#1166 posted by JneeraZ on 2016/02/04 10:50:30
"I still prefer Q2 over Q1 when it comes to the original games."
U wot m8?
Lol At The Q2 Hate
#1167 posted by nitin on 2016/02/04 10:53:59
It's a good game even though quake gameplay is more satisfying and its assets and engine also allow more flexibility (hence this board duh).
But I Agree
#1168 posted by nitin on 2016/02/04 10:54:51
it's a weird second game in a ssries when it has nothing to do with 1. But so is 3.
Kona
It's official. Trust me.
#1170 posted by JneeraZ on 2016/02/04 11:55:16
nitin
That was always my thought, even from the day I first picked up my pre-order from the local game store. I fired it up and ... "What does this have to do with Quake?"
#1171 posted by JneeraZ on 2016/02/04 11:55:42
Not that I didn't enjoy the game at the time, but yeah ... nothing to do, at all, with the first game.
Q1 Vs Q2
#1172 posted by Kinn on 2016/02/04 12:05:16
Eh. Remember that we are by definition that small number of weirdos that really like that brown game with that big lightning monster in, what's he called...
Off the shelf, there ain't much in it. Normal people like both, Q2 usually a bit more because the weapons are beefier and on the surface the game overall seems more impressive.
But Q1 has better legs imo, which you only see after years have passed, and it has a much more appealing and interesting theme, which really comes into its own with the custom maps/mods.
I love Quake and Quake 2 for different reasons. Quake 2 has a lovely visual design consistency and theming but it doesn't have the staying power of Quake. I think this is due to the abstract nature of Quakes design, we're still getting new texture sets, themes and monsters.
Quake 2 maps are simply more of the same, they're all base maps.
#1174 posted by JneeraZ on 2016/02/04 12:23:00
Yep, that about nails it. Quake2 is chunky base maps with the occasional mountain/mine environment thrown in. And the lighting is orange/blue.
Quake1 is ... well, whatever you want it to be.
Q2 Has Inferior Game Play
#1175 posted by ijed on 2016/02/04 12:38:12
Otherwise there'd be an active Q2 community of mappers, modders and players and the Q1 Community would be practically non existent.
#1176 posted by JneeraZ on 2016/02/04 12:41:37
I agree. I mean, FFS, it supported DLLs for mods. You could do, basically, anything you wanted.
#1177 posted by adib on 2016/02/04 12:41:42
Isn't it just a matter of sitting and making different art style for Q2, if you like it?
My complain about Q2 was that Q1 weapons felt more satisfying, specially over that laggy RL. Also those toned down noises and modelled explosions and washed, too bright looks.
Nothing wrong with Q2's gameplay. They do have an active community of mappers over at Q2Cafe. It's mostly Multiplayer though.
The singleplayer scene is effectively dead and I think it's due to the lack of theme diversity.
Doom 4's Cover
#1179 posted by skacky on 2016/02/04 13:20:56
The Revenant cover was sick, they should've used it.
Also Quake 2 is boring and slow.
#1180 posted by JneeraZ on 2016/02/04 13:25:46
*computer updated*
*computer updated*
*computer updated*
*computer updated*
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.
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#1181 posted by Killes on 2016/02/04 13:44:16
Awesomest thing about Quake2 is CoopOrDie!
Wish Quake 1 had that.
The Last Q2 Map Pack
#1182 posted by nitin on 2016/02/04 13:52:14
by musashi was great.
Box Art
#1183 posted by killpixel on 2016/02/04 15:23:54
Please no.
Q2 Vs Q1
#1184 posted by Skiffy on 2016/02/04 15:52:30
Well not to hijack this thread any further haha... But I was trying to make a point and failing I guess.
Quake2 focused theme that is more solid for a game.
Quake1 all manner of randomness.
But that is why I agree Q1 lasted longer. It could be more in the long run as it takes little effort to make a haunted cemetery or castle map or even a scifi base map using the default content.
Quake 2... yea base maps if you stick to the default content. I would not dog the lighting style thought because nothing stops folks from doing stylish lighting exactly like we are doing now in Q1 with colored lights. And the same can be said for the levels if more texture sets got made.
But that just did not happen because of the above reasons. Even though you could use KMquake which has the Lazarus mod built in expanding on Q2 in so many ways beyond what has been done in Q1.
For me TB1 revived my interest in Quake. And the new toolset is great for map making especially when using Arcane Dimensions new additions. Plus you guys have made some fantastic maps. I just wonder what the Quake 2 equivalent would be.
I do hope Trenchbroom 2 gives it another chance in that regard. But I digress in the doom 4 thread hehe.
NEW TRAILER
Redone Imps!
#1186 posted by Skiffy on 2016/02/04 16:26:27
GOOD and now they have eyes not just skulls without eyesockets and a monster that looks more like a proper hellknight.
AWESOME TAKEDOWNS!!!
#1187 posted by Spirit on 2016/02/04 16:36:27
I'm really holding out for decent singleplayer. I couldn't give a shit about MP since I never played the originals in MP anyway.
#1189 posted by JneeraZ on 2016/02/04 16:43:29
I'm optimistic again ... just still not 100% sold on the cinematic kills. But it feels nice.
But was that gameplay or a cut scene? Everything seemed to happen with such perfect timing I have to think it was scripted.
For Skacky
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