Finally Had A Chance To Test
sadly I'm using this on the old decrepit laptop that I used to make my first TB map. BUT, it does run TB and this one works too.
I love the changes you've made to this version, I especially love how the entities are now linked showing you what is connected to what (in terms of what it triggers). This is a very UnrealED change that I greatly appreciate.
I would love to see some of the worldcraft texture features (like align to floor and the auto-align tools etc), plus obviously 220 support (more accurate texture mapping ftw).
I will dabble in some map making soon, keep up the good work Sleepy!
Oh Yeah...
and thank god you added the texture viewer zoom options. That is a god send!
Glad You Like It!
Groups And Instances
#1157 posted by seir on 2013/09/30 23:05:49
Hi there, nice job with the editor. I'm thinking it is possible to make a group of brushes and turn ON the instance mode so if I'll change something in one instance it will change in all other instances of this group. Saving such groups to files would be neat :)
Instancing Is On The Todo List
But I still haven't figured out how to make it work well. I have some ideas, but it'll take a while.
Dropping In To Say AWESOME Again
#1159 posted by Renier on 2013/10/02 16:26:26
Just dropping by again and snagged the latest update. Much appreciated! I love this tool and its made my willingness for making maps in quake2 rejuvenated. I might have missed it but was there a request ever for colored lights / general lighting previews with this tool?
Either way keep on with the great work!
Quake 2 / Lighting
Quake 2 support is already being worked on for TB 2.0. It's coming along nicely, but it will take a while as 2.0 is a complete rewrite.
Lighting preview has of course been suggested by quite a few people, but it's hard to get right and there are more pressing issues right now. Meaning, it's on my to do list, but not with a very high priority right now.
Surface Pro + TB
Got it to work (dunno how long for), using driver version 9.17.10.2867 from 05/12/2012.
This was from going to settings and "refreshing" the system, not a complete reformat.
There's definitely some driver issues with the surface pro.
I Think.
It may be a good idea to turn off GL by default, or at least externally. This seems to be causing a lot of the problems I am experiencing with TB and my Surface Pro.
If I try to use the vertex manipulation tool while opengl instancing is active I get this lovely crash -
http://imgur.com/ovOWV01
Yeah
GL instancing is more hassle than it's worth and will be gone from 2.0 anyway.
Looking For Help
I'm looking for someone to help me out with some icons for TrenchBroom's UI. I need about 10 icons:
Preferences (32x32)
Game Setup
View Setup
Mouse Setup
Keyboard Setup
Various (16x16)
Add
Remove
Path
Save
Delete
I would describe the style as "flat and reduced". Does anyone want to help out? I'll warn you right now that I'm picky ;-)
Edit
For the "various" icons, I also need an "Edit" icon.
Flat And Reduced
#1166 posted by Spiney on 2013/10/20 23:06:37
Ideas
Game Setup - don't really know what to put here
View Setup - A widescreen computer monitor
Mouse Setup - A stylized mouse seen from above without any rotation, e.g. the buttons point up
Keyboard - A stylized keyboard seen from above without any rotation.
Add - a plus sign
Remove - a minus sign
Path - don't know
Save - a flopyy disk of course ;-)
Delete - a trash can?
#1168 posted by Spirit on 2013/10/20 23:21:29
since it's gpl you could just pick from the many free icon sets. I had good experiences with iconfinder.com
#1169 posted by Spiney on 2013/10/20 23:27:46
Etaryt
#1170 posted by anonymous user on 2013/10/25 11:21:01
#1171 posted by Spirit on 2013/11/11 23:28:07
wxWidgets 3.0 is out now, wasn't there some issues where you waited for it?
Oh Thanks
for the update! That's great news. I was already using wxWidgets 2.9.5 which resolved many of the issues I was having.
How Do I Compile The Maps I Made With Trenchbroom?
#1173 posted by Breezeep on 2013/11/28 16:35:02
Compiling Tutorials
#1174 posted by Spiney on 2013/11/28 18:07:25
@spiney
#1175 posted by Breezeep on 2013/11/29 19:00:55
thanks for those tutorials, but I already figured it out.
Sorry To Bother...
#1176 posted by Breezeep on 2013/11/29 20:34:24
...But I'm having a bit of an issure with the light entity in trenchbroom.
I want to make a lighting affect like this: http://i.imgur.com/m1EbAhU.jpg
But I get this: http://i.imgur.com/hagirQu.jpg
Any idea how to fix this?
Light Keys
Try going into the light entity and click the plus sign, then name the key "wait" or "delay" without the quote marks. And change the values a bit.
Try wait 5, delay 0 and light 500. That might make a bright light with a small radius.
Great!
#1178 posted by Breezeep on 2013/11/29 21:27:37
It worked! but I'm wondering how I'm supposed to get lighting styles in trenchbroom. (this might be the last time i'd bother asking here for today.)
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