Fifth
Make sure to enable the "force integer plane points" option in the map properties. The other problem is likely related to Windows 8 or your Surface tablet, but I'll try to fix it for TB 2. Or you could just use the context menu to create entities instead of dragging them from the palette.
SleepwalkR
#1215 posted by mfx on 2013/12/28 15:20:39
Win7 has that issue too.
Yeah...
I'll persevere. I clicked force integer plane points after I went back and corrected everything. I thought this caused problems though??
No, It's The Other Way Round
Not having integer coords causes problems.
Wait...
why is this not default?!
It's A Long Story
but it will be different in TB2, trust me. This has caused too many problems for too many people.
Yeah
#1220 posted by ijed on 2013/12/29 16:46:35
It's a bugbear. With it on there's less precision, with it off you can produce bad geometry. I turned it off, then bound 'snap verticies' to the space bar and hit that whenever I'm vertex editing brushwork.
Compiling On A Mac
#1221 posted by pwn3d on 2014/01/06 06:44:04
First off, add me to the chorus of folks praising this editor. Even more mind-blowing is that it runs Mac-native -- thanks!
Anyway, I wanted to know if there were any Mac GUI compiling tools out there, a la Necros' work? Yes, I have TyrUtils (for which I'm grateful), but I just feel a little dirty using Terminal ;) . For that matter, is there any chance of in-editor compiling arriving with TB 2?
Thanks
To answer your questions, there is nothing like necros' tool for OS X, and yes, in-editor compiling is on my todo list.
Compiling On A Mac
#1223 posted by pwn3d on 2014/01/06 21:43:49
Huh, I wasn't aware of a Mac port for Necros' compiler. Actually, I can only find the Windows version; could you (or anybody, really) post a URL to the OS X file?
I Think He Might Mean
#1224 posted by Drew on 2014/01/06 22:40:55
that there is literally nothing for the Mac OSX that is like Necros' compiler.
Yup
What drew says, only necros' tool is not a compiler but rather a compiler frontend.
Compiling On A Mac
#1226 posted by pwn3d on 2014/01/07 01:59:47
Sorry, I misunderstood. TyrUtils for the time being it is, then. Thanks again!
Rebindable Mouse Buttons
would be a feature I request. mouse 2 bringing up the entity menu thing is annoying me because it's also the move view button and the menu pops up all the time. I'd prefer to have the menu be the alt key or mouse 3 perhaps.
It Should Only Popup Up
if you didn't move the mouse in between mouse down and mouse up. Does it pop up regardless of whether you moved the mouse?
Maybe
I have a problem with the mouse?
Turns Out My Mouse Is Garbage...
I don't have good luck with hardware, I don't know if this shows.
Haha ;-)
That's bad for you but good for me I guess - one less bug to fix.
#1232 posted by Spirit on 2014/01/07 20:09:28
Buy a Logitech.
I Have A Logitech...
G400, and it is great. But as I am on the surface I tend to use the Cerulian keyboard/mouse combo thing I have. I'm looking to replace the keyboard with a type surface 2 as the keyboard I have is also garbage (but with only 1 usb port on the surface I needed an all in one thing, luckily I just bought a usb hub).
At some point I am going to get a proper desktop PC again I think, looking to get some evil genius set up involving several monitors and an all-black scheme (and fulfilling my dreams of owning a das keyboard).
#1234 posted by mfx on 2014/01/07 21:40:00
I really cannot see myself dropping so much on such a keyboard. And I'm the kind of guy who would drop lots of cash on a keyboard too.
Heh
#1236 posted by Rick on 2014/01/07 23:10:00
I have two of those Pfu keyboards. I've been using one of them for almost 15 years. The other is stored in a closet in case the first one ever breaks. Built like a tank.
Actually
#1237 posted by Rick on 2014/01/07 23:32:14
The ones I have are the Happy Hacking Lite 2 which are much less expensive than the one in mfx's link. Still not cheap though.
#1238 posted by JneeraZ on 2014/01/08 14:41:33
For $260? Yeah, it BETTER be built like a tank.
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