Puffery.
#1122 posted by killpixel on 2016/01/24 18:39:50
The fact that this guy is speaking as though a doom-like is the second coming of christ goes to show just how insipid and tedious modern fps games have become.
Looking back at doom 4's first incarnation has given me a renewed sense of gratitude, though.
Crossing my fingers for a gothic, medieval, lovecraftian Quake V before 2020.
If Quake 5 Happen, Let's Hope The Gameplay Comes Close To 1's
#1123 posted by aDaya on 2016/01/24 18:45:59
#1124 posted by mankrip on 2016/01/24 19:58:04
I have way less hope for a Quake V to be good in all aspects, because there's no way to ignore the Q2 and Q4 storyline.
Merging that with the Lovecraftian storyline of Quake would be a mess; either it would weaken the Lovecraftian atmosphere of Quake, or it would stupidfy the sci-fi atmosphere of Q2 & Q4. Or something in the middle.
Making Quake 5 be a sequel to Quake 4 would be a safer bet, in terms of business.
The original Quake storyline would work better if they rebranded it and split it completely from the Q2 & Q4 universe. It would be controversial since Shub-Niggurath's nickname is Quake, but the Q2 & Q4 storyline has already got a stronger establishment under the Quake brand now (more proper games, which are more recent and with a more developed plot).
Giving a fresh brand to the original Quake would allow id to go wild with its fantasy horror theme and develop it properly without catering to the Stroggos' universe audience.
Let MachineGames Handle It
#1125 posted by aDaya on 2016/01/24 20:02:58
Quake V Descent Into Madness
#1126 posted by JneeraZ on 2016/01/24 20:12:11
"since Shub-Niggurath's nickname is Quake"
What's this now?
#1127 posted by necros on 2016/01/24 20:15:04
Wasn't it chthon's nickname? Honestly it was extremely vague. :P
This Topic Comes Up A Few Times Each Year
#1128 posted by Kinn on 2016/01/24 20:20:57
The "Quake" brand has very obviously discarded Quake 1 and just taken Quake 2 as the starting point.
To be honest it's a good thing because I don't trust a single big developer on this planet to understand the game to the degree that would satisfy anyone on this forum.
Quake 2 should have been given a different name. Too late now
#1126
#1130 posted by mankrip on 2016/01/24 20:33:23
It's in Quake's readme, just like the story of almost every other id game:
"[�] an enemy codenamed Quake"
Kinn
#1131 posted by mankrip on 2016/01/24 20:38:36
The only one who can really understand the foundations of the first Quake is Abdul Alhazred. Everyone else goes insane when they try.
#1132 posted by Kinn on 2016/01/24 20:41:29
Quake 2 should have been given a different name. Too late now
If that quirk of history has protected our cherished Quake from further rapeage, then it was for the best.
Gentlemen, we have already had dozens up dozens of excellent true Quake sequels. To find them, go to quaddicted.com, then go to the "maps" section, and then sort by rating. You bell-lords.
#1133 posted by mankrip on 2016/01/24 20:54:40
I actually count Quake's official mission packs as true sequels.
And the custom maps from the community does make me more excited than the announcement of a modern version of Quake would.
Well....
I'm not sure the bell-lord comment was needed but I agree. I guess Quake 2 has protected us from terrible sequels.
How you feeling Kinn? You've been a tad aggressive as of late.
#1135 posted by JneeraZ on 2016/01/24 21:08:03
"[�] an enemy codenamed Quake"
Ah yes, the readme/manual. Forgot about that.
#1136 posted by anonymous user on 2016/01/24 21:11:50
#1137 posted by Kinn on 2016/01/24 21:13:10
I'm not sure the bell-lord comment was needed but I agree.
Sorry but I wasn't calling you personally a bell-lord, which is why I prefaced that paragraph with "Gentlemen", to indicate that I just generally calling everyone a bell-lord.
How you feeling Kinn? You've been a tad aggressive as of late.
I can assure you that this is just me being normal. Like most Brits I swear like a sailor at every opportunity, and if an opportunity isn't already available, I make one.
#1138 posted by anonymous user on 2016/01/24 21:56:50
lol at that guy playing devil's advocate and defending the pinata mechanics. "Guys, it totally makes sense and we have no proof it's going to be as stupid as it looks and sounds!"
#1138
#1139 posted by Kinn on 2016/01/24 22:34:09
You talking to me?
Not only am I not scared to hold that opinion, notice that I will also post it in my name, instead of hiding behind an anonymous post like a scared kitten.
FWIW
#1140 posted by Shambler on 2016/01/24 23:52:28
The bell-lord comment is always needed :)
Going Back To That Quake 5 Talk
#1141 posted by aDaya on 2016/01/25 00:07:51
I don't think even Bethesda's stupid enough to go back to the Strogg-verse.
It has already been set in stone by modern standarts in Quake 4 and it got lukewarm reception at best. Hell it's the most forgotten modern iD game!
If Quake 4 hadn't happened then yes they would try that today.
Quake V Descent into Madness or bust.
(inb4 Quake 5 is a DLC pack for snapmap)
Quake 5
#1142 posted by [Kona] on 2016/01/25 00:16:37
Yes that's an interesting topic. I think they could indeed finally merge the quake/q2 worlds to make sense.
Maybe, it could be like quake is the same universe as as q2, just 1000s of years earlier. Much like Prometheus became a prequel to Alien.
They'd have to have story for it to make sense. Why not time travel? Humans are losing the war against Stroggos, so develop time travel in order to discover some doomsday device from the past that was long lost. Only once they get back there, they find it's just as deadly against the old gods. That'll also explain why it's mostly fantasy settings, but with a little bit of modern base. The modern base levels have been built by modern day man as bases of operation in the past, because finding said doomsday device is something that will take a lot of time.
That way you have both Stroggos in the future portions of the game (maybe 1/4) because we've got to have the Gladiators and obviously the last chapters will be in defeating the Strogg.
But with the majority and middle part of the game being in the old world.
Quake 5 being set entirely in modern bases isn't good enough to stand on it's own anymore. It's been done. They did it for Quake4 and it was probably id's most average game. They can't just repeat that in idtech6, and Rage showed that if they attempt RPG they're going to assreamed.
The other possibility is that they're simply two different galaxies or solar systems but somehow linked... perhaps the power of Shub is something both humans and the Strogg are in a race to capture. Seeing the weaker Quake2 enemies getting ripped to pieces by a Shambler would be pretty awesome.
Just Make It So The Stroggs Are Part Of Shub-Niggurath's Forces
#1143 posted by aDaya on 2016/01/25 00:27:58
Like the humans discovered the Slipgate technology, this somehow attracts the Stroggs, we kick their asses on Earth and we counter-attack on Stroggos.
But for half the game you fight against the Stroggs on Stroggos but after that you discover their true nature and you have to go splipgatin' in lovecraftian dimensions (Better if you're just the latest human alive and the entire counter-attack squadron has been destroyed).
#1144 posted by JneeraZ on 2016/01/25 00:33:58
Fuck it, pretend Quake 2 never happened. I never liked the Strogg anyway.
#1145 posted by killpixel on 2016/01/25 00:42:53
Much like Prometheus became a prequel to Alien.
Probably not the best example since, you know, that movie sucks ass.
Wouldn't it be better to have two stylistically distinct IPs? In my mind, it would make sense to leave the tech/alien thing to doom and the gothic/medival stuff with quake. I dunno, it would take excellent writing and execution to pull of the merger of the old and new quake stories.
I like Q2/Q4, but they really are just so bland.
Maybe
#1146 posted by aDaya on 2016/01/25 00:46:32
Have Q2 and Q4 being those massive wars being fought out while Doom is considered an isolated incident? Afterall Quake 2's intro mentionned a colony on Mars, so it pretty much writes itself.
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