Q2 Vs Q1
#1184 posted by
Skiffy on 2016/02/04 15:52:30
Well not to hijack this thread any further haha... But I was trying to make a point and failing I guess.
Quake2 focused theme that is more solid for a game.
Quake1 all manner of randomness.
But that is why I agree Q1 lasted longer. It could be more in the long run as it takes little effort to make a haunted cemetery or castle map or even a scifi base map using the default content.
Quake 2... yea base maps if you stick to the default content. I would not dog the lighting style thought because nothing stops folks from doing stylish lighting exactly like we are doing now in Q1 with colored lights. And the same can be said for the levels if more texture sets got made.
But that just did not happen because of the above reasons. Even though you could use KMquake which has the Lazarus mod built in expanding on Q2 in so many ways beyond what has been done in Q1.
For me TB1 revived my interest in Quake. And the new toolset is great for map making especially when using Arcane Dimensions new additions. Plus you guys have made some fantastic maps. I just wonder what the Quake 2 equivalent would be.
I do hope Trenchbroom 2 gives it another chance in that regard. But I digress in the doom 4 thread hehe.
Redone Imps!
#1186 posted by
Skiffy on 2016/02/04 16:26:27
GOOD and now they have eyes not just skulls without eyesockets and a monster that looks more like a proper hellknight.
I'm really holding out for decent singleplayer. I couldn't give a shit about MP since I never played the originals in MP anyway.
#1189 posted by
JneeraZ on 2016/02/04 16:43:29
I'm optimistic again ... just still not 100% sold on the cinematic kills. But it feels nice.
But was that gameplay or a cut scene? Everything seemed to happen with such perfect timing I have to think it was scripted.
Doomery
#1191 posted by
Kinn on 2016/02/04 17:32:08
Ok I love the new Imp design, the Pinky and the Baron at the end. Notice they also have colour (gasp!) on them.
It's almost as if someone sat down and played the original Doom, sometime after all those boring, samey, greyscale, eyeless bellend-head monsters were made, and said "haaaang on....why don't we just make monsters with eyes and personality and that actually look different from each other, kinda like in the original game?"
I hope that guy got a raise.
The HD Version Of Brutal Doom Looks Neat
#1192 posted by
skacky on 2016/02/04 18:09:26
Not really.
Woah There, That Chaingun Upgrade
#1193 posted by
aDaya on 2016/02/04 18:39:03
Looks a bit more interesting but I'm not in yet as long as PC modding isn't integrated.
Spotted a shielded grunt in the shotgun portion, I'm curious how he will work.
Pinky looks legit though, just like the Baron of Hell.
It All Looks So Shiny These Days
#1194 posted by anonymous user on 2016/02/04 18:40:40
even the rocks look like the were being dragged through vaseline. Strange choice.
That brutal stuff.. meh. Kids will love it i guess.
Don't know what to think of it.
Unpopular Opinion
#1195 posted by
DaZ on 2016/02/04 21:26:29
I like the box art.
Come at me bros!
Daz Ur Such A Bellend.
#1196 posted by
Shambler on 2016/02/04 21:55:55
But regardless, new trailer looks cool, apart from takedown moves. Also Q2 was great HTH.
#1197 posted by
Rick on 2016/02/04 22:18:55
Quake 2 is actually nothing like Doom or Quake. I always thought it was a major screw up to not come up with a new name.
Quake is unique in many ways and was a groundbreaking game, but Quake 2 was better as far as being a coherent game experience.
#1198 posted by
Kinn on 2016/02/04 22:27:25
Quake 2 is actually nothing like Doom or Quake
It's exactly like Doom or Quake.
id have just been making different flavours of the same basic idea since Wolfenstein. They tried to do some other stuff in Rage maybe.
Doom Trailer
#1199 posted by
killpixel on 2016/02/04 22:49:25
The new trailer gives a much better impression than anything else they've released. Color, larger hordes, higher tempo, more unique creature designs. I dig it. Glad they aren't waiting till 6/6/16 to release it :P
That box art, though. /facepalm
I'm excited.
#1200 posted by mh on 2016/02/04 23:14:12
Glad they aren't waiting till 6/6/16 to release it
It is a Friday the 13th though, which is just about perfect.
Slightly Annoyed
#1203 posted by
killpixel on 2016/02/05 00:25:09
check out the keyed doors around 0:56 of the trailer.
this is from a project i'm working on.
:/
killpixel, is that quake or some new engine?
#1206 posted by
PuLSaR on 2016/02/05 03:00:06
#1207 posted by
JneeraZ on 2016/02/05 03:13:24
"Gibs or jibs drama included"
Yaaaaaaaayy.......
JuanitaZ
#1208 posted by
adib on 2016/02/05 04:18:10
#1180 I think it's "register updated".