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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Daz Ur Such A Bellend. 
But regardless, new trailer looks cool, apart from takedown moves. Also Q2 was great HTH. 
 
Quake 2 is actually nothing like Doom or Quake. I always thought it was a major screw up to not come up with a new name.

Quake is unique in many ways and was a groundbreaking game, but Quake 2 was better as far as being a coherent game experience. 
 
Quake 2 is actually nothing like Doom or Quake

It's exactly like Doom or Quake.

id have just been making different flavours of the same basic idea since Wolfenstein. They tried to do some other stuff in Rage maybe. 
Doom Trailer 
The new trailer gives a much better impression than anything else they've released. Color, larger hordes, higher tempo, more unique creature designs. I dig it. Glad they aren't waiting till 6/6/16 to release it :P

That box art, though. /facepalm

I'm excited. 
 
Glad they aren't waiting till 6/6/16 to release it

It is a Friday the 13th though, which is just about perfect. 
*twilight Zone Music* 
 
Official Cover Reveal 
Slightly Annoyed 
check out the keyed doors around 0:56 of the trailer.

this is from a project i'm working on.

:/ 
 
killpixel, is that quake or some new engine? 
 
it's dp 
 
http://www.ign.com/videos/2016/02/04/doom-2016-campaign-gameplay-analysis-ign-rewind-theater

IGN guys analyse new trailer pretty thoroughly.

Gibs or jibs drama included. 
 
"Gibs or jibs drama included"

Yaaaaaaaayy....... 
JuanitaZ 
#1180 I think it's "register updated". 
Uh. Exciting. 
Gameplay looks a bit Serious Sam 3, which is a, uh... good thing, I suppose.
Monster design improved, and it's a good thing they went the more colored path, albeit lazily.
Looks like they just took the original models and dumped them in vaseline...
I loved the "eyeless bellend" design of DOOM 3, looked fittingly mean, IMO and they stretched out a little(very little) in monsters variety (cherubs).
Frantic fight seems to be there, I just hope they manage to give the overall progression the sense of epic accomplishment original FPS had. Now that would be exciting.

But thing looking like they do, starting from the cover art choice, point in a boring direction. 
 
Well we can sure say we have come a long way from D3 thank god.

I can't help but cackle in glee despite gripes :D 
 
Some Alpha Gameplay Footage 
Get it while it's still up -

https://www.youtube.com/watch?v=j5EhwuEh-gc 
 
Is it me, or does the announcer sound bored?

"*sigh* First blood..." 
 
The announcer should be amped up like the one from UT. I was honestly bored and depressed when I played the alpha. 
 
At 2:43 you can really see how the player movement is so slow that you can't even dodge the sights of someone using a console controller. 
 
Fifth

They did the same thing in QUake3. For whatever reason, id feels that the announcer should be flat monotone ... I don't know why. 
 
Even the Quake 3 announcer has more personality than the Doom 4 one... 
But 
The Quake Live one does not. I think it's the same guy even? 
Meh 
guess they want a more serious vibe, maybe they felt past styles were too cheesy? kinda odd choice for muliplayer.

QuakeX announcer comparisions 
 
"Quake 2 is actually nothing like Doom or Quake"

It's exactly like Doom or Quake.


As far as game mechanics are considered, yes they are the same... Player character kills enemies while progressing through various levels.

However, the locations and the enemy types are completely different in each game. Which, in my opinion, was reason enough to come up with a different name, but they didn't. 
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