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Also... 
a lot of things in fitzquake are drawn with multiple passes, such as textures with fullbrights. Also, if you don't support gl_tex_env_combine then overbrightening requires an extra pass on epolys, and lightmapping requires an extra pass on wpolys.

Multipass rendering doesn't work with alpha, so you'd probably have to simply disable features like overbright and fullbright on entities that have alpha. 
Er... 
lightmapping doesn't use gl_tex_env_combine, it uses gl_arb_multitexture or gl_sgis_multitexture. If you don't have those, it uses multiple passes to render. 
Spirit 
Like Preach said, you also need QC to enable alpha for most engines. There are also other fields except alpha. In the mods I mentioned, alpha ents work if the engine supports it.

However, having these ents invisible for other engines isn't a good idea. Opaque looks more natural as it'll otherwise be like r_drawentities 0. Check out Neh maps with my GLQuake and you'll see why opaque is a better choice. 
Hmmm, Yeah 
I hadn't thought about the changes in rendering code fitz has, it's probably out of my league to add the change then. I still think that some entities would be more sensible fully transparent if the engine doesn't support alpha, like HL style windows. Though you wouldn't want to make a monster invisible on some engines and not on others... 
Preach: 
Assuming you don't mind the visual side effects i listed, it is easy to add. It's just that making it look good is difficult.

It's not just fitzquake; most of those problems would be true in glquake also. (the exceptions being fullbrights and overbright, since glquake doesn't have those.) 
You Could 
leave the 'model' field blank if you want it to be completely transparent.

Reminds me, I may employ a strategy I recall from
the movie Go for my base map.

'It's a great map, you just have to smoke a lot of pot to see it correctly.' 
Alpha 
seems i posted quite a fertile question there :)
metlslime: i'd completely fall in love with you, if you could find a way to incorporate alpha in fitz. the functionality i dream of is this: i'd give a (monster) model an alpha (0:1) value via .qc. The engines that don't support alpha shouldn't even notice that field and draw the model opague. The others should draw the model in the given transparency. I for my purposes don't need transparent brushes appart from the usual water, although that feature (glass) would be great, too.
HeadThumb: If nothing works out, I'll do as you say ;)
@all: thanx for thinking. i really hope something will come out of it. 
Oh And... 
regarding triangle soup: i'm planning on a monster from scratch, so i have full control over the .mdl and could make it suitable for alpha functionality. would that make it easier in any way? 
Efdat: 
not really; the main advantage of world geometry is the bsp structure itself. the mdl format just isn't that helpful. 
But: 
the only really impossible to sort situation is when two polygons pass through each other, meaning neither one is truly "in front of" the other. 
You Can Sort In That Case 
By splitting both polygons along the intersection and proceeding from there.

I think most games use pre-chosen sort buckets instead of doing any actual sorting. 
Blackdog: 
yeah, or i could generate a bsp every frame that includes all polygons in the scene. But I consider that overkill :) 
Metlsime I Think You Shoudl Fix The Sql; Erroes 
everythime I try to post a FUCK YOU SHABMLER THREAD i get as sql error. please fix thyigs 
Metlsime I Think You Shoudl Fix The Sql; Erroes 
everythime I try to post a FUCK YOU SHABMLER THREAD i get as sql error. please fix thyigs 
Unfortunately... 
i fixed the SQL error. 
Everyone 
knows Shambler can't be fucked. 
 
 
Shamblers Have No Eyes! 
and neither vaginas nor buttholes 
 
vaginas got one eye!!! :p great to bite :p 
Take A Suggestion From David Cross 
You could punch several holes in the shambler's sides, put a bowl of dip on his belly, surround it with chips and make a circle jerk out of it.

Be creative! 
FUCKING SAKES GIBBIE 
FIX THE FUCKING TROJAN LIVING IN YOUR COMPUTER.

I get a dozen spams w/ attachments from you a day. 
 
WHAT FUCKING TROJAN

I got some virus mails from you too a while ago 
FUCKING ROFL 
Can I have some 
Sometimes What Happens.... 
is the trojan will scan the infected user's address book, and send messages "from" addresses in the book. So you can't tell who's infected.

I get a lot of messages "from" fingers and sock, and I assume it's just becuase someone they know is infected. At least, that's my theory. 
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