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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
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In Lieu Of Demos 
Here is my stream vod http://www.twitch.tv/tddaz/b/568940906 (4 hours crits you for 9001)

My mind is a blur after all that (thx ijed ;)) but damn those were some crazy detailed maps. Had a blast going through this pack! 
Thanks! 
I posted it to ModDB as well: http://www.moddb.com/mods/rubicon-rumble-pack 
Not My Sister 
I used a voice generator and fan ir through goldwave.

At one point I had the AI talking to you throughout the entire map. Then it pissed me off. 
Awesome 
Spanish spellcheck strikes again! 
 
Still haven't played the map, but am somehow very satisfied and at peace seeing .alpha support and alpha texture support being realized.

I'm trying to avoid screen shots like the ones on moddb page. 
Oh My God. 
52932 visleafs exceeds standard limit of 8192

I'll post my thoughts on the maps later as I'm still playing them, but I just had to bring this up.

53 thousand vis leafs in locust? How long was the vis job? How long did it take for you to find every leak and patch it? Are you people insane?! 
93 Min On Ijed's Map 
craziness!

Proper comments on all maps once I play mfx's. Am I right that despite the pak containing 2 mfx maps you can onl play 1? Or is there a secret or something? 
 
There's a small credits map. 
Got It 
It's working and it's awesome! 
Otp 
and how does one get to that? 
 
I ran mfxsp20 from the console. If there's a secret door, or something, then I completely failed at finding it. 
There Is A Secret Door. 
It's small door near water at the bottom of the level, and when you try it before you finished the final fight, it gives a message along the lines of "Only when you finish your task!". 
Otp 
you lazy fuck 
...There's Water In The Start Map? 
 
Oh. 
Nevermind. 
Sorry 
mfx's level, yes. 
Thanks For The Demos 
Skacky!

Really, really appreciate that! 
Fun With The Telefrag Map End 
Just for the fun of it : I launched the auto-destruction sequence directly at the beginning of the map (duh ! using the God mode and noclip), and played the map in the dark (with holes everywhere).

It was fun to see all those anxious graunts everywhere (after the base "exploded") and earing many idiots far away, killed during the destruction process (falling into holes, etc).

Okay, I admit that my way of playing Quake is highly non-standard, but I have lots of fun with it. 
Heheh 
I was going to use Dr Who Exploding church method to destroy the base at one point... 
8-) Yeah 53000 Leafs In Locust 
orl:
6 months ago it took 5 days! But thanks to rebb developing the tools I was able to get it down to 11 hours for the released version.
So rebb is the man!! I love the job he has done with the tools!!

daz:
Thanks for playing! I haven't seen the whole video yet but I surly will.
Oh by the way! You missed the under the lift secret!!! 8-)

And all thats playing! I hope you will have fun playing these maps. 
Apocalyptic Destroyed Base 
I don't remember ever played a destroyed base like this before. Visiting the destroyed telefraged map in darkness is a pretty impressive experience, especially after all the monsters have been killed. 
MFX 
You're welcome! Watch me die over and over again. :p 
Hrimfaxi 
Five days to eleven hours? That's incredible. What changed by using rebb's tools that decreased the time but such an enormous amount? 
 
Afaik hrim just wasn't using detail-brushes at the time ( or only very few ? ), so other tools that support them should be in the same ballpark ;) 
 
Not implying that each and everything should be detail-brushes btw, it *is* possible to shoot yourself in the foot when it comes to PVS quality by turning the wrong things into detail-brushes. 
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