Doomery
#1191 posted by Kinn on 2016/02/04 17:32:08
Ok I love the new Imp design, the Pinky and the Baron at the end. Notice they also have colour (gasp!) on them.
It's almost as if someone sat down and played the original Doom, sometime after all those boring, samey, greyscale, eyeless bellend-head monsters were made, and said "haaaang on....why don't we just make monsters with eyes and personality and that actually look different from each other, kinda like in the original game?"
I hope that guy got a raise.
The HD Version Of Brutal Doom Looks Neat
#1192 posted by skacky on 2016/02/04 18:09:26
Not really.
Woah There, That Chaingun Upgrade
#1193 posted by aDaya on 2016/02/04 18:39:03
Looks a bit more interesting but I'm not in yet as long as PC modding isn't integrated.
Spotted a shielded grunt in the shotgun portion, I'm curious how he will work.
Pinky looks legit though, just like the Baron of Hell.
It All Looks So Shiny These Days
#1194 posted by anonymous user on 2016/02/04 18:40:40
even the rocks look like the were being dragged through vaseline. Strange choice.
That brutal stuff.. meh. Kids will love it i guess.
Don't know what to think of it.
Unpopular Opinion
#1195 posted by DaZ on 2016/02/04 21:26:29
I like the box art.
Come at me bros!
Daz Ur Such A Bellend.
#1196 posted by Shambler on 2016/02/04 21:55:55
But regardless, new trailer looks cool, apart from takedown moves. Also Q2 was great HTH.
#1197 posted by Rick on 2016/02/04 22:18:55
Quake 2 is actually nothing like Doom or Quake. I always thought it was a major screw up to not come up with a new name.
Quake is unique in many ways and was a groundbreaking game, but Quake 2 was better as far as being a coherent game experience.
#1198 posted by Kinn on 2016/02/04 22:27:25
Quake 2 is actually nothing like Doom or Quake
It's exactly like Doom or Quake.
id have just been making different flavours of the same basic idea since Wolfenstein. They tried to do some other stuff in Rage maybe.
Doom Trailer
#1199 posted by killpixel on 2016/02/04 22:49:25
The new trailer gives a much better impression than anything else they've released. Color, larger hordes, higher tempo, more unique creature designs. I dig it. Glad they aren't waiting till 6/6/16 to release it :P
That box art, though. /facepalm
I'm excited.
#1200 posted by mh on 2016/02/04 23:14:12
Glad they aren't waiting till 6/6/16 to release it
It is a Friday the 13th though, which is just about perfect.
*twilight Zone Music*
#1201 posted by killpixel on 2016/02/04 23:27:01
Official Cover Reveal
Slightly Annoyed
#1203 posted by killpixel on 2016/02/05 00:25:09
check out the keyed doors around 0:56 of the trailer.
this is from a project i'm working on.
:/
killpixel, is that quake or some new engine?
#1205 posted by killpixel on 2016/02/05 02:09:25
it's dp
#1206 posted by PuLSaR on 2016/02/05 03:00:06
#1207 posted by JneeraZ on 2016/02/05 03:13:24
"Gibs or jibs drama included"
Yaaaaaaaayy.......
JuanitaZ
#1208 posted by adib on 2016/02/05 04:18:10
#1180 I think it's "register updated".
Uh. Exciting.
Gameplay looks a bit Serious Sam 3, which is a, uh... good thing, I suppose.
Monster design improved, and it's a good thing they went the more colored path, albeit lazily.
Looks like they just took the original models and dumped them in vaseline...
I loved the "eyeless bellend" design of DOOM 3, looked fittingly mean, IMO and they stretched out a little(very little) in monsters variety (cherubs).
Frantic fight seems to be there, I just hope they manage to give the overall progression the sense of epic accomplishment original FPS had. Now that would be exciting.
But thing looking like they do, starting from the cover art choice, point in a boring direction.
#1210 posted by Killes on 2016/02/05 10:37:59
Well we can sure say we have come a long way from D3 thank god.
I can't help but cackle in glee despite gripes :D
Some Alpha Gameplay Footage
#1213 posted by JneeraZ on 2016/02/05 12:47:00
Is it me, or does the announcer sound bored?
"*sigh* First blood..."
The announcer should be amped up like the one from UT. I was honestly bored and depressed when I played the alpha.
#1215 posted by Kinn on 2016/02/05 13:03:49
At 2:43 you can really see how the player movement is so slow that you can't even dodge the sights of someone using a console controller.
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