#1149 posted by Baker on 2017/01/20 02:19:28
Should have noted Gunter, railmccoy did a lot of testing of DX9. Maybe others. I've been updating page, installers, .zips, etc -- if missed someone who helped beta test it sure wasn't on purpose.
 :O
#1150 posted by mjb on 2017/01/20 02:39:17
Instant crash when attempting to launch any form of 1035. dx8,9 and good ole mark_v.
Apologies if I missed something in this bustling thread regarding this.
You two deserve many beers.
 More Beta Tester Credits
#1151 posted by Baker on 2017/01/20 02:45:14
Other reporting issues or feedback during latest development spree:
Fifth, Damage Inc, mugwump, nightfright, pritchard, adib (hope I didn't miss anyone, had to glance through hundreds of posts).
@damage - Sorry, if I couldn't implement true rotation. Ran out of time. Will have to hit that up next development period (likely the spring). You can always use the RMQ engine or presumably DarkPlaces or FTE for such experiments in the mean time.
 @Bloughsburgh
#1152 posted by Baker on 2017/01/20 02:47:54
Can you add -developer to the command line and then post a quake\id1\qconsole.log?
 Sure Can!
#1153 posted by mjb on 2017/01/20 02:53:12
 If Its Crashing
then remember to delete your .cfg file. I've had this happen to me a few times with new builds and deleting the cfg has sorted it out.
 @Bloughsburgh
#1155 posted by Baker on 2017/01/20 03:00:58
Thanks. Can I get a copy of your autoexec.cfg, okcam.cfg and config.cfg so I can examine them?
#1156 posted by Baker on 2017/01/20 03:02:15
I'd still like to know what settings would cause the engine to actually crash.
If there are settings that can cause the engine to crash, I would want to make the engine handle that without crashing.
 Here Ya Go
#1157 posted by mjb on 2017/01/20 03:07:10
#1158 posted by Baker on 2017/01/20 03:11:18
Do you have to okcam.cfg? I'm looking through things. I can say I don't crash with the config.cfg and autoexec.cfg you provided, but the okcam.cfg wasn't in your download.
/Is looking through settings
 Okcam.cfg
#1159 posted by dwere on 2017/01/20 03:11:42
Does the following:
cl_bob "0.012"
cl_bobcycle "0.55"
cl_bobup "0.7"
Just a cosmetic tweak.
 @Bloughsburgh
#1160 posted by Baker on 2017/01/20 03:14:10
 Same Issue
#1161 posted by mjb on 2017/01/20 03:35:51
I do not see an okcam.cfg anywhere!
But yes, 1032 still crashes for me.
#1162 posted by dwere on 2017/01/20 03:38:07
It's in my model pack.
#1163 posted by Baker on 2017/01/20 03:44:26
Ah, model is causing crash. Makes sense! Thanks for letting me know!
I couldn't find anything that made any sense, DX8 doesn't even have most of the new features, haha.
 Okay Cam!
#1164 posted by mjb on 2017/01/20 03:51:52
Well, just for testing I completely removed dwere's pak and I still receive the same crash.
Just to clarify it's simply: "Has stopped working" prompt.
This is testing on 1032.
 @Bloughsburg
#1165 posted by Baker on 2017/01/20 03:51:55
If I misinterpreted the above ...
Other than how you have an unusual resolution like 3440x 1440 ... which since you have max texture size of 16384 I don't think would be a problem ...
My only thoughts ---
1) NVidia driver issue?
2) Borked mp3 sound track
3) Does work with reset config and clean id1 folder.
I'm just not seeing anything that would cause DX9, DX8 and regular Mark V crash?
What is most recent that works for you? I'd try Mark 1.20 http://quakeone.com/markv/builds/1020_mark_v_windows.zip
And if you aren't having some sort of content specific issue somehow ... maybe someone else will report same issue?
#1166 posted by Baker on 2017/01/20 03:53:26
Ok, is a "has stopped working".
What was previous version that worked?
All the builds: http://quakeone.com/markv/builds/
If you can tell me the last one that works, I might have something to work with ...
#1167 posted by Baker on 2017/01/20 03:55:34
Let me know if 1.20 (Build 1020) works.
 Info
#1168 posted by mjb on 2017/01/20 04:00:18
Okay, so I believe the last version that worked was 1028...when performance was improved on dx9.
Clean Quake folder runs 1035.
Placed my mp3 tracks and it still runs fine.
Placed dwere's pak and runs fine.
However, I went to change texture mode to '3' and it crashes to desktop with "Has stopped working"
 It's Gl_texturemode 3
#1169 posted by mjb on 2017/01/20 04:02:34
That's the only thing in my autoexec. I apologize I sent you the wrong one as I have numerous quake directories for engines.
I can run on my "dirty" installation just fine when I removed that entry.
 Triple Post In The Name Of Testing
#1170 posted by mjb on 2017/01/20 04:04:43
If I try to change the texture mode to anything it crashes.
#1171 posted by Baker on 2017/01/20 04:10:20
I'll do a quick update without an hour.
 Mark V - Version 1.36
#1172 posted by Baker on 2017/01/20 04:56:21
Downloads at the usual place ...
http://quakeone.com/markv
-Mistake in gl_texturemode corrected (reported by Bloughburgh)
Which is one of the 2 new items in the video menu added in 1032.
 Time For Beer
#1173 posted by Baker on 2017/01/20 05:08:40
Thanks for the help getting this polished up!
All the downloads are up-to-date and no compatibility issues!
Thanks to Bloughsbough for finding that issue 5 minutes after Build 1035. ;-) Way better timing than something like that happening a week from now.
/Next updates in the spring!
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