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OBJ-2-MAP V1.1
So I added a few new features to my OBJ-2-MAP utility and put together a small web page explaining how to use it.

This is a utility that can take OBJ files exported from any modeling app and convert the geometry inside into Quake brushes.

http://www.wantonhubris.com/obj-2-map/

Have at it! I think everything will work.

[edit: updated url]
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Skiffy 
You probably have set Method to Standard, it wont work with this unfortunately. You need to go with Extrusion or Spike.
I think it's not hard to turn off this Alignment in code for Standard too. Will take a look later. 
 
I use standard because I construct proper BSP brushes for various things instead of relying on the extrude or or Spike method. So yes indeed I would prefer to have the standard one working too.

http://panjoo.tastyspleen.net/rust/tutorials/brushcreate/brushes.htm

This is what we did on Gunman Chronicles back in 2000 :)

We used to have a tool similar to OBJ2MAP but it got lost in a HD crash source and all. But hey now we have this improved monster! :) 
Skiffy, 
you worked on gunman TC? i remember being really impressed with the screenshots I saw of it at the time. (when it was a quake TC)

Especially the giant hand sculpture. 
Yes! 
Gunman Chronicles was neat fun. You would think that sculpture would be among the top image results for the game but...oh well :^| 
Yea Ages Ago. 
Yea I was the main modeler / animator on the project back then. So all enemies and guns plus tons of props modeled / animated. 
Street Cred, Yo! 
Represent! 
Yeah Gunman Was Great Fun 
and I remember some of the cool models, like the Star Wars like monster that comes out of the ground. 
It Had A Lovely Name 
Known as the Xenome Grande, very creative.
Large Alien in Spanish hehe. That sucker was sculpted in clay and then surfaced using a microscribe and Amapi the modeling software with good drivers for it back then. It was a pain in the butt to animate. I had no clue how to setup spline rigs back then. So FK tentacle animations all the way! woot!... :P 
Nice 
it was definitely a very interesting monster for a modded q2 engine! 
Khreathor 
does that actually compile and work in game? 
Blitz 
I haven't got time to compile and test it in game, but with BSP2 it should work without a problem. 
Hahahaha 
 
Blitz 
 
Wow!!! 
Looks Great! 
Now make a quake level! 
Omg 
omfg 
 
now all it needs is arghrad-style phong shading. 
And A Shub For A Hat... 
 
Simple Forms 
After trying out some complex forms I thought it better to start with simple forms to get grip on this handy program.
So I started with a cube and tetraeder and that worked well.

My cylinder doesn't come out.
So I assured myself the points were on grid, used noesis to convert it again, as my *.obj files didn't seem right.

What I tried looks like a cylinder, but I needed the spikes method, otherwise there were some blended side patches and the form was not editable in quark.
Now it has the form but the patches are glued inwards. 
 
Maybe turn off "axis aligned" ... that will mess up a cylinder. 
Nope 
keep on ending on this result.
Here are the obj and map file.

I tried the email, but it's outdated. 
Location Outdated 
I would like to add some fine results,
but feel so lame by example. 
Madfox 
Your map file looks fine to me as far as the geometry goes. The cylinder is open at the ends so you can see the ugly spikes generated by the "spikes" method, that's normal.

Whose email is outdated btw?

For the texturing, try downloading the tool again from post #66, you have the older version; it should say "UV conversion beta 2" in the title bar. Your obj file has "usemtl UnKnown0", so you need a wad file in the same directory with a texture called "UnKnown0" for the UV import to work. 
Ericw 
I sended an email to warren.marshall/dot/epicgames/point/com.
That's the email adres on the linked site and it didn't work.
I saw there's another one in "people" so I guess it is altered.

I will try the updated one, maybe it has better results.
This one brings up a cylinder with triangles messed up to the inside.
I expected a smooth round outside.

thanks for the hint. 
 
I don't work at Epic Games anymore.

But regardless, any UV stuff is really Eric's ... I have NO idea what black magic he's doing. :) 
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