How About Having Some Mapping Competition Again?
#12043 posted by negke on 2007/04/30 11:38:17
something along the lines of 100b, coagula, 1024. an interesting theme with a definite deadline (so maps are actually being finished). might be fun, without the pressure of having to get perfect results.
ideas/comments?
The Right Angle Competition
#12044 posted by ionous on 2007/04/30 15:20:25
Make the best map comprised entirely of rectangular brushes!
Ionous
#12045 posted by JPL on 2007/04/30 16:46:01
Does it mean only 90� angles, without rotated brushes ? Would be interesting in this way indeed...
How About
#12046 posted by gone on 2007/04/30 17:14:45
NO right angles instead?
JPL
#12047 posted by ionous on 2007/04/30 17:56:13
Brushes are exclusively rectangular, with no rotation allowed.
2000 brush limit, no sky texture allowed, only custom textures allowed.
Hmm
#12048 posted by Lunaran on 2007/04/30 18:04:05
As a creative limitation and not a technical one that doesn't sound like too much fun.
Have we done our own 1024? We could always just nick the idea from Mapcore. And we'd technically get more perceived space because Quakeguy is shorter than Freeman. :D
Now I Don't Want To Go All Philosophical On This But...
#12049 posted by Mike Woodham on 2007/04/30 19:04:12
...isn't 'creative limitation' an oxymoron? Surely limitation feeds creativity - you know; "necessity", "mother" and "invention".
Geocomp!
#12050 posted by Spirit on 2007/04/30 19:13:40
would be my favorite in combination with 100 cubic brushes. Seriously, that could be fun.
Mike
#12051 posted by Lunaran on 2007/04/30 19:41:55
100b challenges you to make awesome brushwork and an awesome map by being really clever and conservative with brush use.
1024 challenges you to make awesome brushwork and an awesome map by being really clever and conservative with your layout.
Rectilinear-only doesn't make you work around a technical limitation to maintain creativity, it makes you work around a creative limitation to see whose map can be the least boring. You can look at the 100b winners and say "wow it's amazing he pulled that off with only 100 brushes!" but a map with all right angles isn't going to be particularly impressive or even interesting to build or play.
It's What You Make And Not How You Make It
#12052 posted by Lunaran on 2007/04/30 19:43:00
in short.
Yeah
#12053 posted by negke on 2007/04/30 19:52:11
geocomp sounds nice to me too. but it doesn't really go well together with a rectangular brushes limit. would be way less fun (rectuagular could be used as a speedmap theme though).
btw. lun: there was an attempt at 1024� mapping in a sm pack once. turned out to be too much space to be challenging in quake. 512� works better.
Doh
#12054 posted by Spirit on 2007/04/30 20:01:56
of course, geocomp without angled/weird brushes would be rather idiotic. oops :D
How About...
#12055 posted by metlslime on 2007/04/30 20:26:14
an RMX contest? Remake any map from the original quake excluding the few that have already been remixed (e1m1, dm3, ... any others?)
Umm
#12056 posted by Kell on 2007/04/30 20:31:16
e1m2
just cos....well, y'know...some people may already be remixing that one
�_�
Lunaran
#12057 posted by Mike Woodham on 2007/04/30 20:52:13
I've not written anything off until I see the results.
And, being an optimist, I hope to be saying, "wow it's amazing he pulled that off with only right-angled brushes!"
And no, I'm not creative enough to be able to do it either :)
"either"?
#12058 posted by Lunaran on 2007/04/30 20:56:30
your insulting ruse will not work.
Well You Can't Blame Me For Trying
#12059 posted by Mike Woodham on 2007/04/30 22:23:24
It'd Almost Be Worth Having A Right Nagled Competition
#12060 posted by bear on 2007/04/30 22:29:22
just to prove lunaran wrong...
Vertical Map Contest
#12061 posted by metlslime on 2007/04/30 22:41:42
Long ago I suggested a "vertical" map contest where the maps had to be 512x512 in X and Y, but with no vertical restriction. Also, no teleporters allowed (except for teleporting monsters into the level.)
Since we never did it, I'm resurrecting the idea.
#12062 posted by Trinca on 2007/04/30 23:07:00
i want to participate!!! why not a turtle map seccion?
If Possible
#12063 posted by Zwiffle on 2007/05/01 00:38:52
Either push this event back towards the end of May, so the I might have time to participate or select the theme so that I don't need a ton of time to participate (ie 512x512x512 would be good, or 100b, etc.)
And is this a contest or just an event?
I Am Down...
#12064 posted by generic on 2007/05/01 00:59:54
for anything, really, but I would not mind participating in a chainmapping session with some well thought out rules (e.g. specific texture set, prefabs, etc.). Just don't make it too much of a rush job, please :-)
Right-angled Brushes.
#12065 posted by pjw on 2007/05/01 01:27:00
You could get pretty creative, depending on how granular you wanted to get...think of them as pixels.
Suggestions
#12066 posted by Kell on 2007/05/01 02:43:20
for a speedmap:
Bestiary - Use every monster from the quake bestiary once and only once in your map.
for a turtlemap:
Terrain - Might be better if I got around to adding tree mapobjects to quoth, but nevertheless a bunch of decent outdoors maps would be new and good. Doesn't have to be temperate, could be sand or snow or flesh. Just as long as the player is always standing on 'ground' instead of 'floor'.
I also like metlslime's "vertical" theme.
Yes
#12067 posted by ionous on 2007/05/01 03:19:19
Metlslime's vertical idea is rather more interesting than my right angle idea.
I guess the only issue would be the xy area of the map. My guess would be:
2x + 2y < z
To give the mapper a little more freedom in terms of their respective creation, while still maintaining the vertical aspect.
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