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I Think It's 
a good distinction, even if you can always design a case that won't fit (e.g. a pak with just bsps in it).

For me it's actually more difficult to distinguish between PC and TC. Even Malice that has almost all unique stuff, there's at least one std Q1 sound (the tarbaby sight sound). 
Spirit: 
Even if that piece of data is quite important for the user to know, it does not mean that it has to become the primary organization of a collection of levels. A phone numbers is the most important data in a phone book listing, but phone books are not organized by area code.

I think, from the point of view of the actual user of a large collection of levels, it does not help me find maps if there are two different lists and I don't know which list it's in.

Use cases where it hurts:
* I want to find a level and I know the filename
* I want to find a level and I know the title
* I want to find all maps by an author
* I want to find all the highest rated levels

Use cases where it helps:
* I want to see levels which can go into 1d1/maps/ 
Blender Has Some Interesting New Additions 
www.blender.org/development/release-logs/blender-243/image-painting/

dodge and burn right on either the model or the UV texture, switching from either one as you please. 
Try That Again 
Metl 
You got a point there (four actually). Here are csv files (tab delimiter) one could merge and sort for that task.
http://www.quaddicted.com/spmaps.csv
http://www.quaddicted.com/spmods.csv
http://www.quaddicted.com/speedmapping.csv 
2 New Q1sp Map Reviews At My Site ! 
Lunaran 
i can't see races that are that 'stereotypically' defined help the 'make the players make the environment live' thing. Societies (and conflicts between/in them) don't work that way, do they?

it would be different if there was this large pile of ressources in the middle of the countries and all countries had to fight / trade for it. Just saying "orks don't like elves" doesn't work (or maybe it does, but not for me). 
I'm Sure There's Going To Be More To It Than THAT 
I'm willing to give the developer far more credit than to assume that every quest is going to be "You don't like greenskins so go kill ten of them" based on a necessarily short summary of Warhammer. 
Dwarves 
have gyrocopters

and beer

yes... drunk at the controls of an already unstable flying machine. HELLOOO AWESEOME

dwarves also have axes... yes I love them dwarves. (I wonder if they have axes on chains like they do in the latest warhammer) 
Pulsing Way Through The Gates Of The Last One Standing 
I made my first attempt to create some dark ambient. Say something good/bad about it if it is worth continuing to do the such style:

http://pulsar.quaddicted.com/misc/PuLSaR-pwttgotlos.mp3 
PuLSaR 
Not bad, altho it needs more -- ambience, and could be longer. But it's a start =D 
PuLSaR 
I think what it lacks most is rhythm. All the amateur ambience I've heard follows the creative approach of "I found a really cool sound for this track, now I'm going to stick with it for two and a half minutes without coming up for air"

Not all good ambient tracks have discernable rhythm ( e.g. Quake soundtrack, last track ) but a lot do, and I think this track would be better for it.

Worth pursuing. 
Pulsar. 
Good effort. I was worried for the first bit that there wasn't enough bass to it....that soon got sorted :). I think the booming bass gives it enough rhythm.

You've done a good job of it, it does sound like proper dark ambient. However I do find it sounds a bit like "dark amb by numbers" i.e. it's got all the right features but doesn't necessarily grab my attention more than any other dark amb. Of course, the sound could be exactly what you're after and what inspired you....which is fine.

As Kell says, definitely worth continuing with. 
Pulsar 
If I can imagine this in-game, then I think with the right surroundings it would definitely add to the overall ambience.

The only 'but' I would add is that it does not strike me as "killing" music: more like "tension" music between two areas of heavy fighting with maybe the odd monster popping out at you from somewhere dark.

I like it. I would use it.

(ermmm, 'would' use it, not 'will' use it, of course) 
Dark Amb 
Mike: some people just listen to this stuff :)

Pulsar: the use of distortion was unusual, but i did like it. not enough droning, tho ;) 
 
The only 'but' I would add is that it does not strike me as "killing" music

But in a game like quake, do you want "killing" music the whole time or "scary mood" music the whole time? Most of the quake soundtrack is scary mood music, and I think that's good. When combat starts all you hear is gunfire and growling monsters anyway.

P.S. I liked it too. 
Music... 
metlslime: do you want "killing" music the whole time or "scary mood" music the whole time

Neither, which is why I pointed out that I felt it was between-the-fights music. I guess I've nailed my colours to the mast (as it were) with the music in FMB_bdg - four pieces of music in one map; two for set pieces, two for beteween the main fights; plus some silence even if you don't switch the music off.

Inertia: Oh! But if they don't operate the mouse/keyboard whilst the music is on, don't they keep losing their life ;) 
Pulsar 
bass is waaaaaaay too loud. couldn't listen to it at the same volume i listen to other stuff. And i don't own a subwoofer or something.

other than that, quite nice, but i agree with shambler.


ps. shambler come to irc pleasee we miss you very much ok thanks! 
Heh. 
I do own a subwoofer. It is the best thing I have ever bought. I seriously want to hug and kiss it sometimes.

Ummm yes. 
That's Pretty Nice 
Pulsar, it reminds me of Myst. So, you are making a no monster episode, yes? 
 
pretty nice i like it also! for a huge castle might work fine for basement :) 
Shambler 
pix pls 
A Pentagram In The Formation 
 
it says hexagon, not pentagram 
Whew, Thank God 
it says hexagon, not pentagram

Titan would be a bitch to fight on compared to Phobos. 
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