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RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
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I Got This 
http://www.quaketastic.com/upload/files/screen_shots/rage.jpg

when i'm trying to play the rage
and after i've set antialiasing other than none/disable (2x,4x,8x, 16x) the game is crashed to desktop. does someone know how to solve that issue?

my videocard gtx470, with 275.33 drivers 
 
Try updating your nvidia drivers to the current beta 285.<something> release. 
Rage Easter Egg 
wow, just for this I'll buy the game !!
.
.
.
.
... and a new computer :P 
Performance Tips 
DaZ 
i fixed that issue by turning on vsync on nvidia control panel, but antialiasing still doesnt work it crashes to desktop 
Oh And I Dont Have 
any lags, the game runs smooth and fast as wolf2009, whis is surprised 
 
HAHA that's awesome. I wish they made that start level area look 2011 though. The way it looks there I might as well just play Quake. Still awesome though. 
 
The Doom and Wolf easter eggs are also available - http://www.youtube.com/watch?v=Ybq3yfL2L9I

Quake is of course the best, but I didn't need to say that. ;) 
Vsync On Nvidia Control Panel 
Spy, I had that same problem with MoH 2010.
And good to hear it runs well on the GTX 470 !

Nice to see ID hasn't forgotten what made them big ! Love the Quake start secret ! 
 
Innovation is definitely not what I'd expect from an id shooter - I rather expect solidly executed conservative shooter gameplay with the latest eyecandy features.

If that's what Rage does, then I might eventually get it. Sometime.

No linux client though, right. Oh well, that just means it has to get in line with the other Windows shooters I intend to buy. Sometime. 
I'm Digging It 
My biggest balk with RAGE is the linearity -- in both the missions and most of the maps, which are clipped beyond belief -- but one would expect this from any other console game. But I am having a blast playing it. I am hoping like hell you can still have the roam of the land after the campaign finishes, since there are several sidequests and areas I'd love to revisit. Speaking of which, found the Quake room (with help from that annoying video), and am going for the DOOM one next. 
 
Runs fluently on my old rig. AMD Athlon II X2 250, nvidia 8800GTX on Wine. Texture pop-ups are just a bit too much though and so far the game did not impress me too much.

Played the first mission.

Bullshit:
-The unskippable intro sequences
-The menu. Mouse speeds are all wrong and the menu is slow to use (console crap, just like UT3 had).
-The UI. I could not figure out how to use grenades.

Bad:
-Protagonist feels like a little sissy. Get hurt stepping down a 1m step. Screams like a girl when I crash the buggy yet there is no (other) punishment of doing that.
-I also cannot stand that US soldier look. Immediately anti-reaction.
-Health seems irrelevant and auto-generating? There is not even a display.
-The wingstick minigame was a trivial joke. Console design for controller aiming.
-Environments are indeed super static. There is nothing you can move or destroy.
-Clipping is done badly and obviously. There are steps you cannot jump over when there are other places with the same height where you can. And the first driving sequence was ended with a fucking joke, look at that HUGE EDGE! http://i.imgur.com/t2BNd.jpg You have to dismount. They could have made a bit more believable at least...
-Binding the Z and Y keys is broken on a QWERTZ layout.
-The music is really really bad. While some small cues were nice, the background music is like a cheap amateur horror movie soundtrack. Really bad. I will turn it off even if I miss "immersion and subtle cues" by that. Stupid cheap orchestra. No connection to a wasteland at all.
-The first mission had a huge areal but it was a corridor mission on fast rails. No interconnectivity. Might be just the first mission. :-) But it felt like a huge waste. I think the engine would rock for explorative games (apart from the staticness).
-When I returned from the mission that Hagar guy said something like "you already noticed, we got hit by mutants". Well, no, I did not notice anything.
-Weapon feedback is shallow so far. Doom3 was much better. The blood looks weird, like plastic goo. No gore at all (I feel weird saying this, but I actually miss it while I normally hate it).

Good:
-You do not HAVE to aim over sight, just firing with the UI crosshair is accurate and easy.
-Loading is quite fast. Loading the wasteland takes ~10 seconds for me. Loading that first mission is 6s.
-Characters seem great so far. Good looks, good voices.

Awesome:
-Once the textures are fully loaded (fractions of a second for me, I did not yet try any tricks) the looks are just amazing. But as I said, all you can do is look at it. Clipping/steep surfaces are everywhere. 
8800GT Even 
 
Holy Shit 
To hardskip those stupid unskippable intro videos:
+set com_skipIntroVideo 1

Force v-sync:
+r_swapInterval 1

To disable the texture popups this worked for me (on my "high-end" 8800GT, heh. From http://forums.bethsoft.com/index.php?/topic/1236250-rage-support/page__p__18743528#entry18743528 :
+vt_maxPPF 8
+vt_pageImageSizeUnique 8192 +vt_pageImageSizeUniqueDiffuseOnly 8192 +vt_pageImageSizeUniqueDiffuseOnly2 8192

runs well and I have no noticable texture popups anymore. I do get some super quick hiccup every now and then though. Will have to see how it turns out.

Haven't yet managed to get a FPS display.
+set com_showFPS 1
did not do anything. 
 
I did that popin fix but I still get crazy popins for textures and models, and the textures themselves look like shit. Also the game crashes when I try to load a mission on the dam - when I try to enter the door and load the next map it just never loads.

So far I am highly disappointed with Rage, and I wasn't even expecting anything great, just some solid shooter. This is sub-id quality so far, at least on my machine. 
 
Ok, not fluent but almost tolerable FPS.


played another 2 missions, it is getting worse. Modern FPS crap. Enemies are standing in cover and you are playing whack the mole (or moorhuhn). Gimmicky miniboss battle down in that garage. Indoors are utterly confusing. Picking up more junk. Getting bombarded with things (forge this, speak to that guy, now you have 2 missions, rush through that place) and the UI does not help. There is some kind of inventory which you toggle with TAB. If you hit ESC you get the menu. Some in-game hints are "popup windows" where you have to move the mouse to click accept, ESC does not work. The menu is super delayed and shit, you get a "press enter" logo screen all the time. Quick weapon change menu also is controlled with the mouse which means you cannot use it quickly (like with I guess the analog sticks on the console). Also you do need to use iron sight. Bleh. Mission design was just so that I fought through several stories of a building and then LUCKILY got out somewhere else where another buggy was standing so I could drive back the canyon home. The cute girl whose crotch I was staring at earlier is not in the town anymore, I guess she was killed in that incident I totally did not notice earlier.


You guys are probably used to this but for me it is just plain annoying. This has nothing of an id shooter. It is a (so far) not well designed and clunky attempt of a standard modern FPS with some hub design and vehicle gimmicks. 
 
see, I knew it! 
Spirit - Sounds Great! 
Lol, seriously though, my copy will unlock in about three hours. And from what I have heard it will take another hour to initialise.

Some of the things you have mentioned do sound fairly annoying. However I am still not perturbed. I gather that this game is pretty much huge (as in there are a lot of hours of gameplay there) so maybe it will progress into something a bit more challenging.

The UI 'beef' you have mentioned is mostly the sort of thing which can be patched (slow mouse in menu, key layouts dont work, mouse required for weapon cycle). And I am expecting a BIIIIIG patch. You can tell that is going to happen just by reading the internet, which is full of posts like yours, only some (most) are a lot less constructive.

Atleast there is still Quake LIVE!!! :D

Speaking of which, in my Quake LIVE all of my enemies are green and identical. Is that just to make the game more fair? If so then GAYYYY!!!!! 
I Read 
in a review that total gameplay with side quests is under 10 hours. 
Building An Engine Is One Thing ... 
I don't think there are any creative people left at ID.

The way they were banging on about how great this was going to be ...
And then you get this.

A Borderline clone with no room for exploration.

I played the 1st missions on hard.
I only got killed by the game for wandering off.
Fucking hell, this is BAD ! 
 
Yeah the first mission thing. I wandered off too and got killed, I assumed it was because I got sniped or something, but now it seems like clip was replaced by trigger_hurt 1000000. 
RAGE Lol 
There's irony in the name.

I, personally, live in the UK, and here it is now October 7th. I have waited for the damn thing to launch. Steam said 2 hours to go at 5 to midnight, and now it is half 12 and it says 1 hour to go. Bleh - the buggers cant even tell time!!! 
 
commencing decrypting

I updated the drivers as well, but the installer hung in the latter phase. I think it will be alright......maybe? 
Zwiffle 
IDK, but according to Steam, Biff has spent 17 hours on it. 
 
what does the game's file structure look like? is it too much to hope it's standard id style archives that are renamed .zips with easy to modify files? 
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