 I Guess...
#12086 posted by JPL on 2007/05/02 13:08:47
.. you can have choice between top-down and bottom-up player's progression... or even a mix of it...
As example Chton could be in a lava bath at the bottom of the babel tower... In anyway, a size of 512x512 sounds to be a good compromise.... maybe adding limitations on entities/item use is not so good, while brush number use (i.e less than 1024) is a must...
...my 2 cents...
Are lift allowed ??? :P
 For A Non Mapper
#12087 posted by nitin on 2007/05/02 13:22:03
how big is 512*512, an example from another map would be a good idea
 Nitin
#12088 posted by negke on 2007/05/02 13:45:39
it's pretty small. my sm127 was 512�.
i don't know of an area of roughly that size in any of the id maps now, but you can get an idea by taking a look at the wall textures in e1m8: two of those solid metal plates make 512.
 JPL
#12089 posted by negke on 2007/05/02 13:49:15
anything is allowed, except for teleporters if we follow metl's suggestion closely. though i wouldn't mind a few here and there, unless they are used in excessive amounts or are the only means of moving vertically.
 512x512 Is Pretty Small
#12090 posted by bear on 2007/05/02 13:51:52
Would 768x768 be too much? Maybe with a 2nd rule stating that it would have to be at least 2048 or 4096 units tall?
 Another Question
#12091 posted by nitin on 2007/05/02 14:56:30
with those 100b maps, was the brush limit an impact on gameplay as well as looks ?
just wondering because I remember some of czg's maps of those being very good gameplay wise and was thinking whether the limit posed an extra challenge in implementing the gameplay too?
 Gameplay
#12092 posted by gone on 2007/05/02 15:52:36
how about innovative gameplay for a change
 Nitin
#12093 posted by R.P.G. on 2007/05/02 15:58:41
In some sense, yes. For example, every time the mapper adds a monster that teleports in, that uses one brush for the teleporter. And there are smaller things too, like now the mapper can't just make ledges wherever he wants for monsters to stand on, so adding a 3D component to battles can be tricky depending on how the map is designed.
 Hm
#12094 posted by megaman on 2007/05/02 16:28:29
I'd rather see a non-technical limitation - brush / entity / texture / size limits are boring. I really like the tower of babel idea, but i don't want to map inside a 512 box no matter what - these limitations only annoy me :>
 Vertical Limitations
#12095 posted by ionous on 2007/05/02 16:37:43
That's why i suggested:
2 * (width at widest point of map) + 2 * (length of longest point of map) < (total height of map)
I think this cures the vast restrictions of having a 512x512 map, while still ensuring that the map is definetly a vertical oriented one.
#12096 posted by Vigil on 2007/05/02 17:05:22
The vertical idea sounds excellent. I'd suggest that teleports (besides summoning in monsters) are allowed, but only for horizontal movement.
 I Mak Thred For Discuss
#12097 posted by metlslime on 2007/05/02 20:26:56
 Mapper Arrested!
#12098 posted by metlslime on 2007/05/02 21:12:17
Apparently this kid got arrested because he made a FPS level based on his high school: http://www.fortbendnow.com/news/2847/chinese-community-rallies-behind-student-removed-from-clements-over-pc-game-map
Also, they searched his bedroom:
"They arrested him," Chen said of FBISD police, "and also went to the house to search." The Lin family consented to the search, and a hammer was found in the boy�s room, which he used to fix his bed, because it wasn�t in good shape, Chen said. He indicated police seized the hammer as a potential weapon.
I like how they confiscated his Hammer � guess he�ll have to switch to UnrealED from now on.
But seriously, a hammer? Because that's the preferred weapon of terrorists and kids who shoot their classmates?
Anybody have a link to download his level?
 Ridiculous
#12099 posted by negke on 2007/05/02 21:30:43
but still: screenshots please
#12100 posted by ijed on 2007/05/02 21:32:32
http://gamepolitics.com/2007/05/02/school-board-ponders-students-counter-strike-of-map-of-his-school/#comments
Is the discussion at game politics. Didn't know about the hammer - thats just fucking retarded.
Poor kid, not only not want to map again, he'll probably get a bad back from his broken bed.
 Mapping For CS
#12101 posted by HeadThump on 2007/05/02 22:33:43
that is a crime in its self, but seriously, officials have only two sets of gears 1 - ball scratching, 2 - over reaction.
 Wow
#12102 posted by sielwolf on 2007/05/03 02:59:15
another opportunity for some cocksmoking politician to gain some �profile�....
 I Saw That Article
#12103 posted by Lunaran on 2007/05/03 03:39:52
Seriously, who has NOT done this? It's like the first thing nearly every kid decides to try when he first discovers level editors.
(I didn't :D)
 I Actually Made My House And Yard.
#12104 posted by pjw on 2007/05/03 05:08:35
It was probably a close call that I didn't kill my entire family, because, y'know, that's how that shit works.
 Once
#12105 posted by Zwiffle on 2007/05/03 06:52:21
I mapped out the entire Terrafusion channel. Shits goin' down man.
 Zwiffle
#12106 posted by - on 2007/05/03 19:10:26
I mapped your mom.
ALL. NIGHT. LONG.
It was pretty good map, had a nice layout and some interesting DM gameplay, got a 9/10 on LvL.
 Scampie
#12107 posted by Zwiffle on 2007/05/03 22:24:37
I hope you decreased the number of rocket launchers from 4 to 2 and increased the amount armor shards.
 Worse Lyrics Ever
#12108 posted by HeadThump on 2007/05/04 07:48:56
http://blogs.guardian.co.uk/music/2007/05/whats_the_worst_song_lyric_eve.html
some really funny contributions in there but then it starts to stretch thin by the time someone claimed this as a bad lyric:
Knockin At Your Backdoor by Deep Purple
"Sweet Lucy was a dancer/but none of use would chance her/because she was a samurai"
That is an awesome lyric.
 Sweet Lucy The Dancing Samurai?
#12109 posted by ijed on 2007/05/04 15:39:12
Dunno, might chance her - got a phone number?
 Seems Like Fun At First
#12110 posted by HeadThump on 2007/05/04 15:49:06
but do you ever want to be put in the position of breaking it off with a Lady Samarai?
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