Cheers!
#1 posted by
necros on 2008/09/03 09:49:27
alas, i'll have to play it tomorrow T_T
can't wait!
#2 posted by
[Kona] on 2008/09/03 10:43:49
hmmm so i just got the gold key, and the only exit seems to be the windtunnel going up, but it won't let me jump up into it. is this a bug, or is there some other way?
wouldn't load in fitzquake 0.80 for me. i don't see any download link for 0.85. darkplaces was fine though.
#3 posted by
negke on 2008/09/03 10:55:23
You have to press one of the buttons below (either puzzle piece or skull).
Fitzquake 0.85 hasn't been released yet. I posted it hoping it will "soon."
Woohoo!
#4 posted by
Shambler on 2008/09/03 11:11:48
Crashes Fitzquake with a Mod_FindName: NULL Name error
Won't load in AGLQuake with a PF_Precache_Sound: Overflow error
#5 posted by
negke on 2008/09/03 11:16:39
Which AGLq version are you using? It works fine with 1.33. Don't forget to increase the heapsize.
#6 posted by
Trinca on 2008/09/03 11:17:58
glad you release this negke hope i can get time to play this tonight...
AGL Quake never tryed this client... is like joequake stile or glquake?
Looks Ace
#9 posted by
nitin on 2008/09/03 12:40:09
surely this is the most successful qexpo ever?
#10 posted by
[Kona] on 2008/09/03 13:09:57
negke - when i picked up the gold key, both those buttons became indented already, as if they'd both been pressed already. i can't repress them and i can't jump up the windtunnel. i guess i'll just noclip :)
ps. i got the same error as shambler in fitzquake.
Negke
#11 posted by
Shambler on 2008/09/03 13:38:24
You are a cruel cruel person and this is a cruel cruel map. You need to watch the demo and pay particular attention to my commentary ;P.
http://shub-hub.com/files/demos_singleplayer/sham_768n.dz
(AGLQuake 1.33)
Suffice to say I made it first go but will probably be having nightmares about it. It's a very good map but pretty intense I found.
#12 posted by
negke on 2008/09/03 16:35:34
Kona: The buttons become pressable again after killing the Vores. If they don't spawn for you, it's either another version conflict (try latest DP) or you must have done something to bypass the trigger.
Shambler: I think you did well overall and admire your patience - I would've cheated at some point. Totally agree about the bridge puzzle. The nails suggest there's something to shoot. And, indeed, the button was originally shootable, but I changed it so people wouldn't dismiss it after having tried shooting it from below. The nails were mainly left as lighting support.
Fullbright isn't always helpful (despite the fact that it's ugly; gamma does a better job). The minimaze would've been obvious to you if you had seen the light from under the shootable parts.
The demo also showed that two bugs (clipping and disappearing lift/vis) have sneaked back in. :/