Wrath
#12018 posted by
- on 2007/04/23 12:27:13
A bunch of people had a flame war not related to mapping whatsoever.
Vote Fribbles.
#12019 posted by
Shambler on 2007/04/23 12:51:08
Politics thread would be fine, that's what seperate threads are for, specific discussions.
I just skimmed over 40-odd posts.
Scampie
#12020 posted by
wrath on 2007/04/23 15:25:02
Yeah, sure. But was it entertaining?
Re: Bush - yeah, he's pretty bad. Habeas Corpus? Nah, who needs it? Fucking idiot.
Well
#12021 posted by
Zwiffle on 2007/04/23 16:31:59
If you liked the Philosophy thread, then you might like it, but it's kind of the same "What did he say?" kind of thing, but for Coolidge.
Oh Cool
#12022 posted by
negke on 2007/04/23 19:10:28
another dicklicking thread
What Happened To The First One?
#12023 posted by
pjw on 2007/04/24 01:57:01
I don't remember seeing that thread...
Early Worldcraft Versions
#12024 posted by
Orl on 2007/04/25 21:26:58
I have been searching all around the deep dark ends of web, looking for versions 1.4 and lower (but not 1.1a) of Worldcraft, and I simply cannot find them anywhere. Anywhere.
Does anybody know, if they even exist, where I can find and download them?
Sure
#12025 posted by
madfox on 2007/04/26 03:04:06
I've got Worldcraft 2.0
Shall I'll punch the load in your mailbox?
Yeah
#12027 posted by
Orl on 2007/04/26 03:52:01
I'm just looking for versions 1.4, 1.3, and 1.2. I already have 1.1a, which is what I normally map with.
...
#12028 posted by
inertia on 2007/04/26 06:19:32
why do you want these versions?
Question
#12031 posted by
nitin on 2007/04/26 13:02:46
is there any good user quake 2 engines ?
nothing drastic, but you know minor fixes and improved lighting and stuff.
I Find KMQuake2
#12032 posted by
HeadThump on 2007/04/26 15:06:20
to be very solid and bloat free; though it runs Lazarus as its native game dll I've seen no ill effects on basic game play.
New Quake 2 Unit
#12033 posted by
ionous on 2007/04/26 15:30:33
In case any of the moderators want to make this a news post, Andrea has released a new 5-map unit for Quake 2.
http://download.jupiter.come2store.com/Andros/citadel.zip
I've only played map one so far, but it is of very high quality, perhaps the best quake 2 release since....well, 5 years maybe?
ScreenshoooOOOoooooOOOoo0ots
#12034 posted by
Lunaran on 2007/04/26 18:41:56
Ionous:
#12036 posted by
metlslime on 2007/04/26 21:10:15
I'll take care of this one, but please use the "submit news" form next time.
Anyone Know
#12037 posted by
nitin on 2007/04/28 13:57:23
what the following error in q2 is caused by :
"gunner tris.md2 has bad size header"
gunner can be replaced by boss2 or solider too depending on the level.
I was trying a custom opengl renderer which let me do a few things which stock q2 couldnt and it works fine on everything (tried a lot of custom stuff) except on the new level pack Citadel which crashes with that error.
Given Q2 Naming Conventions
#12038 posted by
HeadThump on 2007/04/28 16:25:54
I imagine it is looking for gunner/tris.md2 when reading the header instead of gunner tris.md2.
Headthump
#12039 posted by
nitin on 2007/04/29 06:33:55
no that's the dir path, I just left the rest out by accident.
A Bit Of Help In Investigating
#12040 posted by
- on 2007/04/30 04:23:45
http://tfc.duke.free.fr/coding/md2-specs-en.html
Quite interesting, but somewhat jibberjabber to me. The Citadel pack does seem to include a new Gunner, perhaps it uses a custom tris.md2 which your new opengl rendered doesn't like?
Just some thoughts, no real clue what could be wrong :(
Thanks Scampie
#12041 posted by
nitin on 2007/04/30 10:57:59
I found that too, but had no idea what it meant :)
I've alerted the author to it but dont know if he can fix it. Using kmquake2 for now, which is a good engine but seems to have new effects which you cant turn off and which I'm not fond of.
Note Of Interest
#12042 posted by
Preach on 2007/04/30 11:33:16
There's also another useful document on that site,
http://tfc.duke.free.fr/coding/mdl-specs-en.html
By comparing the two I managed to turn the md2 exporter for blender into an mdl exporter for blender. There are still a few bugs, but it produces something you can open and fix in qME.
http://people.pwf.cam.ac.uk/~ajd70/mdl_export.py if you want to test it, ongoing bug hunting on inside3d.