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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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Compiling On A Mac 
First off, add me to the chorus of folks praising this editor. Even more mind-blowing is that it runs Mac-native -- thanks!

Anyway, I wanted to know if there were any Mac GUI compiling tools out there, a la Necros' work? Yes, I have TyrUtils (for which I'm grateful), but I just feel a little dirty using Terminal ;) . For that matter, is there any chance of in-editor compiling arriving with TB 2? 
Thanks 
To answer your questions, there is nothing like necros' tool for OS X, and yes, in-editor compiling is on my todo list. 
Compiling On A Mac 
Huh, I wasn't aware of a Mac port for Necros' compiler. Actually, I can only find the Windows version; could you (or anybody, really) post a URL to the OS X file? 
I Think He Might Mean 
that there is literally nothing for the Mac OSX that is like Necros' compiler. 
Yup 
What drew says, only necros' tool is not a compiler but rather a compiler frontend. 
Compiling On A Mac 
Sorry, I misunderstood. TyrUtils for the time being it is, then. Thanks again! 
Rebindable Mouse Buttons 
would be a feature I request. mouse 2 bringing up the entity menu thing is annoying me because it's also the move view button and the menu pops up all the time. I'd prefer to have the menu be the alt key or mouse 3 perhaps. 
It Should Only Popup Up 
if you didn't move the mouse in between mouse down and mouse up. Does it pop up regardless of whether you moved the mouse? 
Maybe 
I have a problem with the mouse? 
Turns Out My Mouse Is Garbage... 
I don't have good luck with hardware, I don't know if this shows. 
Haha ;-) 
That's bad for you but good for me I guess - one less bug to fix. 
 
Buy a Logitech. 
I Have A Logitech... 
G400, and it is great. But as I am on the surface I tend to use the Cerulian keyboard/mouse combo thing I have. I'm looking to replace the keyboard with a type surface 2 as the keyboard I have is also garbage (but with only 1 usb port on the surface I needed an all in one thing, luckily I just bought a usb hub).
At some point I am going to get a proper desktop PC again I think, looking to get some evil genius set up involving several monitors and an all-black scheme (and fulfilling my dreams of owning a das keyboard). 
 
 
I really cannot see myself dropping so much on such a keyboard. And I'm the kind of guy who would drop lots of cash on a keyboard too. 
Heh 
I have two of those Pfu keyboards. I've been using one of them for almost 15 years. The other is stored in a closet in case the first one ever breaks. Built like a tank. 
Actually 
The ones I have are the Happy Hacking Lite 2 which are much less expensive than the one in mfx's link. Still not cheap though. 
 
For $260? Yeah, it BETTER be built like a tank. 
Well 
More like $70 for the Lite 2. Still quite a bit for a keyboard, then again, I've been using it non-stop for 15 years. The other computer in the house generally needs a keyboard replacement every year or two, so it probably all evens out in the end. 
Haha 
I just buy a clean refurbished one every year at a thrift store for a buck or 2. Most haven't ever been been out of their wrapping.

And I swear, somehow cheap keyboards type better. 
 
 
Trenchbroom EverQuest?? 
I Like The Selection Feature 
It's basically selection brushes, but it's rendered differently and it seems a bit more useful like this. 
Arrow Keys 
I can't seem to make them work for moving around in the 3D view. I found where to change this in the preferences but it just doesn't seem to take. It shows up, down, left and right as the keys but they do nothing.

I don't like the defaults at all, even at maximum speed cranking the scroll wheel is tedious and my finger starts to hurt after a while. For some reason I find the middle mouse button awkward to use. 
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