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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Just The Intro Paragraph Gave Me Cancer 
Fuck whatever scrawny bearded low test fuck wrote this garbage. 
 
Shut up you filthy anti-CoD, �old school�-worshipping curmudgeons. 
Lolllllllllll 
hilarious article. 
Oh, Healthpacks Aren't The Norm Anymore Because 
Game devs and AAA gamers think they're too complicated? Jesus
And how the guy wrote the 90s FPS era, it seems like he passes this off as an obsolete thing, even though it was pretty much the golden era of PC Gaming, which went on until the mid 2000s.

Because of that, I don't think I'll take his word as SnapMap being as complex as Little Big Planet. Maybe as complex as FPS Creator's, lol. 
 
That article seems intended at teaching casuals the very basics of good FPS games.

Now, I'm pretty confused by this whole "trading points for upgrades" thing. Are there in-game stores after all? Will the gameplay have some sort of grinding? 
Puffery. 
The fact that this guy is speaking as though a doom-like is the second coming of christ goes to show just how insipid and tedious modern fps games have become.

Looking back at doom 4's first incarnation has given me a renewed sense of gratitude, though.

Crossing my fingers for a gothic, medieval, lovecraftian Quake V before 2020. 
If Quake 5 Happen, Let's Hope The Gameplay Comes Close To 1's 
 
 
I have way less hope for a Quake V to be good in all aspects, because there's no way to ignore the Q2 and Q4 storyline.

Merging that with the Lovecraftian storyline of Quake would be a mess; either it would weaken the Lovecraftian atmosphere of Quake, or it would stupidfy the sci-fi atmosphere of Q2 & Q4. Or something in the middle.

Making Quake 5 be a sequel to Quake 4 would be a safer bet, in terms of business.

The original Quake storyline would work better if they rebranded it and split it completely from the Q2 & Q4 universe. It would be controversial since Shub-Niggurath's nickname is Quake, but the Q2 & Q4 storyline has already got a stronger establishment under the Quake brand now (more proper games, which are more recent and with a more developed plot).

Giving a fresh brand to the original Quake would allow id to go wild with its fantasy horror theme and develop it properly without catering to the Stroggos' universe audience. 
Let MachineGames Handle It 
Quake V Descent Into Madness 
 
"since Shub-Niggurath's nickname is Quake"

What's this now? 
 
Wasn't it chthon's nickname? Honestly it was extremely vague. :P 
This Topic Comes Up A Few Times Each Year 
The "Quake" brand has very obviously discarded Quake 1 and just taken Quake 2 as the starting point.

To be honest it's a good thing because I don't trust a single big developer on this planet to understand the game to the degree that would satisfy anyone on this forum. 
 
Quake 2 should have been given a different name. Too late now 
#1126 
It's in Quake's readme, just like the story of almost every other id game:

"[�] an enemy codenamed Quake" 
Kinn 
The only one who can really understand the foundations of the first Quake is Abdul Alhazred. Everyone else goes insane when they try. 
 
Quake 2 should have been given a different name. Too late now

If that quirk of history has protected our cherished Quake from further rapeage, then it was for the best.

Gentlemen, we have already had dozens up dozens of excellent true Quake sequels. To find them, go to quaddicted.com, then go to the "maps" section, and then sort by rating. You bell-lords. 
 
I actually count Quake's official mission packs as true sequels.

And the custom maps from the community does make me more excited than the announcement of a modern version of Quake would. 
Well.... 
I'm not sure the bell-lord comment was needed but I agree. I guess Quake 2 has protected us from terrible sequels.

How you feeling Kinn? You've been a tad aggressive as of late. 
 
"[�] an enemy codenamed Quake"

Ah yes, the readme/manual. Forgot about that. 
 
 
I'm not sure the bell-lord comment was needed but I agree.

Sorry but I wasn't calling you personally a bell-lord, which is why I prefaced that paragraph with "Gentlemen", to indicate that I just generally calling everyone a bell-lord.

How you feeling Kinn? You've been a tad aggressive as of late.

I can assure you that this is just me being normal. Like most Brits I swear like a sailor at every opportunity, and if an opportunity isn't already available, I make one. 
 
lol at that guy playing devil's advocate and defending the pinata mechanics. "Guys, it totally makes sense and we have no proof it's going to be as stupid as it looks and sounds!" 
#1138 
You talking to me?

Not only am I not scared to hold that opinion, notice that I will also post it in my name, instead of hiding behind an anonymous post like a scared kitten. 
FWIW 
The bell-lord comment is always needed :) 
Going Back To That Quake 5 Talk 
I don't think even Bethesda's stupid enough to go back to the Strogg-verse.
It has already been set in stone by modern standarts in Quake 4 and it got lukewarm reception at best. Hell it's the most forgotten modern iD game!
If Quake 4 hadn't happened then yes they would try that today.
Quake V Descent into Madness or bust.
(inb4 Quake 5 is a DLC pack for snapmap) 
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