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Halo 
Hi i love halo i whant the new halo 2 for pc 
Halo 
Hi i love halo i whant the new halo 2 for pc 
Halo 
Hi i love halo i whant the new halo 2 for pc 
Halo 
Hi i love halo i whant the new halo 2 for pc 
Halo 
Hi i love halo i whant the new halo 2 for pc 
 
Well, jjjjjjjjjjjjjohnnnnnnnnnnny, why don't you go and say how much you whant the new Halo 2 on Pc, on a Halo forum; you </amusing insult #564>. 
From What I've Been Reading About It 
no, you don't want the new halo 2 for pc 
 
I'm only seeing one halo... 
Halo Sucks 
 
 
wtf is Halo? :p 
Updated My Site 
with help wanted type stuff

details:

http://www.planetquake.com/tronyn

cheers

Tronyn 
Post #12222 
Tronyn, you're still active. check your email 
 
Thanks to neg!ke I added a huge load of map descriptions to Quaddicted.com the last days:
http://www.quaddicted.com/?p=12
http://www.quaddicted.com/?p=13

Also I changed the listings to show all the maps. 
Spirit: 
I'm glad to see this is progressing.

One criticism: I think it would be better if the map descriptions were just objective *descriptions* of what the map contains, and not opinions or reviews about the quality of the map.

Things like size of map, setting, texture theme, types of new monsters, engine compatability, coop support, etc. would be more useful than "This is a small, stupid map." 
New Id Tech 
http://kotaku.com/gaming/update/id-shows-off-new-engine-on-mac-267790.php

More on shacknews and the id website (and probably all over the net). Haven't found any videos though :( 
Hmm... 
isn't this basically a new brand name for the "megatexture"-based engine carmack has been making for quake wars? 
Video 
http://www.youtube.com/v/HvuTtrkVtns

metl:
I agree, more information = better. I always try to include some bits of that information in the descriptions I do. It makes the whole process take longer though. Everyone can do the description as he/she likes. I don't like lenghty reviews (like Underworldfan's, Shambler's etc.) though, those won't be at Quaddicted.com.

The main goal at the moment (as I see it), is to get a first overview on all the maps. Like sorting out the crap, getting a timeline. The descriptions are not meant to be fixed. They are always open and ready to be changed. I am sure I will redo a lot of them in the end to make them more advertising for maps I like. But that's got lower priority than getting the first overview.

A small, stupid map won't get any longer description from me though. If someone else feels like doing it, then fine. :) 
TheWall - HLDM Oldschool Mappack 
Spirit: 
In cases where you don't want to put a lot of info for some maps, that is cool, but please remove the useless opinion at least :) 
Hmm 
that id tech doesn't look that jaw-dropping... how is it different to ET:QW? That has megatexture does it not?

It's only low quality shots and video we've got but unreal 3 engine looks a lot better. I always trust in Carmack though, hopefully id will pull through soon and show us something amazing. 
From What I've Read And Seen: 
Megatexture, as ETQW uses, only applies to the terrain. 1 huge texture on that.

What this new tech is doing is doing is making each object, including the terrain, static meshes, and presumably the characters, a unique texture. 
So... 
"megatexture" for all geometry in the scene in a more general way. 
And It's A Racing Game? 
Err? 
That's Not Their New Property 
at least I doubt it because they did not announce it as such. I believe its just a demo/promo for potential Id Tech 5 clients. 
Blip... 
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