin:
#12456 posted by metlslime on 2007/08/02 02:44:44
Are you running on Vista? I only have XP, not sure if the drivers are different or not.
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