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Thanks For The Hints 
I have used the same configuration for years, and suddenly it starts lagging like a bitch; have narrowed it down to either hdd or mobo; I�ll look into it. 
Cough 
win98? 
Win98 Doesn't Magically Degrade With Time 
it's still the same win98 that win98 always was.

Now, if it's the same INSTALL from 1998 ... 
Tribar 
it's no fake I hope?
where's the map? 
Madfox: 
it's fake -- here's the discussion on the Cube forum, where I found it:

http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1336 
Ugh 
if that isnt photoshoped, u get like a high 10!!!! LoL

I am asking in all seriousness here, and I want you to think about the question.

Why do people type like this? 
Roflz0r 
lun u so sillayz l4wl!!!11111 1 uno uno uno 
...and I Want You To Think About The Question. 
Ooooh, you're little trick-question asker, aren't you?

The correct answer is: so they can be properly understood, as exemplified by the question itself ;)

Do I get the prize? Do I? 
Uh, No 
I want to know why people type like idiots. 
Inevitable Answer 
because they are idiots. 
So.. 
quakenet seems to be have gone on a netsplit spree recently? 
Yoink! 
:P 
Quaddicted.com Poll Is Over 
Congrats to than for providing the best Singleplayer Release of 2006!
And thanks a lot for it. :)

http://www.quaddicted.com 
Third Place Huh... 
Well that isn't so bad. Judging by some of the reviews I gotten for my first episode, I thought it might have been last, or second to last. Third place is good, but I'm aiming for first next time! 
THAN IS TEH MAN. 
But you rock too, Orl =D 
 
Why do people type like this?

Because they're stupid and they suck.

Better answer:
Because their overall lack of grammar, spelling and general thinking skills doesn't stand out as much within a communicative dialect where the signal to noise ratio is so very, very skewed. This is comforting, and helps them to avoid acknowledging their own ignorance on a regular basis. 
About Quake Mapping 
I've played several Quake fan maps and i've decided to write 10 suggestions for mappers. What do you think about, do you agree?

10 SUGGESTIONS FOR QUAKE MAPPERS

1) no cool, shining, high-tech maps ... Quake is ancient,dark and rusty ...

2)no realistic maps. Quake it's not realistic, its a ***TWISTED NIGHTMARE***

3)no only brown, boring, gothic map. Quake is also ***RUSTY-BLUE-METAL*** ...

4 use ***ALL*** the monsters. Grunts ruin gothic atmosphere? why not the ogres with their chainsaw and grenade launcher?

5 make ***MORE ROUTES*** on different levels ... like E2M2 ... e3m4

6 make ***SECRET*** passages, secret doors, lifts and so on ... again E2M2 ... E3M4

7 make *** CRAZY WATER*** water sections ( check "liquid despair" map ) ... and, maybe, *** WIND *** tunnels ...

8 Put monsters in the water, ***NOT JUST*** fish ... but enforcers, tarbabies, zombies and wizards ...

9 Give enough ammo, health and ***COVER*** ... and that ***GODDAM*** rocket launcher sometimes ...

10 make traps ... but NOT death mouse traps ... 
Prey Icon 
So i wanted to make a prey icon for func, but the logos i find online don't translate well to a 15x15 pixel icon. Are there any icons that come with the game (or from the in-game UI) that you guys think would be suitable? 
Stalker Icon 
have you done one yet? 
Linux GL Quake Engine/Client 
Hello people, I am looking for a GL Quake Engine for Linux. Some things I would like it to have are as follows

Must Have

Model interpolation
Support/Ability to play Mods (Omicron & Reaper Bots)
Waterwarp - off by default, or ar least the ability to turn it off.

Would be nice

Limits Removed (ability to play large Modern maps which exceed original Quake limits)

Darkplaces almost suits, and I can turn all the stuff I don't want off, however it is the mod support that lets it down. I don't think you can run the Omicron and Reaper bots (as well as a lot of others)with it, at least I can't seem to get it to work, so if it is possible, please let me know. Any help would be received with much thanks. 
Darkplaces 
works fine with the reaper bots at least. Make sure to run a recent beta.

Try Joequake.

For other ports keep an eye on http://qudos.quakedev.com/linux/quake1/
Qudos had a linux port on aguirRe's nehquake somewhen too afaik. 
Kell: 
i need both, probably... 
Darkplaces 
works fine with the reaper bots at least. Make sure to run a recent beta.

Seems you may be right, just went to the Darkplaces site and read this

Mod releases need engine to play, engine can run other mods

So I don't know where I got my info from, or why I couldn't get it to work before. I'm sure I even reat that it didn't actually support many mods, oh well, I am downloading the latest version and will soon find out. I have tried joequake previously, don't remember why I didn't like/choose it, but I will also give the latest version of it a try. Thanks for the info and the links, it's much appreciated. 
 
Mod releases need engine to play, engine can run other mods
That simply means the dpmod (darkplaces mod) needs the darkplaces engine. The engine itself can run other mods.

There are quite some differences to a "normal" quake engine though, so many mods might be buggy. I found darkplaces to be the most easy to use engine on linux because of the sound... I wish there was fitzquake or aguirre's engines for linux. :( 
No Luck 
Well the latest Darkplaces will not run for me, well it runs, but using glx I can't actually do anything, the game starts but I can't access the menu or console, it's as if the keys do not work.

Using sdl that all works, however when I get in game it's as if the forward key is stuck, I just keep running until I either hit a wall or press the back key. It's not the keyboard or anything, it works fine with other games and all other stuff.

If I install an older version of Darkplaces (20060606) everything is fine, but, neither the Omicron nor the Reaper bot mods will run, it's as if they just default back to Quake. If you hit the shortcut key, or enter the addbot command, it just returns unknown command. So it is obviously not running the mods, but just dropping back to Quake.

I will try a couple more versions of DP, then move on and try joequake and anything else I can find. 
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