News | Forum | People | FAQ | Links | Search | Register | Log in
Q1SP: Skinny Norris
Another vertical map. The tallest Quake map ever made.

Originally started for the 768/Vertical competion last year though only recently completed, this map stays true to the rules of keeping all brushfaces and entities inside a base of 768*768 units with unlimited vertical height and without using player teleportation.

Most notable features are a somewhat unusual texture theme and the choice between two indepentent routes half-way through the map: puzzles or traps.
(Note: while the traps section is pretty straight forward, the puzzles section might, depending your secret-finding skill and patience, become frustrating easily. Be sure to read the hints in the text file!)

*** THIS MAP REQUIRES QUOTH AND A HIGH-LIMIT ENGINE ***

such as Fitzquake 0.85, Bengt Jardrup's enhanced GL/Win/Nehquake, or Darkplaces (more information in the text file).
I hope it's not too dark for anyone, but if it is, please increase the brightness with the corresponding slider in the options menu.

Screenshots:
http://negke.quaddicted.com/images/768a.jpg
http://negke.quaddicted.com/images/768b.jpg

Download:
http://negke.quaddicted.com/files/768_negke.zip
First | Previous | Next | Last
Cheers! 
alas, i'll have to play it tomorrow T_T
can't wait! 
 
hmmm so i just got the gold key, and the only exit seems to be the windtunnel going up, but it won't let me jump up into it. is this a bug, or is there some other way?

wouldn't load in fitzquake 0.80 for me. i don't see any download link for 0.85. darkplaces was fine though. 
 
You have to press one of the buttons below (either puzzle piece or skull).

Fitzquake 0.85 hasn't been released yet. I posted it hoping it will "soon." 
Woohoo! 
Crashes Fitzquake with a Mod_FindName: NULL Name error

Won't load in AGLQuake with a PF_Precache_Sound: Overflow error 
 
Which AGLq version are you using? It works fine with 1.33. Don't forget to increase the heapsize. 
 
glad you release this negke hope i can get time to play this tonight...
AGL Quake never tryed this client... is like joequake stile or glquake? 
That's Aguirre's Engine? 
 
 
OPS :1 guess it is :) 
Looks Ace 
surely this is the most successful qexpo ever? 
 
negke - when i picked up the gold key, both those buttons became indented already, as if they'd both been pressed already. i can't repress them and i can't jump up the windtunnel. i guess i'll just noclip :)

ps. i got the same error as shambler in fitzquake. 
Negke 
You are a cruel cruel person and this is a cruel cruel map. You need to watch the demo and pay particular attention to my commentary ;P.

http://shub-hub.com/files/demos_singleplayer/sham_768n.dz

(AGLQuake 1.33)

Suffice to say I made it first go but will probably be having nightmares about it. It's a very good map but pretty intense I found. 
 
Kona: The buttons become pressable again after killing the Vores. If they don't spawn for you, it's either another version conflict (try latest DP) or you must have done something to bypass the trigger.

Shambler: I think you did well overall and admire your patience - I would've cheated at some point. Totally agree about the bridge puzzle. The nails suggest there's something to shoot. And, indeed, the button was originally shootable, but I changed it so people wouldn't dismiss it after having tried shooting it from below. The nails were mainly left as lighting support.
Fullbright isn't always helpful (despite the fact that it's ugly; gamma does a better job). The minimaze would've been obvious to you if you had seen the light from under the shootable parts.

The demo also showed that two bugs (clipping and disappearing lift/vis) have sneaked back in. :/ 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.