 That Was A Beautiful Poem
#12327 posted by Lunaran on 2007/07/01 19:32:22
and not half as funny without the random line break
 Rudl
#12328 posted by golden_boy on 2007/07/01 20:49:45
Oops, yeah I have a hard time shutting up sometimes. Especially on weekends =)
Yes, I mean like e1m1rmx aka e1m1quoth or tpof (e4m? quoth remake.) Just staying pretty close to the originals, correcting only what's necessary (and realistic), putting in more monsters and expanding a bit on secrets, traps etc. Also making the lighting a bit nicer, dropping some more crates in the base maps, putting the shaft in e1m6, vis for transparent water, putting in a nice skybox etc.
Possibly reduce backtracking (I'm thinking of e1m3 here) by putting in a slipgate or two, and make the e1m3 lift bypassable.
Those are not just ideas, I intend to do that (episode 1) and have already started. I'm somewhat uncertain if I should use quoth though, as the additional monsters from the registered version already add a lot. I'm not certain which Quoth monsters I'd want to use - do we need three HellKnight variants in a map that previously had _none_?
I theoretically have places for one or two rocketeers, two Bobs, vorelings, and one or two gaunts... but for example I have no idea where to use flying polyps there... I like them, but I can't imagine them in any E1 map except House of Chthon. I'm also uncertain about the weapons and powerups, the hammer is just very Quake and the trinity could go in levels that don't have Quads... like e1m4 when fittingly enough, you get a SNG there :-) I don't see places for the PG and cross while the bomb could be fun in coop.
I don't know if such few Quoth entities would be worth it to make the whole thing depend on Quoth.
I like the monster spawning and the rotating stuff. I don't like that Quoth is not speedrunning-friendly. Quoth just isn't enough of a standard yet.
still shaking my head a little bit.
I could use some input here.
 Go For It
#12329 posted by ijed on 2007/07/01 21:42:36
Quoth has loads of neat features - the spawning and rotating as you mention, as well as other stuff its nice to have, like marshlights etc.
My votes for Quoth2 would be fixing the func_destroyable and maybe including a func_precipitation . . . but maybe that's asking too much.
Even if you leave out all the new creatures it'll be better for it.
Give the Hammer on mapstart, it replaces the virtually useless axe - its probably worth it for that alone, since it gives the player another way to approach the map.
 Another Quoth2 Request
#12330 posted by ijed on 2007/07/01 21:45:29
Preach / Than / Kell / Necros:
Could you also port in the OUM sleeping zombie? That lies dead until triggered and sadly doesn't work in Zerstorer.
I know you're busy enough, but that'd be a very cool thing to have.
 Yes...
#12331 posted by golden_boy on 2007/07/01 22:07:46
I should probably at least give it a try. I played the quoth maps a lot after JPL's map came out, and I have to say that I like it a lot better now (I used to hate the polyps, but now I can't stop playing kelltest1.)
I have a few more ideas where the stuff could be useful, for example there's one pretty obvious spot for a screenshake... and perhaps indeed polyps... with those walkways and lava and all (evil cackle)...
So, anybody have a link to the quoth .def file? It's not on Kell's site. I'd be thankful.
#12332 posted by gb on 2007/07/01 23:42:14
Nevermind, I found the zip at Necros' site.
 Distrans
#12333 posted by Shambler on 2007/07/02 12:23:58
Cool post to read. Funny how "long-term" things can be eh.
BTW, I found #12316 cheered me up more...
 Aye...
#12334 posted by distrans on 2007/07/02 15:42:39
...a double act to rival the greats, and not a straight man in sight :)
HuGs out to insane vulpes everywhere
 Like Dustin And Warren
#12335 posted by HeadThump on 2007/07/02 20:28:48
in Ishtar,
Or Brian and Stewie in the Road to Rhode Island :)
 Mlurgh
#12336 posted by Kinn on 2007/07/04 21:37:19
Sorry, been busy of late - where would I find terrafusion these days? doesn't seem to be where I left it
 Or Bob And Bing
#12337 posted by HeadThump on 2007/07/04 22:48:06
On the Road to the Marcher Fortress, or in the Trip to Pharmaceutical Oblivion. Helooo Kinn!
 Kinn
#12338 posted by Spirit on 2007/07/04 22:57:43
Quarknet
 Kinn
#12339 posted by inertia on 2007/07/05 05:26:31
My preferred server is down.quarknet.org .
 ...
#12340 posted by - on 2007/07/05 05:39:03
it's quakenet you idiots. quake army knife doesn't have it's only irc network.
 Er
#12341 posted by - on 2007/07/05 05:39:49
only = own
 Also
#12342 posted by Vigil on 2007/07/05 09:43:38
it's = its
 Quarknet Lol
#12343 posted by Kinn on 2007/07/05 13:45:07
Cheers guys, I found it last night.
 Oh And
#12344 posted by Kinn on 2007/07/05 14:17:08
Shambler - Unless you've been h4x0r3d, I caught you in Guild Wars last night but you ignored my PMs ;}
Btw, how have you been finding lag recently? The Euro servers have been fucked since last Thursday it seems. Everywhere except international-1 has been unplayable for me since. Shame the only kunts you'll find in int-1 are bots and ebay customers picking up their hard earned gold.
 What?
#12345 posted by Vondur on 2007/07/05 14:53:35
you both go play wow (aerie peak - eu)
 Kinnbler?
#12346 posted by Shambler on 2007/07/05 19:06:32
Really....I was in there....ah wait I have all chat turned off. Sorry about that G, will get it back on. I am just in Nightfall though. Although if you get up to Sorrow's Furnace I'd go back for that, word.
 Rockage Bler
#12347 posted by Kinn on 2007/07/05 20:33:09
It would be cool to meet up and slay some beasts together :}
Assuming Anet fix the servers bloody soon that is (apparently some exchange in Frankfurt is fucked and it's affecting most of Europe) - are you not getting appalling lag atm? 2,000ms+ spikes every few seconds makes for a fairly unplayable GW :{
Vondur - you need to, as they say, "get on the hotdog" (As I believe the saying goes) and jooooiiiin uuuuuussssss.....
 I've Seen The Greatest Mappers
#12348 posted by HeadThump on 2007/07/05 22:00:55
of my generation lost to the howling winds of WOW.
 Gearbox Software Is Looking For Level Designers
#12349 posted by ProdigyXL on 2007/07/06 01:47:29
Hey guys, haven't posted here in a while. Thought I'd stop in and let you all know that Gearbox is looking for more level designers.
First off, your portfolio needs to have stuff from a current-ish engine. Q3 is about the limit as far back as we'll look at stuff. We'd love to see Unreal engine stuff, and D3/Q4 stuff as well. Our projects use Unreal3 so if any of you have experience with that, that's even better.
If your interested or have questions or you can message me on AIM at gtimmins5. I'm also gonna try to idle more often in #Terrafusion so ping me there. You can e-mail me as well, gtimmins@gearboxsoftware.com or gtimmins@gmail.com. Check out http://www.gearboxsoftware.com/index.php?p=jobs for more information about the positions and what Gearbox has to offer.
 For Once
#12350 posted by inertia on 2007/07/06 01:53:48
this actually needs to be out of the GA thread
 Well
#12351 posted by ProdigyXL on 2007/07/06 02:17:44
I didn't think anyone would pay attention to the jobs page. And didn't know if this was news worthy in the since of a map release or something. Figured mods could put it on the front page if they deem it worthy. I'd hope it'd be worthy ;)
|