yeah. here is a demo video
https://youtu.be/sDa8cVHDhP4
Even though this is not the greatest model I feel a great sense of achievement having successfully gone through all the steps to get a model in game. Animation and especially the running/walking ones are pretty hard to get at least decent looking.
AI wise the monster behaves exactly like the vanilla dog with a little more health since I didn't want to make anything special except getting it to work. Although I gotta say playing with quakec is where the real fun begins. First thing I did was throwing 500 gibs instead of just 3, which looks awesome. Then I replaced those gibs with ogrenades which in turn was stupid. In the end I left everything pretty basic though.
Except for the soundfx (which a buddy of mine made) I used open source software (blender, krita, mdl exporter, fteqcc, slade3) and I didn't need much else really.
I'm going to zip everything up (including, qc and blend files) and then upload to quaketastic I guess?
I'd very much like to do more of this. Next time with a little more effort. Are there projects in the making that need some models/monsters? I wouldn't want to just create something random that in the end doesn't get used.