This map is really difficult !
in God mode
#89 posted by
AAS on 2014/09/15 18:29:46
AWESOME!
This pack gave me about 5 hours of quake experience and I liked every second of it!
I love you guys!
P.S.
I wish that slime thing were in place of tarbaby in original quake.
Then episode 4 would be so much better (:

I Can Post A Screenshot Of My Dick Too
#91 posted by
Barnak on 2014/09/15 18:48:30

Barnak
#94 posted by
ericw on 2014/09/15 19:51:17
There's a skill above nightmare you'd enjoy: easy skill... with cheats turned off :P

Is There A Pussy Skill ?
#95 posted by
Barnak on 2014/09/15 20:16:08
The difficulty I was talking about isn't about monsters (even without cheating, nightmare isn't enough monsters for me, if there's enough ammo).
The level is difficult because of its complexity. You start the map with your legs off, and need to find your way without alerting the dogs and other suckers while you're crawling on the ground. Then, you need to find some computer hardware to activate some processes at various places of the map.
The map is a real maze, especially at the end, when you trigger the auto-destruction sequence (ijed, is the girl's voice your sister ? ;-). You have 4 minutes to find your way through the maze and get out, and the maze is changing during the count-down sequence with many new suckers on your way. Using the God mode doesn't change this.
It isn't the usual Quake1 map, which are usually pretty easy even on nightmare skill.

C'mon, Some Ultra-nightmare Skill Inside A Nightmare, Pussies !
#96 posted by
Barnak on 2014/09/15 20:24:24
Just to add that my previous description of the telefrag map isn't a crittic. It's actually an unexpected truly awesome map. There's a high contrast between the telefrag map and the two other maps from the pack.
I'm jealous of your maping skills, ijed.
... and what about your sister ?

In Lieu Of Demos
#97 posted by
DaZ on 2014/09/16 00:35:46
Here is my stream vod
http://www.twitch.tv/tddaz/b/568940906 (4 hours crits you for 9001)
My mind is a blur after all that (thx ijed ;)) but damn those were some crazy detailed maps. Had a blast going through this pack!

Thanks!
#98 posted by
ijed on 2014/09/16 00:46:33

Not My Sister
#99 posted by
ijed on 2014/09/16 01:15:15
I used a voice generator and fan ir through goldwave.
At one point I had the AI talking to you throughout the entire map. Then it pissed me off.

Awesome
#100 posted by
ijed on 2014/09/16 01:15:52
Spanish spellcheck strikes again!
#101 posted by Baker on 2014/09/16 03:03:40
Still haven't played the map, but am somehow very satisfied and at peace seeing .alpha support and alpha texture support being realized.
I'm trying to avoid screen shots like the ones on moddb page.

Oh My God.
#102 posted by
Orl on 2014/09/16 05:21:44
52932 visleafs exceeds standard limit of 8192
I'll post my thoughts on the maps later as I'm still playing them, but I just had to bring this up.
53 thousand vis leafs in locust? How long was the vis job? How long did it take for you to find every leak and patch it? Are you people insane?!

93 Min On Ijed's Map
#103 posted by
nitin on 2014/09/16 06:27:56
craziness!
Proper comments on all maps once I play mfx's. Am I right that despite the pak containing 2 mfx maps you can onl play 1? Or is there a secret or something?
There's a small credits map.

Got It
#105 posted by CI475 on 2014/09/16 08:04:57
It's working and it's awesome!

Otp
#106 posted by
nitin on 2014/09/16 12:44:17
and how does one get to that?
I ran mfxsp20 from the console. If there's a secret door, or something, then I completely failed at finding it.

There Is A Secret Door.
It's small door near water at the bottom of the level, and when you try it before you finished the final fight, it gives a message along the lines of "Only when you finish your task!".

...There's Water In The Start Map?