#1197 posted by
Rick on 2016/02/04 22:18:55
Quake 2 is actually nothing like Doom or Quake. I always thought it was a major screw up to not come up with a new name.
Quake is unique in many ways and was a groundbreaking game, but Quake 2 was better as far as being a coherent game experience.
#1198 posted by
Kinn on 2016/02/04 22:27:25
Quake 2 is actually nothing like Doom or Quake
It's exactly like Doom or Quake.
id have just been making different flavours of the same basic idea since Wolfenstein. They tried to do some other stuff in Rage maybe.
Doom Trailer
#1199 posted by
killpixel on 2016/02/04 22:49:25
The new trailer gives a much better impression than anything else they've released. Color, larger hordes, higher tempo, more unique creature designs. I dig it. Glad they aren't waiting till 6/6/16 to release it :P
That box art, though. /facepalm
I'm excited.
#1200 posted by mh on 2016/02/04 23:14:12
Glad they aren't waiting till 6/6/16 to release it
It is a Friday the 13th though, which is just about perfect.
Slightly Annoyed
#1203 posted by
killpixel on 2016/02/05 00:25:09
check out the keyed doors around 0:56 of the trailer.
this is from a project i'm working on.
:/
killpixel, is that quake or some new engine?
#1206 posted by
PuLSaR on 2016/02/05 03:00:06
#1207 posted by
JneeraZ on 2016/02/05 03:13:24
"Gibs or jibs drama included"
Yaaaaaaaayy.......
JuanitaZ
#1208 posted by
adib on 2016/02/05 04:18:10
#1180 I think it's "register updated".
Uh. Exciting.
Gameplay looks a bit Serious Sam 3, which is a, uh... good thing, I suppose.
Monster design improved, and it's a good thing they went the more colored path, albeit lazily.
Looks like they just took the original models and dumped them in vaseline...
I loved the "eyeless bellend" design of DOOM 3, looked fittingly mean, IMO and they stretched out a little(very little) in monsters variety (cherubs).
Frantic fight seems to be there, I just hope they manage to give the overall progression the sense of epic accomplishment original FPS had. Now that would be exciting.
But thing looking like they do, starting from the cover art choice, point in a boring direction.
#1210 posted by Killes on 2016/02/05 10:37:59
Well we can sure say we have come a long way from D3 thank god.
I can't help but cackle in glee despite gripes :D
Some Alpha Gameplay Footage
#1213 posted by
JneeraZ on 2016/02/05 12:47:00
Is it me, or does the announcer sound bored?
"*sigh* First blood..."
The announcer should be amped up like the one from UT. I was honestly bored and depressed when I played the alpha.
#1215 posted by
Kinn on 2016/02/05 13:03:49
At 2:43 you can really see how the player movement is so slow that you can't even dodge the sights of someone using a console controller.
#1216 posted by
JneeraZ on 2016/02/05 13:19:55
Fifth
They did the same thing in QUake3. For whatever reason, id feels that the announcer should be flat monotone ... I don't know why.
Even the Quake 3 announcer has more personality than the Doom 4 one...
But
The Quake Live one does not. I think it's the same guy even?
Meh
#1219 posted by
killpixel on 2016/02/05 17:40:52
guess they want a more serious vibe, maybe they felt past styles were too cheesy? kinda odd choice for muliplayer.
QuakeX announcer comparisions
#1220 posted by
Rick on 2016/02/05 17:45:43
"Quake 2 is actually nothing like Doom or Quake"
It's exactly like Doom or Quake.
As far as game mechanics are considered, yes they are the same... Player character kills enemies while progressing through various levels.
However, the locations and the enemy types are completely different in each game. Which, in my opinion, was reason enough to come up with a different name, but they didn't.
#1221 posted by
JneeraZ on 2016/02/05 18:11:10
Remember the build up to Quake 2 and all the press about how the monsters would duck under incoming rockets?
LOL