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GPL Maps 
Regardless, I think it would be nice to come up with a list of all the GPL maps available. They're useful for educational purposes too. 
Spirit 
it occurred to me in the shower [thinking about czg] that BT does what you want wrt to hash checking. 
Peek 
Hopefully you won't mind a little selfp1mpage...

http://rpg.leveldesign.org/rpgdm1.html 
Peek 
sigh i have to do it too

http://www.celephais.net/board/view_thread.php?id=36806

(it's best 2on2 imo) 
Peek... 
...I'll join the flock.

There's three in here http://www.quakeone.com/travail

qtdm1 is strictly 4v4 and not surprisingly not on any server

qtdm2 (2v2) and qtdm3 (8ffa) are on rage.quakeone.com (CAx) and quake.intertex.net (DM+) 
Easy Now 
Actually, I was thinking of updating the site one day, then I ran into this:

http://mpqarchive.pauked.com/

You can tell I've been out of the loop a long while. Nevertheless, I'd be much more inclined to fill in gaps in that site than update an essentially redundant resource filled with a million broken links.

Thanks for the mentioning your maps, I'll look at them nevertheless. 
Hmm 
A tag system for the news would be very handy. :) 
Anyone Else 
notice any issues with fitzquake and the new nvidia forceware drvers (163 release).

When you load a demo or level, the text in the console starts behaving all blurry and jittery and out of focus. It seems to go back to normal on level/demo load.

Havent really ried it properly to know if that's the only issue. 
Necros 
not all capacitors smell or smoke, either because they�re too small, or because they�re old and the stufff inside has dried out.
(I asked a friend because I found the story "interesting")

In any case you should run a thorough check. 
Lunaran: 
you're a genius! 
Updated Q1 Section 
Q1 Engines? 
What engines seem to get the most use by the q1 crowd. I was pretty impressed with easy quake, cuz it was easy and looked quite nice. The in-game server browser is huge too. 
Fitzquake 
 
easy quake = ezQuake? 100% the right choice then if you want multiplayer. :)

For singleplayer use Fitzquake or aguirRe's glquake. 
Joequake/Qrack 
Is good for SP and MP 
MP 
netquake u mean 
 
what do those alternative engines offer that benefits SP, more eye-candy? 
 
More stability/compatibility. The ultimate eyecandy engine would probably be DarkPlaces.

Each engine has its merits and disavantages, but generally you can't go wrong with ezQuake for QW and Fitzquake/Bengt Jardrup's modified glQuake for SP, as Spirit suggested. 
BspEditor Updated 
Cool 
The first version of bsp that runs on my system
(with WinNT 4.0) 
Aguire's Glquake.. 
runs MUCH faster than any other engine i've tried out in the past, which is what draws me to it the most.. i can run through full-sized unvised maps with barely any slowdown. the fog/skybox support is nice as well, along with the smoothed-out animations.. and of course the informative error messages when you go over certain limits (although for non-mappers that isn't really an important factor)

darkplaces was fun to play around on for a brief while, but it's a little too fancy for me..

fitzquake is more for those who prefer the look of software mode, only with advanced gl features & performance. i always preferred the look of glquake though, so it didn't grab me majorly 
Rj: 
it is possible to make fitzquake look mostly like glquake...

1. gl_overbright 0 to flatten the lighting
2. gl_overbright_models 0 to darken the models
3. gl_fullbrights 0 to hide fullbright pixels
4. r_oldwater 1 to make water surface slide and stretch instead of swirling

There are some things you can't do unfortunately:

1. can't make the underwater warp have constant HOM and shearing
2. can't make the sky look jittery and melted
3. can't make the particles look like a blurry cracker with bites taken out of it 
 
fitzquake just died for me... 
Heh.. 
point taken.. although i was getting more at the fact that the software emulation is its selling point (so to speak) and if that isn't what you desire, then there's no real reason to use it over aguire's engine (apart from possible compatibility issues i've read about)

the particles in your engine are indeed much nicer, but that's the only real plus point for me, since i use skyboxes most of the time & have never bothered with waterwarp.. plus i barely notice the difference with overbrights & find the models to look inferior with them included. the jittery animation really grates on me too :/ 
Metl 
did you see my post above on fitzquake and the new nvidia drivers? 
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