Bear
#11243 posted by Lunaran on 2006/11/21 14:02:45
You do realize that when someone has mentioned having difficulty with something, and you try to aid them by telling them that it's easy, it comes off as insulting, right?
Thank you for the link, though.
I Probably Exaggerated A Bit Too
#11244 posted by bear on 2006/11/22 00:46:09
just because I had good experience with loading 8-bit targa files easily back in the days while other formats may in reality be a lot less logical. Sorry if I insulted you - that was not my intention.
LBM
#11245 posted by bambuz on 2006/11/22 07:26:28
haven't you used deluxe paint? Kids these days... You can convert any format to lbm with xnview/nconvert afaik. If nothing else, save to pcx and load in deluxe paint and save as lbm.
I'd like to add deluxe paint is an awesome paint program from the 256 color days.
Deluxe Paint?
#11246 posted by Lunaran on 2006/11/22 12:27:45
Can I order that on punch cards? Because I don't have one of those fancy 5 1/4" Floppy diskette drives yet, and I don't want to tie up my phone line dialing into a pirated software BBS with my (external) 2800 baud modem.
and no problem, bear. posting from work sometimes allows residual anger and frustration to seep into posts. :)
although that imagemagick doesn't support amigaIFF or LBM according to their master format list. :( Also, as far as I know, an eight-bit targa is probably ridiculously simple to read, but I can't infer exactly what the structure is from the code I've found to do so, because the lines all look like the censored cartoon equivalent of what I yell when trying to read it.
... (*&|>>#$ck)!
Lun
#11247 posted by R.P.G. on 2006/11/22 13:13:43
Maybe a dumb question, but have you turned the viewing mode to "binary file"?
You Shouldn't Need To Infer Anything
#11248 posted by BlackDog on 2006/11/22 17:25:32
Try http://local.wasp.uwa.edu.au/~pbourke/dataformats/tga/
Google will give you any number of additional sites describing the .tga format, if that one isn't good enough.
Megatexture
#11249 posted by tron on 2006/11/22 21:24:25
http://www.doom3world.org/phpbb2/viewtopic.php?t=17912
http://doom3.filefront.com/file/Megatexture_Technology_Mod;72779
I can't download and test this out yet, but by the looks of it unless he's playing a joke this guy has managed to get the Doom3 megatexture feature working with this mod. Anyone want to give it a try and see if it's legit?
Tron
#11250 posted by R.P.G. on 2006/11/22 22:30:46
You mean outdoor areas don't have to look terrible anymore?
?
#11251 posted by than on 2006/11/23 03:30:16
I thought megatexture was new technology developed after Doom 3, not some shader that can be written afterwards and slapped into the existing tech.
Looking at the shots, it is, as suspected, nothing like what I've seen of the megatexture stuff used in QW. Looks a bit shit, wheras in what I've seen of QW the terrain generally looks great.
Lun
#11252 posted by bambuz on 2006/11/23 05:04:55
xnview is a modern software and reads almost all formats and saves them too.
Btw deluxe paint II came on 3.5 inch floppies.
Love, b-buz.
Kell
#11253 posted by PuLSaR on 2006/11/23 05:26:57
check your mail
#11254 posted by Trinca on 2006/11/23 05:44:13
guys why when i play fittzquake or glquake at work i got a double image? errr cant play this way... game is running but got two views... :\ is like a duplicacion! any idear how to fix that? at home works perfect!
Trinca
#11255 posted by Spirit on 2006/11/23 06:09:29
You aren't paid for playing Quake. You probably ran into the Prevent-Rui-From-Playing-Quake- During-Work-Scanner.
:P
Try a different resolution for a start.
#11256 posted by Trinca on 2006/11/23 06:11:23
lol Spirit_ :p i must test my map after compiling... :p i dont play levels in here...
Trinca
#11257 posted by JPL on 2006/11/23 06:24:15
Did you played the latest map I sent you ? Or you are too busy to play at office to test my map ? :P
#11258 posted by Trinca on 2006/11/23 07:07:00
lol JPL sent u a email few minuts ago...hehe lucy guess :p
Trinca
#11259 posted by JPL on 2006/11/23 07:10:37
Sorry, I haven't seen it yet... I'll check it right now: thanks :)
#11260 posted by Trinca on 2006/11/23 08:43:47
zomgggg what next?
faget threath
lol
Hm...
#11261 posted by necros on 2006/11/23 10:21:17
tried the megatexture thing quick at home, and it didn't seem to work, the shader was just black like any shader than doesn't load properly.
maybe i just did something wrong, but i followed the instructions pretty closely. :P
Lun
Turning sarcasm into an art form... I love it!
Yeah, That Was Some Good Stuff
#11263 posted by HeadThump on 2006/11/23 23:39:39
.
#11264 posted by necros on 2006/11/26 10:23:20
Specs On Google
#11265 posted by Lunaran on 2006/11/26 12:22:18
I always need to know one particular thing, so I always check the tga specs I find on google and scroll all the way down to the thing I need, and my question of "is this thing one or two bytes long" is always answered by "This field is typically one or two bytes long."
so oi. :(
.
#11266 posted by necros on 2006/11/26 16:46:19
playing the condemned criminal origins demo. kinda neat for the first couple of minutes, then i get this really annoying popping/crackling sound that just seems to start for no reason. it will do it in the menu screen too, while the music plays. i can't figure out what causes it to start doing it, and haven't seen anything on the net that explains it... anyway know what i'm talking about?
Quake Question
#11267 posted by nitin on 2006/11/30 05:30:18
since for some unknown reason I get choppy sound when I have my quake cd in the drive for music, I thoguht I'd make an image and then mount it to see if that changed anything.
but it seems quake doesnt recognise mounted images as cd's. anyone know if its possible to make it do so ?
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