Going Back To That Quake 5 Talk
#1141 posted by aDaya on 2016/01/25 00:07:51
I don't think even Bethesda's stupid enough to go back to the Strogg-verse.
It has already been set in stone by modern standarts in Quake 4 and it got lukewarm reception at best. Hell it's the most forgotten modern iD game!
If Quake 4 hadn't happened then yes they would try that today.
Quake V Descent into Madness or bust.
(inb4 Quake 5 is a DLC pack for snapmap)
Quake 5
#1142 posted by [Kona] on 2016/01/25 00:16:37
Yes that's an interesting topic. I think they could indeed finally merge the quake/q2 worlds to make sense.
Maybe, it could be like quake is the same universe as as q2, just 1000s of years earlier. Much like Prometheus became a prequel to Alien.
They'd have to have story for it to make sense. Why not time travel? Humans are losing the war against Stroggos, so develop time travel in order to discover some doomsday device from the past that was long lost. Only once they get back there, they find it's just as deadly against the old gods. That'll also explain why it's mostly fantasy settings, but with a little bit of modern base. The modern base levels have been built by modern day man as bases of operation in the past, because finding said doomsday device is something that will take a lot of time.
That way you have both Stroggos in the future portions of the game (maybe 1/4) because we've got to have the Gladiators and obviously the last chapters will be in defeating the Strogg.
But with the majority and middle part of the game being in the old world.
Quake 5 being set entirely in modern bases isn't good enough to stand on it's own anymore. It's been done. They did it for Quake4 and it was probably id's most average game. They can't just repeat that in idtech6, and Rage showed that if they attempt RPG they're going to assreamed.
The other possibility is that they're simply two different galaxies or solar systems but somehow linked... perhaps the power of Shub is something both humans and the Strogg are in a race to capture. Seeing the weaker Quake2 enemies getting ripped to pieces by a Shambler would be pretty awesome.
Just Make It So The Stroggs Are Part Of Shub-Niggurath's Forces
#1143 posted by aDaya on 2016/01/25 00:27:58
Like the humans discovered the Slipgate technology, this somehow attracts the Stroggs, we kick their asses on Earth and we counter-attack on Stroggos.
But for half the game you fight against the Stroggs on Stroggos but after that you discover their true nature and you have to go splipgatin' in lovecraftian dimensions (Better if you're just the latest human alive and the entire counter-attack squadron has been destroyed).
#1144 posted by JneeraZ on 2016/01/25 00:33:58
Fuck it, pretend Quake 2 never happened. I never liked the Strogg anyway.
#1145 posted by killpixel on 2016/01/25 00:42:53
Much like Prometheus became a prequel to Alien.
Probably not the best example since, you know, that movie sucks ass.
Wouldn't it be better to have two stylistically distinct IPs? In my mind, it would make sense to leave the tech/alien thing to doom and the gothic/medival stuff with quake. I dunno, it would take excellent writing and execution to pull of the merger of the old and new quake stories.
I like Q2/Q4, but they really are just so bland.
Maybe
#1146 posted by aDaya on 2016/01/25 00:46:32
Have Q2 and Q4 being those massive wars being fought out while Doom is considered an isolated incident? Afterall Quake 2's intro mentionned a colony on Mars, so it pretty much writes itself.
#1147 posted by Kinn on 2016/01/25 00:57:38
I think trying to crowbar in the Strogg world into the much more surreal and Lovecraftian Quake world would really dilute the whole thing though.
To be honest, the whole Doom/Quake delineation is a mess and the split probably shouldn't have happened. Quake began life as a totally different game concept but right at the very end everyone threw their hands in the air and said "fuck it this ain't working so let's just keep the maps we've made but replace the gameplay with Doom's gameplay, more or less".
The problem with Doom and Quake as brands, is that at this point in time, there is nothing to separate them in terms of basic game mechanics. They are literally the same concept: you have guns, there are demons. You find keys to open doors. That's pretty much it. Some of the Quakes were better Doom games than Doom 3 was.
I think id would be smart to just focus on the more successful and famous brand - Doom, rather than make another game that's basically like Doom 4 but belongs to a different brand.
Not even id could decide whether they were making a Doom or a Quake with each successive game. Quake 2 had Doom's weapons. It brought back many of Doom's monster behaviours. It had none of the Quake monsters. Doom 3 played nothing like Doom 1/2, but had an ambient spooky creepiness a bit like Quake, and was far, far removed from the fast thrash metal slaughterhouse feeling of Doom 1/2
#1142
#1148 posted by mankrip on 2016/01/25 01:27:02
There already is a Quake game with time travel, and it's called Daikatana.
#1149 posted by adib on 2016/01/25 02:31:26
I think "Quake" name is too attached to that storyline mudball that comes from base to runic to strogg. If lovecraftian is the thing, they should start something new and consistent, well designed, and then sell it like "evoking Quake". Descent into lovecraftian madness, paying tribute to Quake, but not being "Quake V".
German PC Magazine Got Something From ID
#1150 posted by aDaya on 2016/01/27 17:24:28
https://i.4cdn.org/vr/1453836891182.png
They're """""thinking"""" about introducing mod tools to the PC user base.
Goddamnit when you make a new DOOM game, one which comes to PC too, mod tools are a no-brainer goddamnit.
Still, maybe we'll get lucky and get some ACTUAL modding.
Doom 4 Modding
Personally I think there should be multiple levels of modding, or at least map making. The console version, which we have now. An intermediary version, like a more complex version of the portal editor, something inbetween the portal editor and trenchbroom. And advanced version just whatever they used to make the game.
Maybe you could make something in the beginner or intermediary version and export it into the full editor and take your map further.
This is how some of the Portal 2 maps are made, it's made in the basic editor and then you import it into Hammer and then detail it out and make it pretty.
#1152 posted by Spirit on 2016/01/27 18:00:45
Says:
completly custom campaigns and custom stories
Actual translation:
new campaigns and cutscenes
But That Still Means Stuff Like MegaWADs
#1153 posted by aDaya on 2016/01/27 20:00:52
Now we just need the mean to make custom weapons, models, monsters, maps and skins
#1154 posted by PuLSaR on 2016/01/27 23:03:23
https://i.4cdn.org/vr/1453836891182.png
proof?
Linking To A 4chan Image Lol
#1156 posted by Spirit on 2016/01/28 11:41:33
No Demons On The Box Art?
#1158 posted by mankrip on 2016/02/04 03:26:49
Quake 2 Did Happen And It Was Awesome
#1159 posted by Skiffy on 2016/02/04 05:13:53
"Fuck it, pretend Quake 2 never happened. I never liked the Strogg anyway." ???
Nah that is Bullshit. I still prefer Q2 over Q1 when it comes to the original games. Quake 2 had more focus and a better realized world compared to Quake 1. This is both good and bad. Good that the game felt more solid but bad in that the mapping scene is more limited to robot aliens where quake 1 you have Fantasy / scifi and demons all in one.
I still go back and play Quake2's singleplayer campaign ever year or so. Quake 1... only the new maps from this community. I just find the original one so random and stuck together. To each his own.
Lmao
Doom 4 Box Art
#1161 posted by Rick on 2016/02/04 08:50:17
Not that much different from Fallout 3 and Fallout New Vegas and Dishonored. Why am I not surprised.
I've seen it before on Twitter but assumed it was Halo box art with the Doom logo on it.
Box Art
#1163 posted by Kinn on 2016/02/04 09:41:10
Hey at least they've progressed from just having a logo on a plain background (*cough* all the quakes *cough*)
At Least The First Cover Suggested Something Simple But Powerful
#1164 posted by aDaya on 2016/02/04 10:14:52
Here it's another case of the cover having a depressed protagonist standing in front of the cover with a gun in hand. Yawn.
They could've made something that goes back to the 90's FPS covers, with the player character facing against a horde of enemies at once (Doom1, Duke Nukem) or something powerful (Doom2).
#1165 posted by [Kona] on 2016/02/04 10:43:15
I'm assuming that's just fanart trying to pass off as real?
Surely they wouldn't be so unimaginative to just have halo master chef on the cover.
This is the one on wikipedia which is a little better https://upload.wikimedia.org/wikipedia/en/2/28/Doom_Cover.jpg
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