
Sweet
Ready to rumble :). Through the door, start map is gorgeous.

Yep
#2 posted by
ijed on 2014/09/14 04:17:13
MFX knows how to do pipery :)

Just Looked At The Bsp Sizes
#3 posted by
nitin on 2014/09/14 04:27:41
holy hell!

FUCK !
#4 posted by
Barnak on 2014/09/14 04:39:07
Dude, I tried this pack on Quakespasm OS X, and there's a huge screen redraw problem, like some walls are getting invisible or something.
It's the first time I see this problem.

Two Maps Crashed To The Desktop With:
#5 posted by damage_inc on 2014/09/14 04:40:22
********************************************
ERROR-OUT BEGIN
Shutting down SDL sound
QUAKE ERROR: Mod_LoadBrushModel: maps/telefragged.bsp has wrong version number (844124994 should be 29)
dano@dano-on-tux:~/quakespasm-0.85.9$
********************************************
From what I've seen it's gonna be awesome once I get the engine prob sorted.

Are You
#6 posted by
ijed on 2014/09/14 04:44:05
Using the engine listed in the readme?
Nothing else will work!

Maybe This Needs To Be Changed In The Readme
#7 posted by damage_inc on 2014/09/14 04:46:32
" ...the preferred one is Quakespasm (august 29th prerelease) 0.85.10"
Should note instead that it's mandatory.

And Sorry
#8 posted by
ijed on 2014/09/14 04:52:36
Barnak, you're the first to test on Mac...

Engine
#9 posted by
ijed on 2014/09/14 04:55:20
In theory certain others will work, but they're untested and most likely missing features like fence textures.
The error above is an engine that does not support BSP2, so will not load the main maps at all.
Others support it and may work, but most probably don't have enough limits raised to support the level requirements properly.

Heh?
#10 posted by anonymous user on 2014/09/14 04:56:36
I did test it on Macs.
No problems there for me.

FSAA
#12 posted by
Barnak on 2014/09/14 05:12:17
Ok, I've found the source of my problem : FSAA (from the latest QS).
Removing FSAA solves the issue (but WTF !?).
The first map I played was awesome. Need to find the other map entrances...