SW...
it happens every time I enter the entity menu. Dunno if it's a compatibility thing or the build I'm using but it happens every time. I'm using build 368.
You Mean The Context Menu?
Yep.
just click an entity and dragging into the work area seems to produce the pop up error.
What?
So the entity browser, or more precisely, dragging entities from there to the 3D view is the problem rather than the context (right click) menu in the 3D view?
Sorry, Im Being A Fool
Dragging the entities from the bar on the right into the 3d workspace is causing the pop up error message. Like I said, I click ignore and I can still work, but the pop up is a nuisance.
Using right click does not produce an error.
5th
#1210 posted by ijed on 2013/12/23 00:07:39
Post on the board, it's right there in the header!
Right
I'm already aware of that problem, I will fix it in TB2.
#1212 posted by necros on 2013/12/28 06:36:53
As a general warning, be wary of clicking ignore. While you may be able to continue using the editor, behind the scenes some things may have stopped working or processes within the editor may not have completed successfully. I would recommend saving to a new filename and restarting the editor to be safe.
well since that happens upon every click of the window pane and every entity dragged into the work space that would take forever. Not had any problems with the maps other than some wandering vertices (which, can I say, is the biggest issue I seem to have in general, I like to throw down a lot of brushes in between tests and having to go back and redo entire areas due to wandering vertices makes me not want to map).
Fifth
Make sure to enable the "force integer plane points" option in the map properties. The other problem is likely related to Windows 8 or your Surface tablet, but I'll try to fix it for TB 2. Or you could just use the context menu to create entities instead of dragging them from the palette.
SleepwalkR
#1215 posted by mfx on 2013/12/28 15:20:39
Win7 has that issue too.
Yeah...
I'll persevere. I clicked force integer plane points after I went back and corrected everything. I thought this caused problems though??
No, It's The Other Way Round
Not having integer coords causes problems.
Wait...
why is this not default?!
It's A Long Story
but it will be different in TB2, trust me. This has caused too many problems for too many people.
Yeah
#1220 posted by ijed on 2013/12/29 16:46:35
It's a bugbear. With it on there's less precision, with it off you can produce bad geometry. I turned it off, then bound 'snap verticies' to the space bar and hit that whenever I'm vertex editing brushwork.
Compiling On A Mac
#1221 posted by pwn3d on 2014/01/06 06:44:04
First off, add me to the chorus of folks praising this editor. Even more mind-blowing is that it runs Mac-native -- thanks!
Anyway, I wanted to know if there were any Mac GUI compiling tools out there, a la Necros' work? Yes, I have TyrUtils (for which I'm grateful), but I just feel a little dirty using Terminal ;) . For that matter, is there any chance of in-editor compiling arriving with TB 2?
Thanks
To answer your questions, there is nothing like necros' tool for OS X, and yes, in-editor compiling is on my todo list.
Compiling On A Mac
#1223 posted by pwn3d on 2014/01/06 21:43:49
Huh, I wasn't aware of a Mac port for Necros' compiler. Actually, I can only find the Windows version; could you (or anybody, really) post a URL to the OS X file?
I Think He Might Mean
#1224 posted by Drew on 2014/01/06 22:40:55
that there is literally nothing for the Mac OSX that is like Necros' compiler.
Yup
What drew says, only necros' tool is not a compiler but rather a compiler frontend.
Compiling On A Mac
#1226 posted by pwn3d on 2014/01/07 01:59:47
Sorry, I misunderstood. TyrUtils for the time being it is, then. Thanks again!
Rebindable Mouse Buttons
would be a feature I request. mouse 2 bringing up the entity menu thing is annoying me because it's also the move view button and the menu pops up all the time. I'd prefer to have the menu be the alt key or mouse 3 perhaps.
It Should Only Popup Up
if you didn't move the mouse in between mouse down and mouse up. Does it pop up regardless of whether you moved the mouse?
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