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Posted by sock on 2014/06/14 20:28:13 |
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.
Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files
UPDATE July 7th: Pack is released!
FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock |
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Urban Dictionary
#90 posted by ijed on 2014/06/24 14:41:52
http://www.urbandictionary.com/define.php?term=Cranking+one+out
Has saved me many times. For example one suggestion I had for the name of a game was 'Taint of Doom' at least until my North American colleagues pointed out what taint can be taken to mean.
#91 posted by sock on 2014/06/24 14:48:09
@fifth, I think you are over thinking/worrying about this, just create what you can, seal it, light it and add an exit trigger. There is no pressure to make a complete map, just do what you can in the time frame setup for the map jam.
@ericw, try compiling what you go so far, it will motivate you more once you see it all lit and working in game. Don't fall into the trap of detailing and trying to make some epic editor only map.
@RickyT23, wow! post a screenshot! :)
Ijed
#92 posted by nitin on 2014/06/24 15:40:18
no screenie, no belief :)
L.O.L.
#93 posted by RickyT33 on 2014/06/24 17:17:15
Haha! No - I didn't mean that! I mean I'm attempting to create a map. Im still blocking out, so no screenies until it's sealed/lit.
But yeah - something is taking shape :P
#94 posted by Lunaran on 2014/06/24 18:05:04
by the time this jam is toast we should have a nice spread of maps to make everyone else jelly
as long as spirit preserves them on quaddicted
i hate myself
Still Working On It...
KEEP GOING!
#97 posted by Breezeep_ on 2014/06/25 04:16:46
#98 posted by digs on 2014/06/25 15:53:46
Looking Good Everyone
#99 posted by skacky on 2014/06/25 17:20:15
My map is finished as far as brushwork goes. All I need to do now is setup the final fight, clip some stuff and add the exit trigger. Should be done in two hours.
I Demand A Screenshot From Sock
#100 posted by Drew on 2014/06/25 23:34:21
in order to (de)motivate everyone else!
Deliver A Screenie For Us, Lord Sock.
#101 posted by Breezeep_ on 2014/06/26 00:27:05
Yes
#102 posted by quakis on 2014/06/26 00:50:29
Please hang up another odd pair of your cottony goodness on the line for our beaming rays of sunshine to admire your varied and pretty patterns~ B)
One Quake To Rule Them All !
#103 posted by Barnak on 2014/06/26 03:15:59
Come one guys, make me proud of a Quake1 player after all these years of awesome Quakeness !
I recently purchased a 5$ game with a few common features with Quake1 (portals, moving pads, "keys" to open some doors, ...) : Qbeh-1. It's nicely looking, but overall it sucks compared to good'old Quake1 !
GEEZ ! EVEN IN FUCKIN' 2014 !? WTF !
#104 posted by JneeraZ on 2014/06/26 12:19:49
It wouldn't have anything to do with you being 18 years younger when Quake came out and having never seen anything like it previously, would it? :) You always remember your first...
#105 posted by sock on 2014/06/26 12:24:18
I Demand A Screenshot From Sock
I have nothing to show, I still not found any time to create a map yet, hopefully I will have some time this weekend before the deadline. From what I have seen so far, this is going to be an awesome map pack to play/explore.
Willem
Yes we get it, you don't like Quake the way we do.
#107 posted by JneeraZ on 2014/06/26 13:36:35
I love Quake and that actually offends me a little. That surprised me.
But I get it. Either love Quake unquestionably or keep quiet.
Move On
#108 posted by sock on 2014/06/26 13:45:06
@OTP, Willem, please keep this thread about the map jam and the fun of creating honey styled maps.
#109 posted by JneeraZ on 2014/06/26 14:03:54
sock
If you're going to thread cop us, at least start with Barnak. He started it!
Heh - I Hope You Do Find A Little Time Sock
#110 posted by RickyT33 on 2014/06/26 15:43:57
I've spent a few hours on mine, but I've got home from work feeling pretty burned out the last couple of days, and haven't been so motivated.
My point being 'please make a map, even if just a small one, my map wont be huge and I'm sure even a small Sock map will be awesome/pak winner ;)'
And yeah, Willem GET OUT! How dare you not like Quake as much as OTP :P Also make a map (if you haven't) please :P :P :P
I Submitted My Map
#111 posted by skacky on 2014/06/26 16:41:53
Final stats:
Brushes: 10787
Entities: 2810
Monster count:
Easy - 106
Normal - 146
Hard/Nightmare - 151
Sheesh, that was a cool experience. Should last 15-20 minutes I'd say. Speedrunners can have some fun as well, I managed to complete it in 2 minutes on skill 1.
I Think We Should Leave Sock Alone Now.
#112 posted by Breezeep_ on 2014/06/26 16:42:39
I Think We Should Leave Sock Alone Now.
#113 posted by Breezeep_ on 2014/06/26 16:42:40
#111
#114 posted by skacky on 2014/06/26 17:06:16
Make that 2:15 on skill 3.
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