Ok
#1189 posted by ijed on 2013/12/06 19:51:55
That does look cool
Nice Design
#1190 posted by Spiney on 2013/12/06 20:10:35
The broom part looks a little out of place though. I'd also drop the texture and outer glow personally.
#1191 posted by JneeraZ on 2013/12/06 21:18:55
Torch Broom?
#1192 posted by necros on 2013/12/07 19:59:12
ehh, as long as it goes away on it's own when the editor's loaded.
I'm Making Something
#1193 posted by Breezeep on 2013/12/08 04:22:57
Breezeep
Cool! But if you want more feedback, it's best to post screenshots in the "Screenshots & Betas" thread.
@SleepwalkR
#1195 posted by Breezeep on 2013/12/08 14:22:13
Thanks! I'm glad you like it so far!
When Is The Next Update Coming?
#1196 posted by Breezeep_ on 2013/12/22 03:30:34
Long Time
The 1.1 branch is not getting updated anymore unless there are serious problems with it, and the 2.0 branch is still under heavy development and it will be a long time until that gets published.
Why?
@SleepwalkR
#1198 posted by Breezeep_ on 2013/12/22 14:55:47
I was just wondering...
@SleepwalkR
#1199 posted by Spiney on 2013/12/22 16:05:04
Any sweeping changes for the user with 2.0 or is it purely a rewiring of the internals?
Hopefully 220 Map Support ;)
I need that improved texture alignment! ;)
Also, I am coming up against problems with TB atm where anytime I try and place an entity it comes up with this -
https://www.dropbox.com/s/e65l532v85f6blr/Screenshot%202013-12-22%2015.08.44.png
I click ignore and carry on but it's a pain all the same.
Lots Of Things Will Be Improved
It's really too much to list right now, but most importantly TB2 will have support for other games than Quake.
Fifth
Please provide a reproducible test case.
Ve Got A Few As Well
#1203 posted by ijed on 2013/12/22 17:16:47
That I've been meaning to post.
The most interesting one seems to be having a selection out of view, which causes a cascade error message which continues even when closing the editor itself and has to be closed from the OS.
I believe this is down to map size though.
Will post it when I get near a PC.
SW...
it happens every time I enter the entity menu. Dunno if it's a compatibility thing or the build I'm using but it happens every time. I'm using build 368.
You Mean The Context Menu?
Yep.
just click an entity and dragging into the work area seems to produce the pop up error.
What?
So the entity browser, or more precisely, dragging entities from there to the 3D view is the problem rather than the context (right click) menu in the 3D view?
Sorry, Im Being A Fool
Dragging the entities from the bar on the right into the 3d workspace is causing the pop up error message. Like I said, I click ignore and I can still work, but the pop up is a nuisance.
Using right click does not produce an error.
5th
#1210 posted by ijed on 2013/12/23 00:07:39
Post on the board, it's right there in the header!
Right
I'm already aware of that problem, I will fix it in TB2.
#1212 posted by necros on 2013/12/28 06:36:53
As a general warning, be wary of clicking ignore. While you may be able to continue using the editor, behind the scenes some things may have stopped working or processes within the editor may not have completed successfully. I would recommend saving to a new filename and restarting the editor to be safe.
well since that happens upon every click of the window pane and every entity dragged into the work space that would take forever. Not had any problems with the maps other than some wandering vertices (which, can I say, is the biggest issue I seem to have in general, I like to throw down a lot of brushes in between tests and having to go back and redo entire areas due to wandering vertices makes me not want to map).
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